Combo #1
YPO: FC 2B(236C) > 214B (2nd hit only) > (236C hits) > (backdash if far hit) > dash > j.B > dj.A > j.214B(2C) > (2C hits) > j.214B (3328 DMG/39 SP Gained) Good damage and corner carry for 0 SP and mid-screen position. All versions of this combo can start with FC 5B > 2B(236C) > 214A instead for similar damage.
Combo#1 ver. 2
YPO: FC 2B(236C) > 214B (2nd hit only) > (236C hits) > (backdash if far hit) > dash > j.BB > dj.214B(5C) > (5C hits) > 214B (2nd hit only) (3631 DMG/47 SP Gained) Stronger still, but only works if you reach the corner.
Combo#1 ver. 3
YPO: FC 2B(236C) > 214B (2nd hit only) > (236C hits) > (backdash if far hit) > dash > j.BB > dj.214B(5C) > (5C hits) > 214214A (4281 DMG/38 SP Gained/50 SP Used) Not quite as strong as an optimized Titanomachia combo but builds more meter and offers good oki.
Combo #2
YPO: FC 2B > 214B (2nd hit only) > 236236D > 5AA > 2B > sj.B > j.214B(5C) > (5C hits) > dash > 2A+B (3745 DMG/16 SP Gained/50 SP Used) Highest damage I could get before awakening with 50 SP.
Combo #3
FC 2B > sj.B > j.214B > 214214D (214C > 5C) > 5AA > 214A (2nd hit only) > (214C hits) > dash under > 214B (2nd hit only) > (5C hits) > 214214 > (214214D hits) > ]B[ (5446 DMG/15 SP Gained/100 SP Used) Reliable Titanomachia combo that switches sides with the opponent. Best used when cornered to gain the positional advantage.
Combo #4
CH B+D > 214214D (214C > 5C) > (dash if cornered) > 2A > 5B > (214C hits) > dash under > 214B (2nd hit only) > (5C hits) > 214214 > (214214D hits) > ]B[ (4688 DMG/8 SP Gained/100 SP Used) Same deal as Combo #3, but starts with a DP. Easiest when done while cornered.
Combo #5
YPO: CH 214B+D > 2A > (214D hits) > 214A (1774 DMG/18 SP Gained) Simple DP combo that does about as much damage as the 2C combo but is easier.
Combo #6
corner: j.CD(8C) > j.214B > (8C hits) > 214B (2nd hit only)