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MilkSmash

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  1. I honestly think this is one of Kanji's harder match ups. When Akihiko starts pressure, some of his options out of Kill Rush include Sweep/All Out/Duck Grab/Duck more pressure/Ex stance to cross me up. So Kanji has to constantly guess what direction Akihiko is coming from, midscreen he can typically walk back and avoid the grab out of duck. On sweep/All Out, on block, you can punish with a C Command Grab, as well as super, midscreen and corner typically. Basically though, he beats your spacing with Ceaser, with Ceaser's range on Stand C, its really hard to break him cause you hit his sword, though, Kanji's stand C does beat Ceaser. Before they learn that Kidnap (QCB A/B) can be crouched, A A QCF B xx QCB A/B is alright. A A C QCF B xx QCB A/B makes them have to block high at first with C, then if they don't crouch it, you'll get scooped by Kidnap and you can convert to a full combo. But, true to Kanji fashion, that one good hit can make or break the match. I feel like it's in Akihiko's favor, but no more than a 60:40, just because how hard Kanji gets rocked in the corner by Akihiko.
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