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Keo-bas

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Everything posted by Keo-bas

  1. https://discord.gg/t9w6JK7
  2. i mean you can go to the discord and set up game with hose folks
  3. Vanishing guard vs Counter Assault can be sum up to one option being high risk/reward reward option to low risk/reward option. in more deeper details Vanishing guard perks allow you to cancel out of gaurdstun with no chip damage, however, the aggressor is still able to act which can punish whatever the Vanishing guard player does. Not only that Vanishing guard is very weak in a situation where the opponent can you lockdown and apply mix up freely due to now grab tech or immediate guard switching with vanishing guard. In fact, if aggressor really good at plinking they can option select their opponent vanishing guard into guaranteed grab punish if the vanishing guard person using normal or any option that has no invincibility at startup. IF they hit they can proceed to do combo. Not to mention there is the threat of red blasting beating nearly all option out of vanishing guard. With counter assault, you essentially get to ignore the mix up game at the cost of the meter. The hit from counter assault produces a soft knockdown and depending on the character and spacing the defender doe shave frame advantage to start their stuff. Unlike Vanishing Gaurd, Counter assault is strong in lockdown situation or mix-ups, for starter counter assault invincibility start from frame one thru some of its startup. Red blast can keep the aggressor safe but little opportunity to punish.
  4. gonna just throw the system guide because not sure what else to offer. https://www.evernote.com/shard/s454/sh/1954d2a9-3218-4218-9e16-44ab7fd956be/c2b3f13e4d26ac55cae576f25c2df1b1 Their is a Japanese wiki but..eh good luck translating i guess. http://npblasterz-wiki.net/nbfan/基本操作・システム Hopefully these bnb can help you get started http://www.nicovideo.jp/watch/sm27854213 http://www.nicovideo.jp/watch/sm28083185 outside of that your probably going to have to rely on finding Homura or plan trial and error. This game isn't particular complicated. mostly need to learn optimal stuff, synergy with assists and rest is match up knowledge.
  5. Its I have doubts of this Netcode being serviceable but I welcome it none the less. I just want this game with some form english text. I wonder if the game will have balance changes..probably not. It's on the steam page store. Image of translated menu and story text, and menu with online feature.
  6. I have doubts of this Netcode being serviceable but I welcome it none the less. I just want this game with some form english text. I wonder if the game will have balance changes..probably not.
  7. Degica only does digital games and Digital Fighter obscure fighter is not going toget nearly anough attention on ps4. . Its already available in PS4 by import, and those who cared enough already got it and most likely wont double dip for same console. Better to put it on device that did;dnt have it readily available and its been shown that new stuff do better on steam than console version.
  8. LB2 is very poke and mix up driven game, While at first Speed seem to be good pick, eventually when you get down to the technical aspect its not very strong. For starter Speed Pressure is generally weak due to 412 glitch that essentially cuts guard stun in half and lets you poke, relfect or jump out of most spreed pressure. Also Back dash is from what can tell is airborne first frame so player can reduce damage taken and not have to bother with speed mix up. Also unlike Pow mode, Speed mode nomals when block doesn't repel which leaves some normal to be punishable on block. B+C overhead on crouch opponent make them stagger but that stagger can be reduce just like GG series and only few character can make then to true combo. The main perk for using Speed is to have Lows that can be cancel, but this is slightly nullify by most low attack being low profiles by hops. Neo deadly rave is generally the main reason any person use speed. Only Moriya, Zan, Murakomo and and Kagami to some extent benefit from speed mode because they have strong mix up in general regardless of styles. Pow Mode Normal on block have chip which helps the poke aspect of LB2, damage is usually higher and meter generally builds faster. and while combo are tougher they less risky compare to Speed combo's. Pow. B+C unblockable effectiveness ranges from character but their generally better than speed mode Overhead due to the fact you can manipulate its timing by holding the B+C to extended it. blocked 6B can be cancel into B+C for good set up.Pow mode also allow 6C to be command cancel which opens more pressure and compo potential, Easy starter character are Setsuna and Hubiki. Both character have really strong spacing game and can poke safely than most.
  9. Okay I was mixxng up AES and MVS version. 2. Ex just too much trouble to make work so even in right hands your pay off is small.
  10. Koryu has always been unlockable even im the arcade game. Its just most sensible player wont use him due to how brocken he is ALso EX is tournament legal and in general are the weakest version of character due to very low health and slow meter build and lose majority of Pow mode perks. its weird hybride that make every character a glass cannon but due to over high dmage output in LB2 most don't bother with it because simply full punish can do 75%. Most SDM is one hit kill. Outside of Kagami, Yuki, Okina, and Kojiroh, no else benefits from it.
  11. im free for the next few days,
  12. I'll try giving it a shot, I;m wired too though i still find my network shit imo. what your doing is not weird. The team character loyalist/ specialist was driven from stuff like this.
  13. I'm not sure I undersatnd. Im thinking of Asuka 120% and phantom breaker but the later has preset chains. The game lark mention lets you do something like that by using custom combo mechanics. Most other game either use preset chain of magic series of sort like Mk3 and Vsav. only other way i can think of this working if its with frame links, Breaker revenge combo have few frame links with linking mutiple close fierce normal.
  14. ive been on hiatus for minute but did this game netcode just get worst with new patches? its juts down right unplayable to me. Maybe I've been spoil by Fightcade, ccaster roll back netcode.
  15. Seem legit. Is sonico still that good after the patch nerfs?
  16. 6A is normal string starter? I would have thought 5A/2A. 6A is way too situational. Those combo don't seem all that worth it. You can get higher damage for less hits by committing to her pokes which she good at it. widescreen can simply 5c >[4]6x >4x >Lv3 to get comparable damage with less hits on top of that. Your Kaigen assist into level 3 can be push further by doing this after Kaigen assist. Kaigen assist. 22B > xx2C >Lv3. adds about 300 more damage. Combo with Kiagen just going to be limited due to how her assist work. 646A+B may not be high damage but it has high utility at lower cost. its both blast, Assist blitz, and roll/hop cancel ( blast mode) that cause Crumble or long down time with corner carry. Don't under play it due to its low damage in com,bo when it does other stuff. Ignise seem to get more mileage off using her resources for utility than doing damaging combos.
  17. i find the defualt lay out to reasonable with the exception of switching d and e. Having e as face button (cross button) and d as trigger. I always find it wisest to button that use the least on triggers. Escape is use consitently but not to the point it needs to be a face button. That way i can do assist manually. With the only macro needed is blast.
  18. Could be many contributing factors. Not going to say this game netcode is as good as asw but is not lower tier either. Its common for people to mistake an unoptimise network set up for bad netcode. While the bandwidth contributes to network capability. their also the stability of your network, if your experince alot of packet loss then your still going to have trouble with network gaming. Nitro+Blaster netcode has issue with dysnching constantly, input lag is minimal for most. 5.5k or higher is the standard, but it you will have those who can do higher, Theirs a reason she top teir for the time being. But Its not just her damage but ability to convert well and space with minimal risk.
  19. Their can be number reason your opponent can be taking the defensive route. 1. Unfamillair with options/MU so minimize risk by taking a defensive approach. 2. Been condition to play safe because opponent Offense is intimidating. 3. Opponents Offense is weak and wait for them them to over commit into Fata counter situation. Take advantage of your opponent passiveness to mount your offense. Give them a reason to push buttons.
  20. Being overly offensive is huge risk in this game, but its not impossible to be offensive if your character strong in it. This game is not turtle fest by any means but due to the importance or spacing and scarce move with invul frames. The pacing of maches can become slow if both players are afraid to commit but this only happens with low level players. Dont mistake every jpn player you come by to be some experience fg players, i wager only handful are are since most people who got this game were fan of series than the fighter. Heck even in The arcade days of vanilla this game so little play from experts players. Only recently has this game got attention. (thanks to nesica live) if you watch any match video recently from acho you'll see players go on the offense alot more often because the reward of counter hit is very high.
  21. Are you cheking for matches around peek time? Not many people have imported or gotten their hands on the game yet so you may have to just play with JPN player for while. Netcode seem decent enough for that.
  22. I'll have this game by friday or I'll be damn
  23. This is what I've been working on with ignise. https://www.youtube.com/watch?v=xEYcytm09q0&feature=youtu.be 0:0 - 9:0 = A gold blast combo 12:0 - 19:0 = Blue blast at earliest frame. 20:0 - 30:0 = Delay Blue blast 37:0 - 40:0 = Anti Blue blast 43:0 - 49:0 = Anti Blue blast set up. Misc Ingnise can gold blast safely by walking just out of 2B range after Akane assist causing opponent's The blue blast whiff. It seem only during 2B can the opponent really avoid this combo/ set up, at any other point after Akane assist Ignise player can easily react to blue blast and cancel into Sakura assist mid combo. only other feasible point is during 2D cancel after Ignise 4X follow up but Ignise can simply assist cancel 4x and proceed regular. Ignise can always Combo blast or Bait blue burst regularly after Akane assist with 22x. Ignise stuff.mp4
  24. Rouna and Issac ifinite i can deal with..sinc ethey need to be standing..But Fenir''s......hell naw Fuck this I'm going back to Aqua pazza. Sega call me when you get your shit together.
  25. Edit: NVM I seen match presentation of it. its busted as fuck. 236c is great spacing and off of 6B+C cancels. Not to mention player may want to resume pressure but not risk orbs being set off. Orb setting is less risky in the air if have lv3 assist that can punish AA attempts. Rick, Roselinda, Rouna seem to fit this pretty well.
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