Tried for about 3 hours, can't get it to work at all. The 2B anti jump in combo is INSANELY position dependent, I basically need to hit a jumping opponent at a specific height, with a specific set distance, canceled at a very specific time during 2B, and I can't even replicated it cleanly against a jumping dummy in training, never mind using it in a real match as anti air. Some other character like Kanji anti air combo I can do it on the first try, why is this so difficult? I had the j.2B miss due to opponent too high in air, 5A miss because opponent landed too fast, 22B->J.C miss because opponent could for some reason tech out of the 5AA stun etc ...
For IAD j.C(2) > sj.A > j.B > j.2B > 5AA > 22B > j.C > j.236D
The IAD j.C(2) > sj.A > j.B > j.2B I can do consistently, but the follow up 5AA always whiff as usual, but does connect once in a blue moon, and half of that had the 22B-j.C teched, other half everything worked. So like 5% success rate? Don't get it at all.
Don't think I can do anymore myself without a video showing the combos, maybe I misunderstood something or some trick that make this consistent?