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Sorias

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Everything posted by Sorias

  1. As opposed to what? I mean, skillful use of air-dash lets me get in for free on the vast majority of the cast, too, and doesn't lose to a reaction super. I'm not disagreeing that meteors are good, I'm disagreeing with the statement "most broken neutral move in the entire game". I think it's really character-dependant. Against the air-unblockable FAs, I think you still want to throw out your 5DD for the opponent to reversal through, but just backdash so only Tomoe gets hit? Against labrys or something, though, you kind of want to be in the air to cross them up. Some of them, though, I'm not even sure... Tomoe will trigger Naoto's FA, for example, so you really do just have to bait by doing nothing.
  2. Because this is an incredibly false statement? Yu gets a free beam super on reaction if Chie activates meteors, a number of other characters can also do reaction super depending on spacing. Most of the cast can simply jump and do a back air-dash which takes you completely out of the meteors unless you were in the corner. The move isn't actually all that safe, and is basically a waste of meter if you don't have a pretty good sense of timing and positioning when you use it. I don't understand this attitude that meteors is broken... even in the best case scenario it just forces the opponent to block one or two mixup opportunities. Which is good... but it's basically the same as forcing the opponent to block a Tomoe D attack but with spending meter for some extra range.
  3. It's easier than you'd think. Note that you can hit A and B together while mashing, so exactly 15 hits is the initial hit, plus hitting A+B exactly 7 times, you have to do it too fast to count or anything, but you can practice for it and pick up the muscle memory. It's also super useful to watch the hit counter, and you can basically estimate when it's going to hit 15, and switch to C or D.
  4. I feel like what you probably mean is that Yu is more forgiving of mistakes? What I mean is, if Yu isn't spacing himself perfectly, he sort of doesn't care... his normal hitboxes cover like half the screen anyway. Whereas Chie just sort of dies if she ever whiffs a move, and if she isn't spaced perfectly, she's almost certain to whiff something. Aside from that fact, Chie does generally have the mobility advantage (as long as the Chie player can block the slide kick and dive kick). My understanding so far is that Yu's moves are generally a lot more unsafe on block, though. So a Chie player who can successfully defend against Yu until they get the opportunity for that one good hit is going to be able to convert into a higher damage combo than Yu is capable of? I'm also kind of convinced Chie's oki really is stronger. Which is not to say that Yu's is bad, but a blocked 5DD from Chie sort of locks the opponent in place for a second, and gives her a second mixup opportunity, whereas Yu is really just going for a good single hit on wakeup, and if you block/recover right, then you got out. Which all means that as player skill increases, I think Chie gets steadily stronger in this matchup. All that said, the more I play the specific Yu v. Chie matchup, I do think Yu really is advantaged. He can punish a lot of stuff Chie does with his instant start-up supers, including easily hitting her out of meteors on reaction, whereas Chie has trouble catching him with a God hand because the range is so specific. Also the fact that Chie's All-out attack is so fast actually causes it to lose to Yu's all-out attack because those moves have armor, which is incredibly annoying and kills me all the time. All that said, I could have no idea what I'm talking about...
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