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jmuzz

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    Mountain View, CA
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    xXjmuzz650Xx
  1. When it comes to creativity I think it's best left to the single player games. If you want to talk about competitive multiplayer gaming, I think the formulas that they are using are pretty solid. Fighting games, RTS, and FPS games in particular. I don't think it's fair to criticize them for being similar to each other because for what they are trying to be (games for serious competition) they are exactly what they need to be. Usually when they try to do something weird and different in them it either doesn't change the game much (the new guard break system in blaz) or it just ends up coming out sucky (wager matches in black ops). Why look for gold when you are sitting on diamonds?
  2. Ok so BlazBlue and maybe some other fighting games at my place on Thursday in Mountain View. PM me for address and contact info. Will try to start things at 7:00pm.
  3. Yeah it'd be sweet to have some lag free matches. I can't even play that game with somebody in Washington. How does Thursday sound? 7:00 pm my place?
  4. I thought I was out of here at the end of the month but it turns out my work contract is going to go for another 3 months now. Any of you guys like BlazBlue now? I've got this 9 day weekend coming up for Thanksgiving and I want to get some games in. I could host some small gatherings (3-5 people) where we spam games and try to get better. I'm in Mountain View and I have a good place for something like that, so if it sounds like a good idea and you could make it then plz speak up or pm. If there is interest then I will try to find a good day for it.
  5. I find jumping 2c pretty good to get in on Lambda. I try to avoid approaching her on the ground unless she is jumping because she can outrange pretty much anything I try. Lambda seems to have trouble answering that big air tail. I super jump a lot and block in case they D, if they don't I'll airdash and try to ambiguous crossup with that move. I don't think j.2c it is safe on instant block, I have been thrown a few times before I could jab. Might just be doing the jab too late. I like ground 3c too but I usually fake it into jabs against Lambda because it's harder to punish.
  6. Makoto vs Hazama is definitely a patience matchup. If you don't want to play tag you probably picked the worst game and the worst character to play. I don't see anything particularly in Hazama's favor in this matchup, as long as you can avoid getting frustrated with the constant runaway and keep playing smart you'll get opportunities to get damage in and win. Like vs. any keepaway character it helps to get used to doing her poking combos like (optional b) -> 6c -> 214a -> c -> a (or mixup if they block) because if you only rely only on her high damage combos that require short range you won't have many damage opportunities.
  7. Like OP said the thing that makes this matchup difficult for Makoto is that Rachel is able to effectively keep her away for the entire match. Makoto doesn't have any particularly reliable tools for getting in on her, so in some respect you have to get lucky. The key is to be able to keep the pressure on once you are close and not give Rachel a chance to get away and start doing her thing again, so learn all the different ways you can link into moves that reset your block strings and keep switching them up. Good ones are 214a -> b or 214b/c -> 2c, or you can combo into a fake 3c and start jabbing again or throw. If you are not close you can try to do Makoto's longish range combos like (optional b ->) 6c -> 214a -> c -> a (or mixup if she blocks). This can work to get you close if you can out poke her.
  8. I like her 6a you can usually combo it into j.B j.B upper. You have to super jump if they are high in the air. You might have to super jump straight up and then jump forward if they are almost over you. My jumping anti-air is usually to try to air throw because she has nice combos off of that too. If you are having problems with her crawling I would recommend her j.2c from either regular jumps or the command jumps, it's a nice combo starter. I think Tao has a range advantage down there so you probably will not have a lot of luck trying to hit her from the ground while she is doing that.
  9. Pick a color that stands out from the default and try to remember to pick it every time. Most of the Makoto's online have a color they like to use. I think most characters have a move that can go under Corona Upper. Doing the invincible wakeup into that is always a dangerous play for her and it's good to get used to using different ways to get up against anybody.
  10. The other thread 'Parry changes' says that they are removing the parry loop. If that's really true then your time will be better spent learning something else.
  11. There were some questions about playing against Baiken in the discussion thread so I thought I'd post a couple of vids of me playing against my friend's Baiken http://www.youtube.com/watch?v=Vtte9KHYbeM http://www.youtube.com/watch?v=0g2rANCsF4o I hope this helps. If not, got any advice?
  12. Edit: I posted some videos of me playing my friend's Baiken in the video forum. Most of my matches are against Baiken and this is what works for me: - Throws. You get to / have to throw Baiken more than other characters. Remember this but don't go too far. - 41236k. Good for when she is getting up after a knockdown, but do not try any setups involving block string. - Max range 5s combos: These are pretty safe. If the 5s is blocked then jump forward and hold forward to block her crossup counter. If she does the p or s counter you have her, otherwise mixup with crossups / throws / doublejumps / whatever. - Crossovers: j.HS is a very good crossup move and can lead into lots of combos. A lot of the time you won't be able to hit with 2HS after this, so I usually use 5k 5s rekkas. IAD from medium distance to start a combo like this. - Double crossover: Good for when she is getting up or may want to counter. Dash and jump over her, then air dash back to the other side of her and j.HS on the way down. The most important thing to remember is that none of your block strings will work. After 1 hit if you are not comboing her then you must evade (block / jump / 623 hs) or throw if you are feeling lucky. Do not go on autopilot, you are not safe.
  13. In corner Throw > 2HS (1 hit) > 623HS > 623HS > 5S > 63214HS > 63214HS Works on Johnny, and ? Throw combo into 2x key 2:25 in http://www.youtube.com/watch?v=-92IotcT76Y
  14. I don't see anybody in the delay 4 lobby when I connect in gg either. Does anybody know a workaround for this?
  15. jmuzz | jmuzz | Nova Scotia, Canada | Delay 4
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