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HGhaleon

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Everything posted by HGhaleon

  1. Really doubt they are going to add much more but I agree with expanding the lobby features. Definitely needs the ability to freely type in lobbies instead of using the preset text options. Also, there needs to be an Auto-Pass feature. Couple of other little things is the ability to select character theme when fighting instead of it always being the 2nd player's character's music. Just basic stuff that I would assume isn't too hard to implement. Last thing would be the ability to play as Al Azif Ex Mortis but in a more normalized form (not the bullshit boss version). Also, would be able to get access to her music as well.
  2. Here are a bunch of combo videos I have made for specific characters. Planning to make more. Combos range from easy to intermediate to expert. All legitimate combos. Enjoy! Last updated: 03/16/2016 Ethica Ultimate Combo Video: Muramasa Ultimate Combo Video: Ruili Ultimate Combo Video: Anna Ultimate Combo Video: Al Azif Ultimate Combo Video: Saya Ultimate Combo Video:
  3. Updated: 03-09-2016 The American version of the game has been patched to version 1.02 as of 03/08/2016. This appears to be the same as the arcade version 1.06 patch/console version 1.04 patch for Japan as it includes the new animations and balance changes for characters. Patch is around 225MB. Here is a general overview of the American patch notes which are pretty much the same as the previous ones mentioned in the Japanese arcade version 1.06 patch notes. Super Sonico seems to have been hit pretty hard with nerfs in this patch. The additional color 20 issue was also addressed. Apparently, the DLC for color 19 and 20 were split up. Color 19 is orange which is Additional Color 1 and Color 20 is blue which is Additional color 2. You can download them there: Additional Color 1 (Orange): (PS3) https://store.playstation.com/#!/en-us/games/addons/nitroplus-blasterz-%e2%80%94-additional-color-variation-1/cid=UP1023-NPUB31786_00-COLOR00000000000 (PS4) https://store.playstation.com/#!/en-us/games/addons/nitroplus-blasterz-%e2%80%94-additional-color-variation-1/cid=UP1023-CUSA03812_00-COLOR00000000000 Additional Color 2 (Blue) (seems this is only discoverable using a PC and browsing the PSN Store web site. I cannot seem to find this DLC through the actual PSN Store on the PS3 or PS4): (PS3) https://store.playstation.com/#!/en-us/games/addons/nitroplus-blasterz-%e2%80%94-additional-color-variation-2/cid=UP1023-NPUB31786_00-COLOR00000000001 (PS4) https://store.playstation.com/#!/en-us/games/addons/nitroplus-blasterz-%E2%80%94-additional-color-variation-2/cid=UP1023-CUSA03812_00-COLOR00000000001 Nitroplus Blasterz -Heroines Infinite Duel- (American PS3/PS4 Console Version 1.02 Patch Notes): General Changes: New animations for character intros, win stances and effects added (i.e. Saya sitting on a meat chair, Saber sitting on her bike, new introduction poses for picking characters on character select screen, etc) Some characters' effects had minor or insignificant bugs and these have now been fixed. Added the ability to put a limit on the number of wins a player can achieve in player match created rooms (it is shown/can be modified on the upper left of the screen in the player match lobby, not sure if this was in a previous patch or released from the get go. I don't ever remember seeing this before) Character Changes: Ruili Kong Jumping C - attack duration has been shortened Anti-Air Attack (6A) - reduced hitbox to around the root of the attack. (doesn't have a huge hitbox around the attack anymore like it used to) Saya Aerial 236+AorBorC (air meatball) - removed the air cancel timing ability after the projectile is set out 421+AorBorC (backwards teleport) - removed the startup invincibility. it has the same exact hurtbox properties as 623+AorBorC (forward teleport) Ethica Kibanohara 2B - the cancel window has been shortened 5E - during block stun (when the opponent blocks 5E), the cancel window has been shortened Jumping C - expanded the hurtbox Ouka Satsurikuin 5B (lunging B attack) - made the startup faster and made the duration stick out longer (increased active frames) 2B - after vanishing guarding the attack, in order to be able to be hit out of the air, this has been adjusted (it seems that when this attack is vanishing guarded by the opponent, the hitbox of Ouka has been adjusted accordingly. Seems her hitbox was not present or less susceptible to attacks pre-patch when this situation occurred) Jumping B - fixed a bug where the damage was different depending on where the attack hit 2C - fixed a bug where the opponent could not infinite blast (burst) while being hit Osyare Parts (214+AorBorC) can no longer receive counter hits while in this state [Ground · A version (214A)] [Cancel ·C version (214C while in osyare parts)] shortened the startup times [Air · A version (214A while in air)] [Cancel ·B version (214B while in osyare)] timing to attack out of these made faster 623+AorBorC (pillars) - the cancel window has been increased 22+AorBorC (counter) - adjusted the timing for possible cancel window Super Sonico Anti-Air Attack (6A) - shortened the blockstun and increased the recovery 6C (overhead cat) - increased the entire length of the move (made it slower and has more recovery) Jumping 6C (aerial overhead cat) increased the entire length of the move (made it slower and has more recovery) increased landing recovery 214+AorBorC (Suzu assist flying dropkick) - after using it once, the time until you can use it again is increased (done by making Suzu take longer to run off the screen, the delay now is very significant before the move can be used again) 421+AorBorC (Suzu assist falling overhead knee drop) - after using it once, the time until you can use it again is increased (done by making Suzu take longer to run off the screen, the delay now is very significant before the move can be used again) 623+AorBorC (Fuuri assist drum uppercut) changed so you can block the first hit in the air increased the recovery 236+AorBorC (Fuuri assist drum rush attack) changed so you can block it while in the air adjusted the attack priority and overall multi-hit priority (seems the hits of the move in general have a lot of hit priority based on what I can tell) 236+A+B (Fuuri assist drum rush super) - changed so it can now be air blocked 421+A+B (super Suzu assist falling overhead knee drop) - after using it once, the time until you can use it again is increased (done by making Suzu take longer to run off the screen, the delay now is very significant before the move can be used again) Heart Aino Homing (Jumping D) - timing to be able to hit an attack has been made faster 2C damaged reduced adjusted the amount of forward movement Anti-Air Attack (6A) - reduced the hurtbox before the startup of the move Jumping B - changed the amount of pushback Jumping 4B changed so it will only come out if you do exactly 4+B the return has been lightened (think this just means you don't get as much out of it) 5E (charged) - when it hits, the hitstop is increased Iron FIrst Punch (236+AorBorC, lunging straight punch) while the move is out, the priority has been expanded reduced the hurtbox before the startup of the move while the move is out, the priority of the attack is now high. [A version (236A)] the return payout has been lightened and now has a longer time until the opponent can tech (ukemi) [A version (236A)/B version (236B)] shortened the knockback distance on block [A version (236A)/B version (236B)] increased the amount of blockstun and shortened the recovery time Heartful Punch (623+AorBorC, dragon punch move) [A version (623A)] adjusted the inertia effect at the beginning of this move [A version (623A)] increased the active frames Aerial Heartful Punch (while in air, 623+AorBorC, aerial dragon punch move) adjusted the inertia effect at the beginning of this move [C version (air 623C)] reduced the priority in the lower region of the attack Arcana Orb/Beam Attack (22+AorBorC, 1 or 3 orb attack move / laser beam move) allowed to be used only once each time in the air [A version (22A)] the orb comes out faster and recovery time shortened [C version 22C)] the vertical direction of tracking is improved Iron Fist Punch of Love (236+A+B, super lunging straight punch) expanded attack priority the return has been lightened (seems the return payout for this move isn't as good as it was before) reduced the hurtbox before the startup of the move while the move is out, the priority of the attack is now high. Variable Rush (C+E/VR) - increased the recovery Super Duper Amazing Iron Fist Punch of Love (236236+B+C/level 3) - the pushback is changed Homura 5C fixed a bug that caused 5C not to be a counter hit when used just before hitting the opponent when it should have counted as a counter hit increased the recovery 2C - reduced the active frames and increased the recovery Anti-Air Attack (6A) - reduced the active frames and increased the recovery Jumping E - changed the pushback on counter hit 236+AorBorC (drill claw) - [A version (236A)/B version (236B)] granted a startup damage correction 623+AorBorC (tornado claw uppercut) - [C version (623C)] removed invincibility Hishou Ranbu (the black screen for C specials and button C) - increased the landing recovery after the finish before the additional attack (recovery after the initial hit is longer before the subsequent attacks that follow this move) Variable Rush (C+E/VR) - fixed a bug where after vanishing guarding the first hit of this move, you could not use any "D" button based actions afterwards Gurren (236236+B+C/level 3) - fixed a bug where this attack could not be air vanishing guarded
  4. I signed and shared on Facebook. This is long overdue. Need some answer from Atlus about this.
  5. I've tried promoting Guilty Gear Xrd and Nitroplus Blasterz but majority doesn't like it. Usually, the response I get is: "it looks too difficult to play" or "this looks like a stupid weeaboo/anime waifu game". Even a lot of my friends won't play these type of games as they rather play Street Fighter, Killer Instinct, Mortal Kombat or Marvel Vs Capcom etc. One of my friends said that Anime/Air Dashers are honestly too easy to play and lack any depth. I don't understand that one at all. When you hear that kinda of stuff a lot of the time, then people wonder why we don't share our tastes with anyone and keep it to ourselves.
  6. Good to hear things are going to get fixed. Pretty sure the DLC issue will be fixed alongside that as that should be a simple fix.
  7. I am just stating a mere fact and not sucking Guilty Gear's dick. I have issues with GGXrd too (anyone that says their fighting game is perfect is honestly full of shit). Whatever the majority plays, that is what will dominate. That is simple fact. Even with our voices to speak about other franchises, it pales in comparison to what Capcom has with their loyal fan base. Basically, we are fighting a pointless battle so it's best to just do what you can and make the best of it instead of trying to overtake something that is impossible to overtake.
  8. Sad truth is no matter how shitty Street Fighter V is, it still will be the number one selling fighting game just because: 1) It's Capcom 2) It's Street Fighter Capcom honestly doesn't even have to try to keep the game afloat. The masses do it alone. Each and every year Street Fighter is always the number 1 fighting game. No game even comes close sadly. It really disgusts me because there is so much other talent out there that really have to try to make an impact unlike Capcom which can just show that big Street Fighter cock and everyone is ready to bend over without a moment's notice. Even with the poor launch of Street Fighter V being a very incomplete game and tons of net code issues, it will still continue to dominate no matter what happens. Street Fighter is the supreme fighting game just as Call of Duty is to first person shooters. The name alone holds all the weight in the cards.
  9. Any word on when the bonus color 20 glitch is going to be fixed or when the balance patch is going to be available for the US console release? Didn't see any news on facebook or twitter. Anyone know?
  10. Does anyone know how to get the PS4 system overlay theme for Nitroplus Blasterz? My friend bought the digital version from JPN PSN store and got a code to get it but I got the physical collector's edition and didn't get a code. Anyone else know how to get it?
  11. It's just me as I'm offensive naturally. Not a big fan of people sitting back and doing nothing. Bores me is all. Nice to see 2 people butt heads not afraid to take a hit. Things get intense. EX moves seem to have a lot of invincibility unless it's a level 3 super which has the most invincibility and counters everything aside a throw from what I can tell.
  12. Good word of advice when doing combos and checking for validity. Make sure to set the CPU to auto tech in training mode. That way you know for sure if it's a real combo where it can only be bursted out of.
  13. Net code on this game is actually pretty good. Even with a 1-2 bar, it's solid. Only thing is seems most players just turtle all day. Way too many people play this like Street Fighter. Have only encountered one player that actually did offense. Turtle style = boring.
  14. I always use wired connection. Wireless is fickle and inconsistent. Also, wireless doesn't have as much bandwidth as a wired connection from what I read so wired will always be more reliable and faster. I hate using wireless on games in general so I force myself to use wired. My internet speed is 100 MB/sec DL, 10 Mb/sec UL. I play games like Guilty Gear Xrd and Persona 4 Ultimax fine. But this game's net code is definitely lacking. I suggest using the Share play function when playing. The game is amazing using it.
  15. This game is pretty dead. No one streams it and even Japan has given up on it. The US release will bring in some people but it'll probably die again after 2 weeks. Doesn't help that the online is total garbage as well. Even with a 3-4 bar connection, it's laggy (5-6 frames of lag) and frustrating. I highly suggest using the Share Play feature on PS4 if you have PS Plus as that makes the game very good online (1-2 frames of lag at most from my experience). Anime community jumps ship way too much on these games. Also, this game won't be at EVO.
  16. I play this game often and stream it on my channel along with my friend escapingworkforce. Check out channels out when we play fighting games. I play all the zany anime ones.
  17. Yeah, 2016. My bad. Honestly, this game seems dead. Hardly anyone online. Fighting Climax pretty much overshadows this game by a mile. It's really sad as this is a really deep game. Think the American launch is going to be beyond horrible so we probably will never see another one of these.
  18. Seems this game got delayed for NA release to January 26th, 2015. Seeing multiple sites updating their records to that site. Just wanted to leave that here.
  19. Found out the problem. Apparently (this is how little I play my PS4), there is a setting on the PS4 itself to change the window settings for any applications. Nitroplus Blasterz runs as an application so it is affected by this setting. Funny how GGXrd was never an issue with this. Just a note for anyone playing on PS4 if you are getting black borders.
  20. You gotta be shitting me. Only the PS3 has that scaling option? That's pretty stupid. Not sure if that's a huge oversight on Examu's part.
  21. Checked the system options and there is no settings to change the aspect ratio of the entire screen to not show the black borders. You can only change the UI positioning. Unless I'm reading something wrong, dunno how to change it. No one else seems to be having this problem. My TV is a 2014 model Westinghouse 1080P HDTV. Should be up to date.
  22. Updated 12/31/2015: Added Blade Arcus from Shining EX and Dengeki Bunko Fighting Climax Ignition wallpapers. Updated 12/15/2015: Added Nitroplus Blasterz -Heroines Infinite Dual- 2nd wallpaper.
  23. I have to check this again. I swear I checked that and it seems all you can do is change the UI positions but not the display size. Is there a specific button you need to press to change the display size? Can't read Japanese so just wondering if maybe I'm overlooking something.
  24. Ok. Couple questions concerning this game. 1) Is there an option to change the screen size like in the BlazBlue games? It seems that when I play NPB, the screen has black borders and the only way I can fix it if I set my TV to Full Scan where default is Normal/Standard which displays the normal 16.9 scale. If I set to full scan, then my other menus in my PS4 are all zoomed in. Is this normal on this game for black borders or am I missing something? 2) For the HK version of the game, the DLC characters will be available free on December 17th? I read someone in the forum stated that so wanted to make sure. 3) Is there no music select on the game? It seems you can only select the stage but the music that plays is always the 2nd player's. Guessing that's intentional? Kinda blows imo. Overall this game impressed me. This is by far one of the deepest and most complicated fighting games I've ever played. Usually I pick these games up super fast but I'm sitting here having to play for days and I'm barely getting the basics down. I'm very pleased with this game.
  25. Updated 11/03/2015: Added Persona 4: Dancing All Night (Hatsune Miku), Chaos Code: New Sign of Catastrophe and The Park wallpapers. Updated 11/02/2015: Added Persona 4: Dancing All Night (Rise Kujikawa), Hand Maid May and Lunar: Silver Star Harmony wallpapers.
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