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ewic

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Everything posted by ewic

  1. Just like any grab, jump. If you are paralyzed, then the 2ab short hop to avoid getting grabbed. i like to hit A or C in the air. The good thing about C is that it'll fatal counter and you can setup a 2d afterwards.
  2. Don't throw unnecessary fans, unless it's absolute max screen. She can air dash over them and connect with a jump b, or at least make you block one, which is bad anyways. Remember she can't link low A to stand A, so if you are blocking low a, the worst she can do to go high is a standard A+B, and I don't think she can qcf.a/b from a low a. IDK, i'm still new to this too.
  3. If s.labrys ever sits down, don't get baited into pushing a button. She's usually making her persona do something, either an up-punch, horizontal punch, or beam. Beware of the grab. Dashing is okay cuz you can block as soon as you see the persona do anything, but really I think just a Agi(b) would be the safest. IDK if it will break or interrupt the persona in the middle of anything. slabrys actually has a lot of trouble from full screen, it's just the giant persona that gives yukiko problems.
  4. Air throw doesn't have near the amount of range that labrys jump B has. I think it's tough too for the same reasons. A well placed anti-air fan into stand C is how I've been dealing with it. The crouch C doesn't always connect, so I usually just leave it at that and backdash. Just take the negative penalty for laming it out. If she pressures you, don't forget you can interrupt any blockstring with forward a+b. IMO it's actually worth the meter. Labrys should actually have a hard time getting in once you get to full screen since you can keep chucking your persona. If you use maragi, pop it early because labrys will have a hard time jumping over it and she'll probably roll right into an early maragi if she tries that option. If it's a maragi©, you can follow up by dashing in with st.A j.A j.qcfB
  5. Vs the crossup moonsault, I've just been rolling out of the mixup all together. People who play defensively will always get a slower start in fighters than offensive players because you have to experience the offense first before you can defend against it.
  6. The problem I have, as a noob, is how to stop a simple jump B pressure. If SLabrys or Labrys just jumps at me and spams B, i have no legit counter to it other than blocking. I could push block, but if I have no meter than that's not an option. SLabrys is even more annoying because with her persona out all the time, I can't fan her, or I usually eat some persona beam or something. What is the basic idea of what to do in this matchup?
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