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Tecta1Eastside

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Everything posted by Tecta1Eastside

  1. The Fall of the Liz army=The rise of the S.Lab army
  2. So they buffed her overhead midscreen dmg and crouching dmg with no meter maybe. Need Dec.5th to happen asap
  3. Hakumen always raw even if you nerf him
  4. Too many elizabeths, not enough labrys
  5. I've seen the new 236d in noel vs mu arcade mode but I couldnt see a huge difference in the beam being faster. X vs Zero: Blazblue ChronoPhantasm Edition lol
  6. We probably get over 2k off our overhead midscreen with no meter now
  7. Hey I just noticed something in the video. Do our steins disappear after we use 236a now?
  8. I need one more member. All you have to be is an XBL player.
  9. I'm not a offline tournament player yet but I can prove that I'm not free. I play Labrys/Shadow Labrys. Team "Pretty Girl":)
  10. It doesnt matter. We have Axe normals aka JB. U can join. @giovanni how does this team thing work anyway?
  11. Yes Giovanni join me. Slabrys is so pretty that's she crazy lol
  12. I dont care. I just need to two ppl so I can sit back watch Team "Pretty Girl" go to work.
  13. Dont we need 3 ppl? Let me grab Jaguarfan31 the aigis player and we can form Team "Pretty Girl" I can sit back and watch while Toan puts in work for the team:) Jaguar can make you skin turn 5 shades darker with them Aigis loops:) I'll be the final boss and pick on yall lol:)
  14. I wanna join in but there isnt a team labrys or shadow labrys:(
  15. I saw this in the 1st post of this thread in C0r's Drive overview section where he is going over mu-12 info. If I find the source i'll post it. I saw another mu vs noel arcade mode match. Ikutachi CH launches you like her old 2c CH. DP CH is really good since you slide for a long time. Two small lasers hit and combo while the opponent was sliding all the way into the corner for 1.1k DP CH also give you alot of time to set-up steins now too.
  16. 5D – Stagger. 2D - Knockdown, which can be followed up. 6D, 3D, j.D, j.2D - Ground bounces the opponent into the air. 236D, 214D – The follow-ups. This is new outside of the follow-up section. She just became more fun and strategic:) SOD CH isnt a fatal counter anymore at least lvl1 SOD isnt. I forgot to mention that when I saw her in noel's arcade mode fight. Nice intro write up on mu-12 btw
  17. If wanna you find some changes, try looking in the lambda jbbs thread maybe. I was able to find alot of mu-12 changes even though she is only able to be seen in the arcade mode. So you probably can find nu aka v-13 changes as well.
  18. Well it seems I wasnt to far off. My fault about the derp translations. From all the better translated info we have, we didnt get hit that hard at all lol:) Thanks to everyone in here and Hakimaru that helped out. Edit: Are we gonna make that cp change list thread now or we gonna wait?
  19. Its not my fault. Bing,google and babylon are all bad translators. What we know Charged Beam dmg up to 985-from 976 236a has a different arc 214d might be one hit instead 3hits?? 6a/2c dont launch as high on CH 6C has less range?? still FC, can only be used once per combo Ground throw dmg 1400 instead of 1000 5d and j5d are the only steins that dont appear in different places smaller laser from stein got a dmg buff?? Is Tsunugui her dp?? Then it slides on CH SOD wallbounces midscreen on CH, might wallbounce of wallstick?? Proration nerf?? 236d is faster OD mode: distortions do more damage, lasers shoot faster, SOD changes to unlimited mu SOD Ikutachi: new move, crosses up, can be used as a combo ender with a combo that has 6c in it known dmg output/combos Throwing 1400 Beam >> beam 500 aka small laser from stein Infuser beam 985 aka charged laser Ch 5c >> 6 C >> イクタチ 2026?? 5 C >> 3 C >> tsurugi 1929 5 C >> 3 c 1318 (? ) 3 C >> tsurugi 1412 2 B >> 5 c 952 2 B >> 5 C >> tsurugi 1412 6B 1132 6 B >> 6 C >> イクタチ 1926?? 6 C >> イクタチ 1512?? Beam >> オモヒカネ 2136?? Whatever has ??marks on it i'm not sure and i'm still waiting on a better translation Sources: http://jbbs.livedoor.jp/bbs/read.cgi/game/45148/1341404673/l50 http://www26.atwiki.jp/myuu12/pages/98.html Noel's 8th/Final battle from arcade mode with Mu-12 combos are shorter off anti-air starters, RC combos, maybe corner combos too. Overall DMG from anti-air combos, RC combos, corner combos will be less The small percentage of ppl that play CP mu-12 will be fine I believe atm.
  20. @nememis U said when you watched some mu-12 gameplay you didnt see SOD wallbounce or wallstick right? Was SOD used in the corner or midscreen or both? I only saw SOD used once in the fight i saw and it wallbounce midscreen on CH. I need to know since we may still have a SOD corner wallbounce or wallstick on Non CH Ignore my post about are corner combos being different. I think we have SOD wallstick but we cant use 2b to pick it up are combos anymore i think. Gotta get my previous post with jbbs translated.
  21. 770:In the previous question is tsurugi wall Pan > 6a > (J2CJD2B-) > J2C sump vinyl finish out I came From previous work as tsurugi weakened combo if you not put 2 B not Slide down > 2 B > 6a > (J2CJD2B ~ ) > air little more at the J2C J2C sump PVC finish it impossible situations more often J2C sump vinyl finish if you want to then just-fired would be lowered, sharpening the combo : 767:No combo firepower is lowered. Tsurugi from weakened at the side of the screen from the wall-bound to slide down In previous extended distance away after tsurugi's dash from 5 C and 6A and in others I CP tsurugi is near as long as isn't very much pick up in 2B, carrying power is cheaper 762: EXで検証 ビーム>オモヒで2127 オモヒかビームの火力上がってる 763:2Cの頭無敵は変わってないんかね? あとCHしたとき5C>6Cで拾えるかどうか CTバリガされたときのフレームも気になる The 762 post mentions EX beam into super for 2127. 763 mentions something about 2c head I-frames being changed maybe. @C0r can you translate this post when you get free time
  22. jcc starter leads in over 3k on crouching opponent due to lvl (2)2d combo. I have to go back and watch the match if nico live has an archive but she is alot better than extend counter part. I dont think you can use 5a or 2a starter for that new (2)2d combo cuz the makoto player stuck with 5a 5b 5CC 5D or some other combo you do standing when you play extend makoto. She seems like a mix between CS2 and EX. Really good but not retarded like on cs2 or cs1 atm. All ppl that play this character should be happy with her on cp. If I get the matches i'll post them on here. She has a special intro with tsubaki but they skipped it.
  23. Saw mu-12 in noel's arcade mode as final boss. ustream doesnt have an archive so u gotta wait again for another noel SOD wallbounces midscreen on CH Lvl1 i think 236a animation seemed faster maybe Ikutachi links after any combo with 6c at least. knocks opponent down directly in front of mu-12 for oki. laser super starter still prorated good over 3k with 3-4 steins i believe. U can still combo after it. AI ended combo with 236a Mu-12 went into OD but nothing new 236a seems like an ok ender for combos as it keeps your opponent in air a little higher after they tech.
  24. @Diveman maybe in terms of oki set-ups and zoning you can be somewhat creative. @pochp I would go to NEC but not enough money. maybe final round 16 イクタチ is flying on a forward slant in front of and below fast slashing attack effects, speed and blew About 1,300 from the 6 c? Was Consecutive pitching I'm sorry, still not accustomed to sumaho 6c into ikutachi does 1300 i think that what it said
  25. There's some changes on here but I cant even get a halfway translation. shows known ex-cp mu-12 changes http://www26.atwiki.jp/myuu12/pages/98.html 6a, 2c, 6c, 2d, 4d, 6d, j4d, j2d, j6d all have japanese text on them. There's other sections that got a japanese writing but this all I could find on CP mu. I guess all the areas with writing are known mu-12 changes perhaps. If not ignore this.
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