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Posts
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Joined
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Location
California
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XBL
Sqwuirrel
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Getting in is difficult, only way I can without her bs is to DP her from mid distance, then rush into her face to get a quick oki. You can bait out her 5c with a slide, but I rather not chance that. Raid is really good in this match though, super fast and about 30% of her health from full screen is always god liek.
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Too friggin bad most Kanji's don't even play that smart, I swear some don't even know what a combo is. Another thing to be careful about is a TK EX air command throw, that stuff is fast.
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Actually I just fought a better shadow laby...j5b defeats j5c unless you do it way before hand. I feel like theres nothing I can do when she comes at me with it cause it destroys all my traps and naotos anti air is worse than Bangs
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Hardest part of this match up for me is getting in =x Ignis spins through nirvana shutting down most options I have on moving her, and one mistake puts me farther and farther behind...until I finally hit him.
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Never found this match up too bad, but that might be because I don't play a zoner naoto... All I can say is you're better off on the ground this matchup, and your j5c should beat her j5b if you both dash in at each other.
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Nah, if it's a counter you can't tech it.
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this dude be sliding and says screw your traps. And I'm not sure if its his 5b or something but that thing has reach...only thing I can do is go in from the air...but then I get AA'd. His slide goes under my shots so I'm just like damn. Only way I see is to bait DP's and keep momentum.
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Well.... assuming they have common sense lol.
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XBL: Sqwuirrel GMT: Western Location: USA / California
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Only thing you guys have to worry about is her j5b and teching her DP tbh. Her persona is really easy to jump out of so you just punish it with a jab or 5b after the shock wave or grab. You can even EXDP her from across the screen. She still gets stupid damage off a 5b, 5a or 2a though, so make sure you have advantage and don't mash or else half ur health = bye.
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I normally spam 2c and 5c, other than that traps don't work too well on this guy because of his pull. I'm unsure what to do when he weaves though, I always get hit with cork screw if I jump in, but I can't sit back and shoot him no more lol. Only way I can see to fix this is to run in and block or use 5D
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That's not a great replacement because of how unsafe it is...
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The C version of a trap is a good way of not dealing with his air command grab, if you don't have one you could just duck it and double fang combo him away from you again. Remember you can hop over his command throw if you're shocked, but you run the chance of getting hit by his AA or air command if he baits you. Also one last thing I noticed is that if you're hit by his DP you can mash him out with a 5a, not sure if he can DP again or command throw though. (Also might only be possible on a non-counter hit)
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y our anti air so garbage =[
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Punish them. lol Try to go for a counter hit 5c -> air dash j5c combo, or just shoot them if the'yre that far...