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DocCeaser

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Everything posted by DocCeaser

  1. [4]6S is -8 on block so you can't do a mixup. The only way you can get a legit mixup is with an RRC. A YRC only gives you enough time for pressure until you condition them to block.
  2. I've seen a lot of discussion here about how good [4]6S YRC is in neutral but has anyone tried it out in blockstrings? A string like 5K>c.S>5H>[4]6S YRC seems like a really good way to continue pressure. 5H>[4]6S YRC is a frame trap that leads to full combos on hit and if they block the projectile then you can keep going with pressure. If you do this from point-blank range you can be thrown before the projectile comes out but the timing is really tight. I just started messing with this last night and I was wondering if you guys have already been using this?
  3. I'll have to try 6H YRC. I do the rekka a lot to avoid getting thrown but like you said I lose my pressure. The stance transition is weird. When I was doing it in training mode I'm wasn't in range for a throw but in matches I usually am in range. I need to test that out more.
  4. I'm new to Leo and GG in general but I was wondering if there are any good options after 5H to beat a throw? I get thrown out of everything except a delayed sweep. It's really hard for me to enforce pressure when 6H seems to be throw bait and 6K whiffs alot.
  5. That makes more sense. Thanks.
  6. I'm really confused on this blockstring, 5B>2B>3C>jump cancel and 6D>AirDashForward>j.B>j.C. Is Relius supposed to dash past them or into them? Also is there a visual anywhere for this combo? 2A > 5B > 3C > 236C > 214A > 214B. I can't seem to get the 214B to combo.
  7. If someone tries to up back after killrush then I normally just sweep them. Against mashers I usually use his AOA attack or duck>throw if they have slow attacks. I used to use b.hook>duck>corkscrew to catch mashers but it seems too easy for their button presses to miss the gap if they don't mash hard enough.
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