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Everything posted by DerQ
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Other CP2 videos, get them while they're hot (as in they still exist) Couple things that struck me. - It's very apparent how limited the character is right now in terms of Oki - 6A CH > 5B whiff > 5A is a godlike thing. It'll always convert - Is it just me or the way Amane floats during jC > j6C > j2C sequence seems off or different Arukemi Amane vs Tager https://www.youtube.com/watch?v=SswpO98uO6o Arukemi Amane vs Litchi https://www.youtube.com/watch?v=XIpTcO4QvYg Mao Amane vs Hazama https://www.youtube.com/watch?v=XIpTcO4QvYg Mao Amane vs Hakumen https://www.youtube.com/watch?v=p0jzabX6A8Y
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Thanks for those translations, cannot say it enough I've tweeted at Shima and others, but ended having a conversation with him. BBCP2 Amane on paper and in application seems so different. https://twitter.com/MTLDerQ/status/522070922833190913 https://twitter.com/MTLDerQ/status/522099696131932160 It seems there will be very little ways to get drill pressure going other than to guess right. Playing against those that know they can mash out of those blockstrings should be quite the challenge
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THIS REMAINS MY INTERPRETATION THROUGH GOOGLE TRANSLATE 5B - There's a change that Google translates poorly. Something about Okizeme? - 5B CH being hard to follow into 2C - Reduced recovery 2B - Connects into 6B and 5D. Increased the move level most likely - Reduced recovery 6B - New standing hit so the opponent isn't sent flying - Gatlings into jC/j6C/j2C j2B - Less damage (RIP J2B LOOPS) 5C - Stagger increased 2C - Reduced recovery (HALLELUJAH BROTHER) 6C - Faster startup (I think?) - Can be comboed into from A starters more easily (2A > 2B > 3C > 236C > RC > 5C > 6C) jC - To float when you shook (Thanks google translate) - No longer carries the inertia (poor translation, but I'm guessing airdashing into jC to keep momentum doesn't work. A bit like j6C Maybe magnetism???) - Reduced recovery ? (Not me wondering if that's translated correctly, it is written with a question mark) j2C - To float when you shook (This maybe actually be what the inertia guess is about? It's a change that only applies to j2C and jC) - Behavior of hit attack or change determination (Hitbox/hurtbox changed??? Hitstun is no longer a spin effect? Juggles differently? I don't know) Drive system (this part is a blur on google translate) - New increase/decrease rate - Reduction of damage - Number of hits twice (more active frames?) - The last stage other than to be Gakyan (??????) 5D - No more stagger - 5DCH Hariken(?) is impossible - Translation is too poor, it's written as if every move is being translated. Things like the possible deathblow cancellation be guard (Block counter assaults??? Or maybe just cancelable on block since jD and 2D has it too) - 2D - Hits differently (Hit behavior different??? Launches differently) - The possible deathblow cancelation be guard, lowers risk for ground to air but low rewards (?) - Increased rigor (?? Hitstun?) 6D - Too blurry jD - Mention of jD > Zettou > jD j6D - ??? Hariken - Occurs 10F faster (???) - Hitbox on foot - New hit behaviour - Duration is shorter - 1hit - Blows the opponent upwards depending on drill lvl - Drill will always be on the edge of the screen (Translation confirm? works à la 623C?) - So that it is not beaten (More hit armor? Something about spark bolt) - Builds drill slightly slower compared to 1.1 You could reach 2.95, now it is 2.5 Gekiren (SUPER LOVE) 623C - Damage reduction of 200 Gosei j236C - Final hit sends lower (Hard knockdown) - Something about Okizeme??? - In the corner, you can followup with 2B ?? j2B > 6A > jB > jB > j2C > j236C > 2B > 6A > 623C Zettou 236A/B 214A/B - No changes but they speculate about frames being slower??? Seijyuu 236236D - New input - Comboing from 5D is messy??? Otherwise easier to execute - Decrease of damage, no change guaranteed (??) 632146D - Reduction of damage - Doesn't decrease that much if you chase with RC Overdrive - The paragraph is fuzzy, but there seems to be something different about how drill levels are affected. I think D moves increase it slowly or not at all. Meaning, only the time increases drill level. My guess only The last paragraph is a summary and a teaser there might be a post entry for combos coming up. Keeping drill at level 2 or above might be the main goal according to it. I do not get the rest
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These are for CP2 Chin Hakumen vs Jiro Amane https://www.youtube.com/watch?v=WiykyZWeqMQ Goro Makoto vs Jiro Amane https://www.youtube.com/watch?v=zzoljeaDYZw Zagi Arakune vs Amane https://www.youtube.com/watch?v=sUMi3fsdq2E Murishin Jin vs Amane https://www.youtube.com/watch?v=cSry8wDsxv4 Jiro Amane vs Takenoko Valk, Jin, Kuresu Tsubaki https://www.youtube.com/watch?v=jcfem2G2ufc
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http://youtu.be/cSry8wDsxv4?t=16m13s New 6D setups? Similar to 5B(1) > 6D. I assume back roll works http://youtu.be/cSry8wDsxv4?t=17m54s They did mention sometimes the B drill wouldn't connect http://youtu.be/cSry8wDsxv4?t=19m14s Hariken drill is either immune to projectiles or can be hit twice??? http://youtu.be/sUMi3fsdq2E?t=5m25s You can roll out of burst > C drill after all http://youtu.be/sUMi3fsdq2E?t=6m54s The speed of 6B > jC is sexy http://youtu.be/zzoljeaDYZw?t=29m39s The practical uses of this new gatling (???) have me salivating. 6B > j2C > jD > j236A > jD for instance http://youtu.be/WiykyZWeqMQ?t=58m14s 2D wallsticks/bounce Is it just me or does 5B air hit seems to send the opponent flying faster, this covering more distance. just impressions I was thinking about it, the new Gosei means no more air techs for running the combo timer too deep. Hallelujah brother, max damage everytime.
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You can see him land j2B > Delayed j236C. Would've hit in 1.1, they did say the move doesn't seem to allow side switches anymore. No hitbox behind? EDIT: I've seen it happen in another video. Might just work at a different height? Or is the same. I dunno It also knocks down much more differently, As in if you were to RC the move, you would need to use 3C/2B in the corner instead of 6A I wonder if j236C > RC > 6D works. j236C > B drill is the exact correct spacing, doesn't cover back rolls. If it covers front rolls, we might have some nice Oki in the corner. Hariken is multi hit on block still ? There only seems to be one or two extra hits? Could be plus on block? At around 6 minutes, you can see 5B > 2C Not connecting at a range 2C would have connected in 1.1 Burst > C drill seems to meaty?? 236C > C drill is also the appropriate spacing The pushback for 5D on hit versus on block are so distant. Jiro hit 5D > 236A > j.B and it whiffed. I wonder what you can get outside of 236C or rather what you get as oki from either. If anything, 5B > 5D on hit will allow so many more hits to connect now. @Eshi Barrier block against 5D or jD is still likely to be strong IMO for it to be used all the time. The JP amanes were complaining a bit about that and how it was still hard to raise the drill even with the changes. jD > j236A > jD is interesting though because of low Amane is at the 2nd jD. In 1.1, only lvl1 jD would be safe to use, but now I can picture this to work at level 2 or level 3. If anything, lvl3 > jD > j236C > RC is a thing now On another note, There is a page that I havn't gotten around to reading (yet) that was tweeted or retweeted by some JP amane. It's a list of all documented changes to Amane and is apparently updated as needed http://www.famitsu.com/cominy/?m=pc&a=page_fh_diary&target_c_diary_id=87548 So many changes, time to start building an Amane2.txt on google drive or something
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@dai It would mean the hariken startup until 1st hit would be equal to or below 5B + OD activate. That's pretty fast. I wonder what the frame advantage will be if you do 3C > Hariken on block. This'd be useful catching people fuzzy jumping. Also I think throw > a hariken works. His throw has 2 hits, special cancel the first, kind of like his airthrow. Makes more sense for them to post a notation about it That means we get the throw's P1 and P2 of the first hit, aka a 100? @Kikirin thanks so much. Most of the stuff you assumed like "continue combo with whateber" makes sense. Amane is shaping up to be godlike fun. 5C CH OD > CT should be easier. That did 7.5K in 1.1. If Hariken is 27 F startup, the damage can go even more nuts? Hype
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Thanks for that translation Shima (and others) posted so much shit, here we go. PS I'M NOT A TRANSLATOR NOR CAN I READ JAPANESE, THIS IS GOOGLE TRANSLATED AND GUESS WORK https://twitter.com/Shima3_shima3/status/520005413870125056 jB > Zettou or jump cancel jD until landing? I'm guessing with the reduced rate at which drill decreases, trading damage for drill is good. Other report 5B > 2C being less likely Impressions of 6C being faster, not confirmed Something about 236236D seijyu, I don't know what A and B hariken are the same (if I'm reading right, probably distance wise. C must have changed for throw > C hariken to connect) https://twitter.com/Shima3_shima3/status/520009591661137920 2B > 6B connects. Either 2B has increased hitstun/levels??? or 6B is faster. Reminder that someone also told me 2B recovered faster??? We'll see 3C > Hariken connects? If it is, we may actually get damage from standing combos meterless. Something about j236C (Gosei) switching sides? Another throw combo A loop? 5B > 6B > jC > j236A > jB > 5B, reminder that 6B may leave the opponent standing. If it doesn't on regular hit, this is most likely a corner thing https://twitter.com/Shima3_shima3/status/520019008565694464 A huge paragraph about the drill increase rate 6C(1) > Hariken > 6B > jC > 6C(2) > stuff is apparently something. I'm doubting j.C into 6C connects, most likely a typo for j6C https://twitter.com/Shima3_shima3/status/520019253148131328 5C can go into j.B apparently? I don't think that's possible in 1.1, could be wrong. More histun on 5C, faster j.B or lower cooldown before you can press buttons after Zettou? https://twitter.com/Shima3_shima3/status/520027863215374336 lvl1 Hariken can go into 2B, we knew it could already go into 3C 5C ch > a Zettou > 2D works??? Again 5C hitstun/stagger increase Something 6A CH Something 6B fatal 5Dch does not seems to have less hitstun as Zettou > jB doesn't connect https://twitter.com/Shima3_shima3/status/520030206732406784 Something about 2B after Gosei? Pretty sure 2B will hit anyone who delays tech, that may be very good to cover tech options. https://twitter.com/Shima3_shima3/status/520560912441176067 OD stuff around 50% Throw > OD > 6C(2) > B hariken > 6C > 2d > j6c > j6D 5 to 5.5k 5C(2) > 3C > OD > 5B(3) > 2C > 6C(2) > B Hariken > j6D > Zettout > j6D 5k. Seems to whiff on B hariken sometimes https://twitter.com/Shima3_shima3/status/520561815864885248 A or B hariken into 5B ? 4.1k Corner Hariken > 6A > 623C > 5B > 6B > jC(2) > j6C(2) > j2C(2) > 214B > jB > jC(2) > j6C(2) >j2C(2) > Gosei 4.5k https://twitter.com/Shima3_shima3/status/520562740046221312 6B Loop Starter > 6B > jC(2) > A Zettou > jB > 5B. Can get one or two rep? Starter 2b = 2.5k, 5B = 3k? https://twitter.com/NT_amae/status/520587370681217024 It seems you can do Throw > A hariken and it'll work??? Someone posted a combo notation with it too https://twitter.com/inagi_J2B/status/520589285813006336 Throw > Hariken > 5B > 2C > 5C > 6C(1) > Zettou back > j2C > j2B > Zettout back > j2C > gosei , 3.4k https://twitter.com/kamoihito/status/520613742250188802 Something about Astral heat and the new input for reversal super.
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New throw combo into C hariken https://twitter.com/NT_amae/status/520045220553965568 5B ch into 2C doesn't work??? https://twitter.com/NT_amae/status/519994351724675073 Something about corner 2D lvl 3 into A hariken?? https://twitter.com/NT_amae/status/520088545269014528
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Some of those loctest changes are gone, some are still in 6B fc is a very long standing hitstun still jA > jB didn't connect in the loctest, they do now Also 2B's recovery is better? I dunno https://twitter.com/MTLDerQ/status/520039385090494464
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Montreal: Le Thread Generale Pour Weeaboo Fighters
DerQ replied to BladeOfJustice7's topic in International
Je comptais sit out celui là en fait -
Montreal: Le Thread Generale Pour Weeaboo Fighters
DerQ replied to BladeOfJustice7's topic in International
It's smackdown 15th anniversary episode this friday. Yoooooo -
And we still most likely have oki in the corner with Hariken. Despite clearly being one hit and being a combo tool, it should still cover forward rolls. The tool did 1244 damage 3C added 412 damage, is intended to do 720 damage normally (576 with Amane's combo rate) Proration level after the move (P1 and P2 combined) would be 71 (412/576)? Never calculated anything that way, so let me know if there's a mistake in it. That seems comparable to 2B as a starter, except the nice 800 damage from the first two hits. Since the height changes, we might get some rather damaging combo routes for catching rolls. Hariken > Raibu > 6A > Gekiren or something similar. I wonder what's the combo timer on that.
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Montreal: Le Thread Generale Pour Weeaboo Fighters
DerQ replied to BladeOfJustice7's topic in International
Oh then I'd say it's a lot more homework and reflecting. Insights and pointing stuff out leave you with ideas to do your homework with more so than something to keep in mind while playing. I don't mind you asking for those heads up or taking what's given, but I know it's better for me to let these thoughts simmer on low heat for sometime before they get anywhere. I just don't see how it can be assimilated in one evening. -
Montreal: Le Thread Generale Pour Weeaboo Fighters
DerQ replied to BladeOfJustice7's topic in International
That was conveyed so beautifully in so little words. Very elegant -
Montreal: Le Thread Generale Pour Weeaboo Fighters
DerQ replied to BladeOfJustice7's topic in International
You'd rather see the illuminati Nanase club rather than my week -2 Linne. Oh no wait, that'd just me lmao -
Montreal: Le Thread Generale Pour Weeaboo Fighters
DerQ replied to BladeOfJustice7's topic in International
Xrd will be on ps3 if all else fails... -
Montreal: Le Thread Generale Pour Weeaboo Fighters
DerQ replied to BladeOfJustice7's topic in International
You know what, I can always carry that shit in my car. Let's go. We'll see -
Montreal: Le Thread Generale Pour Weeaboo Fighters
DerQ replied to BladeOfJustice7's topic in International
Chill and fine by me. I also wanted to bring signs so we could make them, but it's looking like it'll be packed at Pedro tonight. Good thing. @spec yes do come around, the amount of new blood is something that slowed down quite a lot lately -
Montreal: Le Thread Generale Pour Weeaboo Fighters
DerQ replied to BladeOfJustice7's topic in International
Highway robbery Ça reste un excellent prix though -
Montreal: Le Thread Generale Pour Weeaboo Fighters
DerQ replied to BladeOfJustice7's topic in International
Im buying tickets at Pedro's place friday -
Montreal: Le Thread Generale Pour Weeaboo Fighters
DerQ replied to BladeOfJustice7's topic in International
My last post said we'd be aiming for the 60 $ tickets -
Montreal: Le Thread Generale Pour Weeaboo Fighters
DerQ replied to BladeOfJustice7's topic in International
Awww really? Show's at 19h30. They do driving test on fridays at that time? Also, with Air and Kr3wman on this, we could get a cheaper price for better seats with a 4 pack Price range would be 60, we can always get cheaper, but they're damn good seats -
Montreal: Le Thread Generale Pour Weeaboo Fighters
DerQ replied to BladeOfJustice7's topic in International
who's interested in the non-televised wrestling show on friday october 17th at the bell center? -
Montreal: Le Thread Generale Pour Weeaboo Fighters
DerQ replied to BladeOfJustice7's topic in International
Dude i've spent meetups in Pochp's kitchen drinking and talking craft beer. Feeling unwelcome should be the last of your worries hehe