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Everything posted by ghostgoodboy
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much like the original, Dead Space 2’s final boss encounter is another massive disappointment, especially after a tough and testing final chapter that sees Isaac relentlessly pursued for the duration. A better payoff would have been a just reward for an edgy concluding section that puts a serious strain on managing the remainder of your ammunition and health packs, but it fails to deliver on all counts. Not sure whether it's an improvement over Dead Space 1's ending or not, because truth be told, both seem like a bit of a letdown, which is a shame considering the rest of the ride is so exhilarating. I think that the audio is a perfect blend of a spare, subtle soundtrack, filled with incidental sound effects that keep you constantly on your guard. It adds to Dead Space 2's oppressive atmosphere, while pouring on the terror at all the right moments, and you can't stop receiving the pressure ever once you started playing.
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I tried to install Amnesia on Chang's PC, didn't work lol. Wu you have it on steam? spread that fear. Yuan, it's more like I'm lazy to get another 50 feet e-cable and tape-skywalk it through the living room ceiling to hook up to my XBOX and the gay and tediously long membership cancellation formalities I get when I'd like a break from live. Still I can go online with any legit copy.
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yes it's too good that makes me wanna write a professional brief about it. Though the jumping part is probably a little bit trolling because I'm vet and shit don't hit me that easily anymore. Nevertheless, they spiced up the game more by implementing some diversified maneuvers which I really like it, as well as some dynamic(!!) tackling with the Necrosis and a few new "mutant" types. too bad Long you're a PSN, otherwise we should definitely bro up online.
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Fear is something that's hard-wired into us from an evolutionary standpoint. It heightens the senses, gives us a burst of adrenaline and helps us react to fight or flight situations. So why then, does all of this kick in when we're playing a video game? We're not actually being attacked by monsters for real. We're not in any genuine imminent danger. In fact, the truth is, it’s all about immersion, and making you feel like you are there. In Dead Space 2, there's always this all-pervading sense of peril and the ever-looming threat of death lurking around each and every corner, and it still feels real, even if it isn't because of the believable world and moody atmosphere that Visceral has created. Suffice to say then, that Dead Space 2 is bloody terrifying. I can' count how many times I have jumped off my chair with highest volume in my ears in my dark cubic overnight, also how many times Issac died.