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Amos_Keeto

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Everything posted by Amos_Keeto

  1. +1 for stream archive or upload, please. I'm GMT+2, but would love to see this.
  2. You mean throwing out a move, just because it's "safe", can land me in a world of hurt if the opponent reads me right, or on the flip side, trying something like 236C, which can get my ass handed to me, but if it connects I can launch into a decent combo?
  3. Thanks a lot for the help. I guess I kinda panicked a bit, being used to frame data from other games, which have more +'s in their lists. I also see that most of the other characters also have a fair share of -'s, so I guess that balances things out a bit? Still, to be honest, it still seems kinda odd. Guess I just need to adjust mental gears and soldier on. =]
  4. Hi all Been lurking Dustloop for a while, absorbing the info, and finally got to a point where I wanted to take my game a bit more seriously. I decided to actually look at the frame data for BB properly, and I am now really confused. I grasp the idea of startup / active / recovery frames without issues, as well as the concept of having frame advantage. My problem, is that looking at the frame advantage column, it seems that just about every attack results in a "-" (Well, for Lambda, at any rate.) Does this mean that all her moves are essentially really unsafe on block? Is it really possible that no matter what I do, I'm going to be at a disadvantage? What am I missing? (On a related note, in the cancel column, I'm not sure what some of the abbreviations mean, and I can't seem to find the meanings either. I guess J is jump cancel, and R is rapid, but what about C and S? Is C just "regular" cancel, and S dash?) Thanks for any help, much appreciated.
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