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onem1c
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[XRD] Sin Kiske Gameplay Discussion "Playing with Poles"
onemic replied to Ventus Tatshima's topic in Sin Kiske
Can you be punished if you eat after ending your pressure with 236K? Also what are some options you can do after a blocked 236K?(other than cancelling into another rekka) I tend to be too far away to continue pressure with 2P/2K -
[XRD] Sin Kiske Gameplay Discussion "Playing with Poles"
onemic replied to Ventus Tatshima's topic in Sin Kiske
I think I phrased my question incorrectly. My problem isnt that I cant connect after a j.214S, it's that I can't connect after an IOH j.D unless I'm right in the opponents face. j.214S will always whiff if I try and do j.D after a jump canceled normal. Is j.214S the only way to connect after an IOH j.D or is there another way? If not are my only options for opening an opponent up with highs through 214S? -
[XRD] Sin Kiske Gameplay Discussion "Playing with Poles"
onemic replied to Ventus Tatshima's topic in Sin Kiske
Is there any way to combo of an IOH j.D other than using 214S? I cant get it to confirm off a jump cancelable normal and the challenge mode combo that has it has very tight spacing that seems pretty impractical to pull off in a real match -
Ah, do all his Xrd combos work in #reload or only some? What would be the most important specials that I should focus on getting BDC down with? Also if Xrd Slayer is like #r slayer, why is he only seen as mid-tier? #r slayer was top tier wasnt he?
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So BDC's are still a thing in Xrd? I have #reload on steam so I'm using that to practice. can 5k still link into 2k and 5k on hit like it can in AC? I can't seem to get it to connect in #reload. Does that even connect in Xrd?
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2595dmg.You can do the 236B ender as well
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I noticed in some videos of jpn players that they use GA even they dont have any stars at all. Mainly for movement around the screen to get favourable positioning. But they sometimes go in as well. What dmg can Izayoi get from 0 star GA mode? In what situations would you decide to just go in with 0 stars?
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Why is Izayoi still considered to be bottom tier in 1.1? JPN arcade tier lists still has her at the bottom with Makoto ;_;
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This may sound stupid but, how is hakumens drive able to parry those hits? isn't the startup 6 frames?
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I've actually never thought about using renka or gurren raw. What would you or most Hakumen's tend to do in this situation?
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What normal would you use when just out of 2B range? Would it be 5C? I find that it's this range that gives me a lot of truble becuase I never know what normal to use. And when would be the best time to use 5B? This normal as well as 5C probably elude me the most due to this fact that not only is its range a lot shorter than 2B, but its slower on startup too and whiffs on Crouchers if you're not close to point blank range. This causes me to not really try using it much if at all. Also how do you approach movement with hakumen? I'm not sure if I should just walk forward, utilize his hop(which I never use) or jump/air dash(which I tend to do almost exclusively) when watching match vids of Jpn hakumen players I see them jump/super jump/ air dash a lot, but I'm not sure if that's because of the particular matchup or if its standard. Lastly what do you do against characters that constantly jump directly above you? I find that I have no option to stop this advance and it's pretty much a 'get in for free or I eat a counter' type situation.
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5C isn't good for spacing? What normal would you then use when just out of 2B range? A hakumen player was catching me with 5C during pressure(using it after a jump in) and as an anti air during neutral, which led to a huge combo on me. And when would be the best time to use 5B? This normal as well as 5C probably elude me the most due to this fact that not only is its range a lot shorter than 2B, but its slower on startup too and whiffs on Crouchers if you're not close to point blank range. This causes me to not really try using it much if at all. Also how do you approach movement with hakumen? I'm not sure if I should just walk forward, utilize his hop(which I never use) or jump/air dash(which I tend to do almost exclusively) when watching match vids of Jpn hakumen players I see them jump/super jump/ air dash a lot, but I'm not sure if that's because of the particular matchup or if its standard.
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How do you properly use 5B 5C 6A 6C In neutral and during pressure? There are so many times in my matches where I'm not in range for 2B and either just in or slightly out of range for 5C and I don't really know what to do, causing me to be really stiff and open to pressured.
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Thanks, guess it'll just take practice. Also can someone give me an idea of some pressure/mixup Hakumen can do with 2A? I've been stuck just mashing 2A into 3C, 2A>2B>stuff and 2A>6A