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About Skargust
- Birthday March 17
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Skargust
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Midscreen j. D>214S>Dashing j. P>j.S>dj.S>j.6H>j.214S>j.236H drop the j. 6H on females 166dmg 3k calories Throw>dashing 214S>214P[6]>Late j.6H>623S(crit)>214S>236[H] 148 dmg 6k cal Most stable and damaging throw route I could find. The JP j.6H loops do slightly more damage but are unstable and more calorie intensive Airthrow>RC>Delayed AD>623S(crit)>214S>214P[4]>5S>5H(1)>236H 172 dmg 4k calories Midscreen to Corner Airthrow>RC>Delayed AD>623S(crit)>214S>236[H]>214K>j.K>5H(1)>6H>236H 200 dmg 6k calories less delay on the AD than midscreen Airthrow combos are a little tough due to varying heights and the delay on the AD. AD too early and your inputs will be crossed up, too late and the DP will OTG. You can probably add normals before the DP but it would make it even tougher to confirm. Corner Throw>RC>Dashing 214S>214P[4]>late j.6H>623S(crit)>214S>236[H]>214K>j.K>5H(1)>6H>236H 165 dmg 7k calories
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[XRD] Sin Kiske Gameplay Discussion "Playing with Poles"
Skargust replied to Ventus Tatshima's topic in Sin Kiske
Kinkuli is correct, tested it myself. Point blank 2D>623S(crit)>214S does 103 dmg, while 2D>623S(crit)>RC>Walkback>214S does 94 and bounces them higher. -
[XRD] Sin Kiske Gameplay Discussion "Playing with Poles"
Skargust replied to Ventus Tatshima's topic in Sin Kiske
Nice find GreeniX, I honestly didn't even realize that you could gatling into 3K from 5K! The corner route is especially useful because 236K whiffs after 6H on Slayer, Axl and I-no, so this let's you still get a nice crit DP confirm. Edit: Is their any interest in making a Skype/Line group or something similar? -
[XRD] Sin Kiske Gameplay Discussion "Playing with Poles"
Skargust replied to Ventus Tatshima's topic in Sin Kiske
@DandyChippu After a combo ending in 236H you can late cancel into 214K[6] and do a safe j.S, even versus H Volcanic Viper. You can also do a meaty 3K, which combos into 6H on crouching/CH and makes many reversals whiff. @MasterXDrake [50 meter]5S > 2S > 236H>RC> Dashing (2HS(1) > 5HS(1)) > 6HS > 623S (crit) > 214S>214K[6]>Late j.6H > 5S > 5HS(1) > 6HS > 236H 214dmg 5k cal Additionally, it Looks like Sin has a little mind-game with 3K oki. Do it close enough to combo into crit DP, and they can reversal the meaty and hit you. Spacing it to make reversals whiff nets you a worse combo(into 236K>236H{1} loop or an air series). Looks like you have to convince them that the meaty is safe at first, then start doing Dash 3K oki when they respect it. You could even throw in 3K>YRC to be cheeky and keep them on their toes if they simply refuse to not DP on wakeup. -
[XRD] Sin Kiske Gameplay Discussion "Playing with Poles"
Skargust replied to Ventus Tatshima's topic in Sin Kiske
3K. You can make reversals whiff when properly spaced, and it combos into 6H on crouching/CH. 6H is plus on block and a tight blockstring from 3K, along with being jump cancelable so you can go into j. D. If you end a combo in 236H you can do safe jumps with 214K[6] j.S -
Combo dump taimu! Will continually edit this down. Thanks to Kinkuli for finding the midscreen 214K[6] j. 6H route. Combos List calorie cost/dmg *All combos ending in specials can be cancelled into 214H to regain calories. Damage is on Sol Badguy Any combo ending in 236H or 214H>RC can lead into a safejump j.S with 214K[6], with proper timing. Vs Female chars(I-No, Milia, May, Elphelt,Ram)214P[4]>late j.6H>5S>5H(1)>(236H) in midscreen 623S(crit) confirms. 214K[6] sideswaps if you are near the corner. Combo is difficult but possible on Pot, doesn't work on Bedman. Midscreen 5/2K>5S>2S>236K>236H(1)>236K>236H 168 dmg 7k cal 2K>2H(3)>5H(1) >6H>j.S>j.6H>j.214S>j.236H 165 dmg 3k cal 2K>2H(1)>5H(1)>6H>623S(crit)>214S>214K[6]>late j.6H>5S>5H(1)>236H 187dmg 6k cal only works on a deep hit/with dash momentum PUNISH COMBO(when they whiff dp, etc.) Always run up [standing]2S or 2H(2)>5H(1)>6H>623S(crit)>214S>214K[6]>Late j.6H>5S>5H(1)>6H>236H 245 dmg 6k cal RC confirm from 5S [50 meter]5S > 2S > 236H>RC> Dashing (2HS(1) > 5HS(1)) > 6HS > 623S (crit) > 214S > 214K[6]>Late j.6H > 5S > 5HS(1) > 6HS > 236H 214dmg 5k cal [Crouching/CH]3K>6H>623S(crit)>214S]>214K[6]>Late j6H>5S>5H(1)>6H>236 H 214 dmg 4k cal Doesnt work on Faust and May(6H whiff) 214S>RC>Dash>2H(2)>5H(1)>6H>623S(crit)>214S>214K[6]>Late j.6H>5S>5H(1)>6H>236H 228 dmg 4k cal 5D>8/9>j.6H>j.6H>j.S>j.P>j.S>dj.S>j.6H>j.214S>j.236H 139 dmg 3k cal Anti-Air Anti Air 5P/6P > c.S > j.S >j.p>j. S> dj.S > dj.6H >j.236H 140(6P) dmg 3k cal Anti Air 5P/6P>5S>5HS(1)>6HS>j.S>dj.S>j.6HS>j.214S>j.236H 148(5P)/189(6P) dmg 3k cal Air to air j.P > j.P > j.S > dj.S > dj.6H > j.214S > j.236H 138 dmg 3k cal Throw [50 meter]Throw>RC>2H>j. S>j. P>j.S>jc. S>j. H?> j. 214S> j. 236H [50 meter]Throw>RC>66>214S>214P?>j.6H>623S(crit)>214S>214P?>j.6H>623S(crit)>214S>236[H]>214P?>j.K>5H ~165 dmg 9k cal [50 meter]Air throw>(small delay)RC> air dash>2H(2)>5H(1)>6H>j.S>j.P>j.S>dj.S>j.6H>j.214S>j.236H 180dmg 3k cal (sometimes 151dmg? maybe because of whether you get first 2 hits of 2H or last 2) Midscreen to Corner 2K>2H(2)>5H(1)>6H>236K>623S(crit)>236[H]>214S>214K>j.K>5H(1)>6H>236H 199 dmg 8k cal Does not work on Slayer, I-No or Axl (236K whiffs) 2K>5K>3K>6H>623S(crit)>214S>236[H]>214K>j.K 5H(1)>6H>236H>214H/214K 183 damage 6k cal Does not work on May/Faust j.D>j214S>RC>Dashing 214S>236[H]>214K>j.K>Dashing 5H(1)>6H>236H 178 dmg 5k cal PUNISH [standing, Near Corner]2S or 2H(2) > 5H(1)>6H>623S(crit)>214S>236[H] >214K>j.K>5H(1)>(6H>236H) 259 dmg 6k [50 meter, Near Corner]Far Slash/2S>236H[1]>RC>Dashing 6H>623S(crit)>214S>236[H]>214K>j.K>5H>(6H>236H)212 dmg 7k cal [Corner]CH/Air Hit 214S>236[H]>214K>j. K>5S>5H>623S Corner 5D>6>5H(1)>6H>214S>236K>623S(crit)>214S>214P[4]>late j.6H>5S>5H(1)>6H>236H 173dmg 5k cal 3K>6H>236K>623S(crit)>236[H]>214S>214K>j.K>5H(1)>6H>236H 218dmg 8k Does not work on Slayer, Axl, or I-No X>236K>623S(crit)>236[H]>214S>214K>j.K>5H(1)>6H>236H We still need to find corner corner 6P combos.
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[XRD] Sin Kiske Gameplay Discussion "Playing with Poles"
Skargust replied to Ventus Tatshima's topic in Sin Kiske
You can set up a safejump after 236H with 214K. See here vs Sol's H VV -
[XRD] Sin Kiske Gameplay Discussion "Playing with Poles"
Skargust replied to Ventus Tatshima's topic in Sin Kiske
So I've been messing around with 3K and it seems like a good meaty tool. Point blank 2K>2D>hold up>3K makes reversal S Volcanic Viper whiff, with H Volcanic Viper barely catching you. The interesting part is even though 3K is negative on block, you can cancel it into 6H, which is plus on block and a true blockstring, along with being jump cancelable(j. D anyone :D). I tried to IB 3K and interrupt the string with Sol's 3 frame 5K and I just seem to get counterhit. The only way to interrupt it was to use an move with invul. In addition to being able to cancel 3K into 6H, you can also cancel it into specials, so you can mix it up with 236K/214S/Leap once they expect you to go into 6H. -
[XRD] Sin Kiske Gameplay Discussion "Playing with Poles"
Skargust replied to Ventus Tatshima's topic in Sin Kiske
Forgot that I had the google doc locked. I opened it so that anyone can edit, feel free to rip apart anything there/ add stuff. -
[XRD] Sin Kiske Gameplay Discussion "Playing with Poles"
Skargust replied to Ventus Tatshima's topic in Sin Kiske
Wow that route is really easy and damaging, though not super reliable; it seems like you have to be point blank/have dash momentum. I guess it would be best just to find an alternative with better oki then. @Ninjay Finish Story mode and the tutorial if you haven't, they give big bonuses, don't remember exactly how much though. Maniac arcade on 1 round also gives around 10k per clear. -
[XRD] Sin Kiske Gameplay Discussion "Playing with Poles"
Skargust replied to Ventus Tatshima's topic in Sin Kiske
This is the best 2k combo I could find so far: 2K>2H (3)>5H (1)>6H>j.S>j.P>j.S>Dj.S>j.236h 140 dmg 1000 cal; if you try to extend the air series by adding j. 6H and j.214s, you won't get a hard knockdown. Edit: I'll be updating my doc all day. Will probably hold off on adding stuff to the wiki till things solidify further -
[XRD] Sin Kiske Gameplay Discussion "Playing with Poles"
Skargust replied to Ventus Tatshima's topic in Sin Kiske
Updated the wiki again with the information from Hiago's Evernote, as well as most of the information I've gathered from this thread. Also, it looks like Sin costs 200k in-game currency. To put it into perspective, you get around 7k from 1 Arcade mode playthrough on 2/3 round, medium difficulty. Sin costs 250 yen for an instant unlock, so I'll be going that route, and I'm sure many others will as well >.> -
[XRD] Sin Kiske Gameplay Discussion "Playing with Poles"
Skargust replied to Ventus Tatshima's topic in Sin Kiske
I uploaded the new images from 4gamer onto Sin's wiki. Lemme know if I made a mistake or if you have feedback. Staff Rain is missing because the server kept giving me errors when I tried to upload. Edit: Has anyone else noticed the vacuum effect on j. 6H? It seems to side switch when you use it in an aerial combo. -
[XRD] Sin Kiske Gameplay Discussion "Playing with Poles"
Skargust replied to Ventus Tatshima's topic in Sin Kiske
Musings and collected info on Sin. Game isn't out yet obviously, so much could be wrong, but I tried not to jump to too many conclusions. Much of this has already been said, I just like to gather things; makes it more difficult for me to forget the info. https://docs.google.com/document/d/1qWK0cqTH_IrcJknsVFbyi_-ASh6wnZBFQRU3quCXBUo/edit