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Yuna00

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  1. I see... thanks for the info. In short, just doing 2369 as fast as possible should eventually do it, right?
  2. I'd like to ask what might be a simple question but since I'd like to be able to do the move more regularly I think I need some help. I'm trying to do Yukiko's challenge number 26: 5A > 5A > 5B > 5B > air 236[A+B] > release A > release B > 5A > 5A > 5A My problem is going from the second 5B to air 236[A+B]. I do a 2369[A+B]. While it certainly helps to not go too high and waste time, I still rarely can get it to combo with the second 5B. So, is there a better way to pull it off, or a certain distance I should be trying it? Also, the second 5B can be cancelled into other moves?
  3. I'd like to share a brief introduction as this is my first post, and while I've been looking around Dustloop from time to time since the Guilty Gear days only now I've decided to actually join. Compared to the average guy I'm not that bad of a player but since I've been taking some fighting games a little more seriously I'd like to be able to actually play them. I used to play Rachel in CT, and among many things I'm not good at, one I can easily point out is my execution. So with her, I played some sort of zoning game, and while not entirely optimal it could sometimes frustrate even players that I know were certainly better than me. The thing is I decided to get back to the game, right now I only have borrowed CS but I'll get CS:Extend in a few weeks when it arrives, so I though of doing some training. Here comes my request for help. For starters, I was trying one of the challenges and while I could do all the parts of said combo separate, there is one thing I couldn't for the life of me find how to do. Rachel's challenge 3: the opponent is jumping, the combo starts with 6A, 66, B, super jump cancel, B, ... My problem is with the 66 (dash) after 6A. Is there some kind of timing to cancel some moves, like a general rule or is it really dependent on the move ? Sure not every move is the same, but comparing to SF4, if it's okay, once you get the hang of how to FADC with your main character, even with others the road to doing better stuff becomes easier. I know this might be a little to specific, but perhaps I can use this on other characters as well. For example, after some moves when you want to cancel into dash, is it necessary to return to neutral position ? Is it at the start up of the move ? The end ? Can I buffer the dash as we can do to some moves ? Thanks a lot!
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