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Posts
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About Nattak
- Birthday 09/10/1987
Contact
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Discord
Nattak#4758
Profile Information
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Interests
Guilty Gear, Drums
Other Info
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Location
Oslo, Norway
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Steam
Nattak
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PSN
NTKNO
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This is great. Very much looking forward to get to play jo in revelator. If you compare the enkasu to a zweikasu, how much easier is it to get it on the knockdown hit?
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http://www.youtube.com/watch?v=CEcxoKmjyq8 <- round end, sort of. 5HS, MSDJH, 3HS, 6HS, MSDJH, 5K [JI], 5HS, KJT>KJ(frc), j.K, dj. P, j.P, j.P, j.K, j.D, Ensenga 1-hit. Character: Eddie Mist-finer level: 2 Meter spent: 75% Damage: 268 Once you get the hang of it (MSDJH) : as soon as you get a coin in a match, it feels like you are walking around with a loaded gun. Superduper useful
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Agreed, upcoin is one awesome projectile! I need to try the upcoin 2k, 3hs I kind of like to use 5S.f my game to fish for counterhits. Most ky's i have played seems to want to stuff up on gaps. [5hs, mc, 5S.f (ch)]. Also his j.S is king, and he can catch you quite well in the air with that.
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This matchup..... but i do have some notes.. -2S and 2K: is good for running in, it sometimes seems to catch the "puke" in startup. -Being sort of patient while being on the offense as run-in summon BS will come. - If sword, patience.. look for patterns and openings to IAD or 1-frame jump. -occational random up coin is good. -5S.f vs. ghosty balls (confirm dashjack) -2k/2p/coin the dog Enkasu: corner throw: j.p, j.p, j.s, j.d, ensenga coinloop: 3x, ender- IAD j.p,j.k,j.d,ensenga Good luck! May the power of money be with you.
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It's sort of a universal type 1-hit ensenga and works on almost all of the cast (?), however it lacks the damage. If you want to increase the damage output do a relaunch carrier combo to the wall. Midscreen: 5D, IAD, j.D. land, j.K, j.S, dj.K, j.S, j.D, Ensenga (1). Should easily get one hit ensenga from this one on light character as long as the j.D is near the wall From a dust IAD, you can do loads of damage if you are willing to spend some meter and a few coins too.
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Does anyone have the framedata for his forward dash? can't find it =(
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This matchup seems worse in +R
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For the mid-screen I would do combos that would give me the advantage in ALL or at least ONE of these: *+LVL *Knockdown *+Tension *Tech options (traps) *Cornering *Hilarious Damage But i have got to admit i'm a sucker for recoins combos and the options that follows. example I have already hit Ky with a coin. Now i got level 2 mistfiner, but i don't have enough tension to get much out of it. I'f i hit Ky with a poke, i would confirm it into: [MFlvl2_Low(S), 5S.c, Coin] Now i have at least gotten my coin back, some tension and the opponent can now recover in the air. Depending on which way he recovers lots of things.: Neutral tech: 1) opponent forgets to FD right after recovery: 5p,(5S.c), MFlvl2High -> 2/3x coin loop (almost 50% meter gain) -> Coin, J.S,j.HS, KJ(frc), (AD, j.K,j.S,j.D,Ensenga (1-hit) [if far from corner] / AD, j.P, j.K,j.D, Ensenga (1-hit) [if "inside the wall" or very close] If everything went as planned, i would now have 25% tension left (or more), and a knockdown with a nice unblockable setup. From this point on win will be yours depending on how well i can read your opponents wakeup game and my execution. 2) Now your opponent probably knows that it's best to use some tension to avoid loosing the round. If you can react to the green circle, airthrow the guy towards the corner. Air Throw, KJT Now you have got a knockdown closer to the corner, make the best of it . Air throw, DBT>DB (jumpinstalled)(Frc) *Lot's of blockstun on meaty, leads to mixup: 1. land 2k 2. j.k, land 3. AD, airstring [j.k,j.p....] 4. Block reversal 3) Burst bait. 5p, 6HS Jo's hitbox become "flat" during the animation of 6HS. If the opponent gets a blueburst, he will eat a 6HS and from there you can do what you want. Back tech: 1) opponent forgets to FD right after recovery: 5HS/6Hs (mix it up, opponent might not think of it as a threat if you color it with some variety), MFlvl2High -> 2/3x coin loop (almost 50% meter gain) -> Coin, J.S,j.HS, KJ(frc), (AD, j.K,j.S,j.D,Ensenga (1-hit) [if far from corner] / AD, j.P, j.K,j.D, Ensenga (1-hit) [if "inside the wall" or very close] *If 5HS is blocked, mist cancel it into a 5S.f.At this point the opponent will be grounded. The 5S.f has a high probability of being a hit from here, so if you hit: throw or combo depending on how much tension you have got. If blocked then start some pressure. Front tech: 1) opponent forgets to FD right after recovery: 5p / 4P (will become 6p due to the opponent changing sides) (5S.c), MFlvl2High -> 2/3x coin loop (almost 50% meter gain) -> Coin, J.S,j.HS, KJ(frc), (AD, j.K,j.S,j.D,Ensenga (1-hit) [if far from corner] / AD, j.P, j.K,j.D, Ensenga (1-hit) [if "inside the wall" or very close] 2) jump back, air throw..
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Very much useful stuff sir, thank you! I've been trying to keep an "open" pressure game lately which have been working out very well. What i mean by that is giving ky some room, walking back and forth to clutter his sense of spacing, lure out moves that whiff, and then punish it at range with 5k, f.S, 5hs or 2s. It just came to a crash whenever there is a 2D or ky starts shooting up close.
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I'm having a bit of trouble against his 2D, it just seems to work wonders. -It looks like you can dash over it but doesn't work -seems like a free f.S to 200 + damage combo when it whiffs, but the f.S misses. I facepalm myself every time i fight ky's because i forget that. Might be just me, but it seems really good for ky to use as a poke while being pressured. I have found out that you can stuff it in the startup with a 2s but in order to connect 2s-5hs i need to be in a specific range. i'm not good enough to connect a dashjack from 2s so only mistfiner level 2 can connect from it i think. Does anyone know more ways around it?
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PSN: NTKNO Location: Norway I throw coins..
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I'm going to try this for a bit. Been spaced out / owned because im not sure of which one of them to use when i play matches. Good stuff Qwerty =)
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wicked man, thanks! was thinking of options to use it and there i got it! it's magic, it's qwerty :D
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I'm assuming i have done it correctly if i get this weird step forward to fd? Might be me doing stuff wrong, but i gave it a go in a few matches yesterday in which ended poorly. couldn't get it at a proper range and it seemd like the normal throw had more range sometimes, im sorta confused :P
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I recently found it, very nice guide to it qwerty =) the latest satou vids are mmmmmmmmm yummy! Honestly can't wait to play around with this game, cointraps and all the dazzle that is Sfondi!