-
Posts
28 -
Joined
-
Last visited
Content Type
Profiles
Articles
Forums
Events
Everything posted by DynastyK
-
Coming back now that I have a PS3 and BBCP. Really need to get back in and get all the experience I need. DynastyK - MrDynastyK - SoCal/USA
-
Under Night In-Birth, PS3 release confirmed (Jul 24, 2014)
DynastyK replied to Hecatom's topic in Under Night In Birth
Sure, theoretically they can get a better sales on the game porting to the consoles, but I understand the hesitation of doing so. Regardless, I think this is an interesting investment into porting it through Steam, especially making it available to everyone in the world. No matter the cost, I'm guarenteed to purchase a copy of it. -
[P4A] Naoto Shirogane - Critique Thread "Seeker of Truth"
DynastyK replied to ludwig van's topic in Archives
From last night's Runbacks. The one and only match and the first for me on stream with a Naoto mirror. Starts at around 1:32:00. http://www.twitch.tv/xiei/b/337760312 -
Hello, new to Dizzy here since release on XBLA. My big question is FRC'ing the Ice Spike, take care of the hardest part first. It has been hard though at first I went by a sound que in the game. I get it a couple of times but not consistant. I then thought about creating a rhythm on my stick by double tapping HS before FRC'ing. So far, I have more sucess than the sound que but I'm still not consistant, that and plus I haven't applied it in a combo/live match. What do you guys do/suggest when FRC'ing the Ice Spike?
-
[CP] News & Gameplay Discussion (Old)
DynastyK replied to kosmos badgirl's topic in BlazBlue Gameplay
It's the first link on the first page of this thread. Anyways, as far as a loketest at this point, if it's just for Mu/Nu, I think it would be justified for one more to make the tweaks for those two if necessary as well as catch some last bugs and glitches before release. EDIT: Okay, pretty much to take in an example of the anti-infinite tech present in Skullgirls. That piece I wasn't aware of, and treating CP as a fresh new game; Ragna, Litchi, and Noel would "supposedly" loose their ability to even make an SMP combo, so I kind of questioned of why needing to have something like that. But as a saying goes, better safe than sorry. Anyways, really hype for CP even though US will have to wait for next year. -
[CP] News & Gameplay Discussion (Old)
DynastyK replied to kosmos badgirl's topic in BlazBlue Gameplay
•When doing combos with Same Move Proration, a notification is shown on the screen. So I'm curious about this detail, especially since so far that I know of is that Ragna as of CSEX is the only one to utilize it, and Naoto in P4A, how will this appear as? And with speculations that the potential of SMPs are possible with other characters. -
GG to Dr Shiba. Them character switching mindgames. He does sound familiar however.
-
Under Night In-Birth, PS3 release confirmed (Jul 24, 2014)
DynastyK replied to Hecatom's topic in Under Night In Birth
Sorry that I said anything about it then... -
Under Night In-Birth, PS3 release confirmed (Jul 24, 2014)
DynastyK replied to Hecatom's topic in Under Night In Birth
Honestly, I don't care about tiers. I play who I enjoy playing as. But with the lack of knowledge, I can't say anything else. -
Under Night In-Birth, PS3 release confirmed (Jul 24, 2014)
DynastyK replied to Hecatom's topic in Under Night In Birth
Dang, lots of 5's across the board. Kind of feels wierd to see an extremely balanced fighter if not perfect granted I have not watched much tournament scenes for this. Regardless, I have found what my character will be and now I just need to wait for a PC port. -
Since you're playing BBCS:EX/P4A, if you haven't already, check up with the character's challenge mode. One, it shows you your character's specials and what kind of combos they have in from basic to advanced, and two, this is the biggest factor of if you decide to stick with the character or not. While those combos aren't optimal, it's that baby step that you improve on after becoming familiar with them. Also, it is important to be consistant with your combos rather than go for very fancy ones, as if you drop one of those, it may end up spilling regret. Another thing is that once you are familiar with the character, ask for a set of matches with another player of that character like Osuna has mentioned who can teach you how to play and etc. Those few steps I would recommend to start off with first. Everything else can be added once you become more comfortable. It's all about the baby steps and just playing more.
-
[CS1-CSE] Tsubaki Self-Improvement and Critique Thread
DynastyK replied to NickExtreme1's topic in Archive
Yeah, to be honest I don't really like her DDs in this as I feel they are lacking viability in form of damage, so I would use them sparingly only as a GTFO or in the scenario that it would finish them, other than that, I'd rather spend the meter for Rapids or Counter Assaults. However, that one round where I used the DD twice and failed to touch...I don't know why I managed to win that one lol. -
GG to Pink u in SOS. Very good Litchi, was hoping to see Carl, but I'll probably get owned by your 695 PSR Carl lol.
-
[CS1-CSE] Tsubaki Self-Improvement and Critique Thread
DynastyK replied to NickExtreme1's topic in Archive
Here's my next patch of matches. http://www.youtube.com/watch?v=ZZutPzzNSfw -
[CS1-CSE] Tsubaki Self-Improvement and Critique Thread
DynastyK replied to NickExtreme1's topic in Archive
Okay, so far what I need to do is: Use 3C sparingly Learn more pressure blockstrings Work on optimized combos (I wasn't aware that you can dash 2B, 2CC after FC 3C, so that's good to know.) I usually have the tendency to back up especially when I got my opponenet corner to bait out the forward tech so that I can punish and keep them at corner. If that is back, what should I go for instead? Also, for future videos, should I record matches that I have won? -
Under Night In-Birth, PS3 release confirmed (Jul 24, 2014)
DynastyK replied to Hecatom's topic in Under Night In Birth
So, a question of my own, how does Merkava feel? I've hardly seen him being played from the clips you guys posted. -
Under Night In-Birth, PS3 release confirmed (Jul 24, 2014)
DynastyK replied to Hecatom's topic in Under Night In Birth
I'm actually interested in playing Merkava, but I suppose I'd have to wait for a PC port as that seems to be French Bread's method outside of arcade. -
So they changed the animations? Well, if I can get the png files frame by frame I can redo it. But yeah, the first one I suppose I went alittle overboard, though I did like it.
-
[CS1-CSE] Tsubaki Self-Improvement and Critique Thread
DynastyK replied to NickExtreme1's topic in Archive
http://www.youtube.com/watch?v=DifXE5_yB3I I got a couple of matches recorded, albiet using a phone. And...I don't really have much to comment on lol, but I figured I'll post and see what suggestions pop up. Though I did see I pretty much went trigger happy on these, especially on Relius with 3C and attempted 6A getting hit every time. -
I gave a shot at your request Redefinition. This is however a first time for me so if it isn't up to your expectations, I apologize. First time to learn and practice making gif avatars. Pretty fun past the tedious session. Here you go: EDIT: Hold on, coming across problems while trying to use it as an avatar to test it, but it's not working as intended. It's either too big in size or in file size, or both. I'm using Gimp in making this if anyone can help. Here's a recent revision, reduced it drastically, plus made it 140x60 but it's shy of 111kb though and still doesn't work.
-
This is Kivorav, this is a new account that I want to replace my username to match with a tournament name I want to stick to in order to avoid confusion. Everything else is the same though. DynastyK XBL: NeonDestroyer GMT: PST -8 Location: Riverside, CA, USA
-
This is Kivorav, which was my old account until recently I made a new account to match with my tournament name to avoid confusion. If it helps, I'll have the format as normal: XBL DynastyK- NeonDestroyer, CA replacing XBL Kivorav-NeonDestroyer, CA