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darkpath

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Everything posted by darkpath

  1. i meant us as in we and yeah there is none lol
  2. ragna's OD is just him going back to CSX lol.. but I still have hope for ragna when it comes out to us..
  3. If you can psychic a fireball you can use it since it's projectile invulnerable but for others mainly a combo finisher(cancellable).. it's more like a burnknuckle to me
  4. Ughh.. been so long.. here's a 2C FC combo FC 2C>214CD>OMC>5B>j.C>j.214B>2B>5C>j.214B>2B>j.C>j.214A>5AAA(214214C/D) 38XX/75heat (4632/125heat) 214D can be substituted if it's in mid to corner and 2nd j.214B can be changed to j.214AB for an extra loop.
  5. Any Punish option, bait and strategy against his R-action? edit: more than what the top said..
  6. A 5B is much easier for it though reduces the damage by 120 and TK raging lion changes it's timing but yeah it works on everyone
  7. The timing for jump cancel is hard, but I prefer it more than TK j.214A.
  8. I've noticed you can 2A her 5A on 2A's range
  9. Didn't know about the IAD one I guess I'll use it more often for 1.5 more sp lol
  10. Finally made it.. the timing is more strict than 66>5B but I managed to get it somehow.. damage boost is about 200+ and raging lions are much easier to connect because of the loss of 5B p2.. thanks guys
  11. Gawa kayo.. I'll use it to inform others outside DL and also to post on other boards..
  12. I'll study it, thanks anyways..
  13. Ok.. I watched it again sorry I didn't notice the dash.. My problem is.. how? I can't seem to connect 214B when 2AB>5DD is executed.. the target just falls on ground.. I even timed it faster than 5B but it's just the same.. Don't I can already see I'm wrong..
  14. Well it's on corner like I said..
  15. Q> dito ba tayo? http://www.cosplay.ph/microsites/cosmania/wp/wp-content/uploads/2012/08/Cosplay-Mania-12-Floor-Plan1.jpg
  16. Sometimes I use it for empty jumps>2A and it's a good mixup if you set 5D, also it's really useful at super jumps and double jumps if you're both at air as it's really high priority at max height.. At some point you end a combo with j.2A you can cancel it to j.D for a continued pressure.. Yeah it's really nice for utilizing Yu's air movement
  17. Nope.. 66>2A+B>5DD>214B doesn't connect cause of the down while 5B slightly raises the target for the 5DD>214B hit.. though it's possible for corners where you don't have to dash cancel.. j.214A/B has p2a I think.. and all his EX attack has no repeat proration It's really hard at first.. The timing is just after the 3rd hit of 214D where you have to execute 214B just after the A+B+C.. it's a lot easier on sticks
  18. No there's none, the best I know goes to 5 raging lions (and that's pushing it).. And yes he has one, it goes like this.. 5C>214CD>OMB>5D>66>5B>5DD>214B>66>5B>j.C>214B>2B>j.C>214B>2B>5C>j.214AB>2B>j.C>j.214B>2B>5C>j.214A>214214C/D>(8120/100heat/OMB) Sucks cause it's hard as hell..
  19. game ako kung game kayo hehehe
  20. No casuals for weeks made this
  21. I actually tried it.. It took 20+ frames and size went up to 1.7mb so I decided not to
  22. So the gap still can't be filled.. too bad
  23. I agree with this.. Wait does this mean that it's safe to use in an Oki for it's plus on block?
  24. But people tend to dodge it rather than block it..
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