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nil8r

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Everything posted by nil8r

  1. Hey guys! Just wondering what are Bullets options after knocking down the opponent for her oki game? I'm starting to feel somewhat comfortable with her combos and her standing game, but I have no idea how to keep the pressure on after I've knocked someone down.
  2. New character's astrals video with the sound desync fixed. http://www.youtube.com/watch?nomobile=1&v=P_lrabrNL_c
  3. Got it, thanks. I gotta say, I haven't been looking forward to a character this much in a long time. Relius comes close, but I think I'll like Bullet a lot more. So anxious to hear her theme without all the sound effects.
  4. Do you lose Heat-Up if you get hit (like Relius losing Ignis)? I'm a little confused about how you're going to get to Stage 2 of Heat-Up so you can dish out max damage. Or is she going to focus more on a ton of Stage 1 combos?
  5. Could 720A be used on wake-up? To punish people trying to be too aggressive? Edit: Also, can you guys clarify something for me? Does the Heat-Up state go away after using a move that requires it, or does it stay active for a set period of time?
  6. I just joined DL or else I would have been here from the start xD Before Extend I only ever played with friends at parties.
  7. I'm trying to get better at BB. I've played casually (read: crappy) since CT, so I'm definitely looking to get as much into the community as possible. Online matches are great, but I prefer actually playing with people in the same room. So... yeah.
  8. Hmm, gotcha. What's annoying is how much freaking meter it takes just to pressure someone. By the time I can actually start a combo (which is rare for me), I have no ignis meter left to do any real damage. Although that's probably more my fault than anything. I really wish his mixup game was better.
  9. I need help with... well a lot of things. But here's two I'm running into consistently: 1.) I'm having problems pressuring. I can pressure on the ground okay, but whenever I try to jump or air dash to try and hit with j.B or j.C I get hit. 2.) What are Relius' best tools to get out of the corner? I'm having a b*tch of a time getting out without a Burst or a CA
  10. I wish Relius had another non-drive overhead. The only time I feel safe using 6a is with Ignis out. I'd also like 214d to come out a bit faster, so that it'd actually be viable in mixup. Also, I wish there was some way to combo/pressure with j.214b. Maybe bouncing on counterhit, making it untechable or something. To counterbalance it, make it slower, take up more meter, or something. Catching someone with that in air-air feels satisfying, but being able to follow up after it would feel awesome. And this one is just because I suck, but I'd like 6d to actually be slower, so I could combo/pressure with it more easily.
  11. Re-posting because I gave the wrong ID PSN ID:NiL8r_08 State/Province: Missouri Main: Relius (I'm trying to main him anyway) Subs: Carl, Jin (once I get used to the changes) Availability: Afternoons and evenings during the week, pretty much all day on weekends
  12. I'm having difficulty follwing up with Id Naiads in the corner. I don't know if I my range, timing, height, or what is off, but I can't land anything when Ignis hits the ground, so right now my corner combos are definitely not as good as want them to be.
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