Jump to content
Dustloop Forums

Saeor12

Members
  • Posts

    42
  • Joined

  • Last visited

Other Info

  • Location
    OKC, Oklahoma
  • PSN
    Saeor12
  1. messing around with Kagura again. found a nice 5k combo from 2DA that I did not see anywhere. 2DA > delay 5DA > 6DA > 3C > 6DC > 2DC > [4]6B > 6C > 6DA > 3C > 6DC > 2DB for 5097 DMG, 36 HG. Deals 5982 DMG with super ender.
  2. Astral only loses to projectiles.
  3. You have to cancel the air stance by holding 1 and pressing D twice ie 1DD, that way you can land in time to do the 2C, 5C and still be holding a charge. also, not sure if this is common knowledge or not but when using all 3 stances in a row, the last stance used will always be whatever stance is left regardless of the input held when pressing D. best example is when doing the throw combo: throw > [4]6B > 6C > 6D~B > 2D~A > 5D~C > [2]8C. when doing the 2D~A, you can keep holding 2 and the 5D~C will still come out making the flash kick easier to execute.
  4. The 6D~C > 2D~A > [4]6B only works on: tao, haku, ragna, tager, arakune, and rachel in the corner due to their hitboxes. You might be able to omit the 6D~C and just do 2C xx 5C > 2D~A [4]6B and it should work
  5. not home to get the damage and heat gain but the 5D~B combo I use is: 5D~B > 1DD > 5C > [4]6A > 5C > 2D~A > [4]6B > 6C > 6D~B > 5D~C > D~28D
  6. Found a nice corner throw combo inspired by Bill's 6k 6A combo. throw > 5C > [4]6A > 5C > 2D~A > [4]6B > 3C > 6D~C > 2D~C > oki or 5D28D. <3960 and 5060 damage respectively> *note can add a 6D~C after the second 5C on: tao, haku, ragna, tager, arakune, and rachel for 4201, and 5301 damage*
  7. Been messing around with Kagura lately and found a pretty nice corner combo from 6D~B. Not sure if this is posted somewhere or not. Corner / 6D~B > 2D~C > 5D~C > 5C > [4]6A > 5C > 2D~A > [4]6B > 6C > 6D~A > 3C > 6D~C > D28D [6173 dmg, 36 heat gained] for oki do ...[4]6B > 5C > 6D~C > 2D~B for 5150 dmg
  8. CH 3C > 2B > 5A meterless still works was able to get a single rep using the new loop.
  9. @spark was able to do a variation of the corner combo on ragna. 5C > 236B(1) > kishuu > 6C > 2C > j.2A > j.C > 5C > 2C > j.C > hotaru > JC > j.C > 5C > 3C. did 5505 dmg, gets about 2 stars back. @mac CH 3C > 2B > gurren > hop 5A > j.B > j.2A > j.2C > 5A > j.B > j.2A > j.2C > agito works. does 2.8k
  10. from what i've seen in videos CH 3C seems to be even more dangerous than in Extend. Can do easy OD combos from it and with enough meter can do good damage. People seem to burst it almost as fast as Zantetsu.
  11. hotaru has always given you another air option, whether that's another jump or dash.
  12. @someonewhodied talking about the video where it was OD Yukikaze > Mugen > Shippu? http://www.youtube.com/watch?feature=player_detailpage&v=_7KlMUOKi60#t=172
  13. i am getting CP as well. i don't consider myself to be very good however, but i'm for playing more people.
  14. Why would you try to mash out of throw? Doesn't CP have the hold button to tech like P4A does?
  15. I do pretty basic combos already online or at least try to. The main combos i drop are throw, Gurren, hop 5a, and j2C mistimed in the corner combos so it blue beats.
×
×
  • Create New...