-
Posts
253 -
Joined
-
Last visited
Other Info
-
Location
Boston, MA
Recent Profile Visitors
The recent visitors block is disabled and is not being shown to other users.
-
http://shoryuken.com/2018/02/10/blazblue-cross-tag-battle-dlc-characters-to-be-revealed-this-thursday-on-the-february-arc-nama-stream/
-
-
I'm trying to get the DBFZ family to come here.
-
PS3 couldn't handle all the action. Switch has like 4 times the RAM PS3 has.
-
Cut down the dialog please. It won't be enjoyable to watch with all that noise.
-
Steve-Fiction reacted to a post in a topic:
[CF] Blazblue CENTRAL FICTION: News and Gameplay Discussion
-
BladeOfJustice7 reacted to a post in a topic:
[CF] Blazblue CENTRAL FICTION: News and Gameplay Discussion
-
Steve-Fiction reacted to a post in a topic:
[CF] Blazblue CENTRAL FICTION: News and Gameplay Discussion
-
Jocelot reacted to a post in a topic:
[CF] Blazblue CENTRAL FICTION: News and Gameplay Discussion
-
Steve-Fiction reacted to a post in a topic:
[CF] Blazblue CENTRAL FICTION: News and Gameplay Discussion
-
solidscheme reacted to a post in a topic:
[CF] Blazblue CENTRAL FICTION: News and Gameplay Discussion
-
FKGunBlaze reacted to a post in a topic:
[CF] Blazblue CENTRAL FICTION: News and Gameplay Discussion
-
FKGunBlaze reacted to a post in a topic:
[CF] Blazblue CENTRAL FICTION: News and Gameplay Discussion
-
FKGunBlaze reacted to a post in a topic:
[CF] Blazblue CENTRAL FICTION: News and Gameplay Discussion
-
FKGunBlaze reacted to a post in a topic:
[Xrd] News & Gameplay Discussion 2 - Console is Out!
-
FKGunBlaze reacted to a post in a topic:
[Xrd] News & Gameplay Discussion 2 - Console is Out!
-
solidscheme reacted to a post in a topic:
[CF] Blazblue CENTRAL FICTION: News and Gameplay Discussion
-
solidscheme reacted to a post in a topic:
[CF] Blazblue CENTRAL FICTION: News and Gameplay Discussion
-
solidscheme reacted to a post in a topic:
[CF] Blazblue CENTRAL FICTION: News and Gameplay Discussion
-
solidscheme reacted to a post in a topic:
[Xrd] News & Gameplay Discussion 2 - Console is Out!
-
solidscheme reacted to a post in a topic:
[Xrd] News & Gameplay Discussion 2 - Console is Out!
-
solidscheme reacted to a post in a topic:
[CF] Blazblue CENTRAL FICTION: News and Gameplay Discussion
-
solidscheme reacted to a post in a topic:
[CF] Blazblue CENTRAL FICTION: News and Gameplay Discussion
-
solidscheme reacted to a post in a topic:
[CF] Blazblue CENTRAL FICTION: News and Gameplay Discussion
-
solidscheme reacted to a post in a topic:
[Xrd] News & Gameplay Discussion 2 - Console is Out!
-
The GENERAL Blazblue Discussion Thread
solidscheme replied to solidscheme's topic in BlazBlue Gameplay
Has anyone heard ANYTHING about the outcome of the console characters hitting arcades? It came out yesterday. -
Come one, come all and use this thread for your general discussion on Blazblue! Remember: keep it civil, keep the discussions on real/sensical topics concerning the state of the of the game and it's community.
-
Es, Mai and Susanoo will be added to Japanese arcade cabinets on December 8th. It'll be a lot easier finding more footage and to see potentially other ways he can be used. Hang in there family.
-
Thanks for the info. I'll add it on Monday. I still feel he has to be a bit patient to score hits since he has slower moves. There are MANY characters that you're not going to be rushing down on with Susa often (the sword dancers/Amane/Izanami/Hazama for example) Being slightly slower than even Hakumen (movement-wise) it's really hard to see him as a rush-down character, especially with that dash and many of his low attacks not even hitting low. Also, 6A and 4D are to be used from far away. I guess we just have different styles that we prefer (which is not a bad thing). There are matches where some of his specials are absolutely useless, so I'm not a fan of random unlocks. Once again, I'll take what I can actually get, but my goal is to understand the opponent's weakness and go from there on what tool/s to unlock. Having short, medium and long Drive combos allows me to unlock whatever is needed no matter where the Drive indicator is or if it's a clean combo or block-string. People still aren't used to Susa yet and I can see it becoming a real uphill battle once the newness wears off.
-
Susa needs to unlock specific tools immediately/ASAP. Going full combo mode with random unlocks doesn't work for him. He may get only one chance to unlock what is needed. Sure you have to improvise if that situation happens, but if you get the chance to unlock the goods, do so. Example: doing a full combo and unlocking a skill at random then losing momentum and now you're being pressured without having access to the proper tool/s (or even taken back to a neutral position). You've might've taken a lot of stamina off of them, but now you're in a position where you can't do such a thing. A smart opponent doesn't want you unlocking skills that deal with his/hers, so they like when we just go into flow-chart mode. Susa HAS to sacrifice damage to build himself up properly. That is why they gave him a drive attack in every position. You may only get a 2 or 3-hit combo, but if it unlocks Towering Flame or Blade of Justice, it's worth it. It's another thing if you know you can kill your opponent with a combo. If that's so, then do it. Susa is going to have to make a lot of decisions like that.
-
Discuss Susanoo vs Yuuki Terumi here.
-
Discuss Susanoo vs Valkenhayn here.