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Bloodless08

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About Bloodless08

  • Birthday 10/24/1991

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  • Location
    Kentucky
  • PSN
    bloodless08
  1. Does anyone understand the trick to linking her 5K into 6H at the end of the new trial 30 (last two inputs after using Winger) ? Nvm, I just wasn't doing the trial's inputs fast enough to have Steel Lily up throughout the whole Winger.
  2. Nvm, finally got it Combined the demo version with the youtube videos version.
  3. Np I don't either. I just wanna have her be the one I get all 30 with. I find it odd the for how little damage shadow yukari gets im exchange for losing a burst.
  4. No one has done challenge 30?
  5. So idk if anyone has watched the video for her challenge 30, or completed it the way the demo shows it, but id like some advice. Doing the challenge the way the demo shows I can get all 4 feather arrows to land, but after you land the 4th feather arrow u are supposed to 236236A as Yukari touches the ground from the fourth feather arrow. I cannot for the life of me get the 236236A out before Yu can block it to wrap up the challenge. And I am indeed buffering the 236236 before I land so that I can input A as soon as her feet touch the ground. Any advice? I put the inputs im using in the comments of the youtube video. http://m.youtube.com/watch?v=Ui906u8bsns
  6. @ Bibi, -post more of your matches! I used mostly your training videos back in the day to learn makoto, but I can only find a couple tourney videos with you in them. And you fight Haku a lot lol...
  7. why not just 66 j.B (instead of 214B)? Any difference (extra meter perhaps)? I only 214B~j.B when combo-ing off of 6C (while they're already in the air). -i see, so it pushes them towards the corner moreso than normal-dashing and jumping into j.b? I usually just dash and jump if im not gonna (66) 2C > etc..
  8. I see... so in a way just going with an alternate corner carry is more worthwhile for practical purposes? Or would you say that it's a valuable combo to have in makoto's arsenal?
  9. I cannot get 2C to link into 214A~C~B EVER (midscreen). Is there any trick to this or timing? (Half the time I end up running under them from going too quickly, otherwise I wait too long and they always tech before Lunatic Upper catches 'em). I Just starting being able to connect a 2D(LV3) into (66) 2C midscreen; so I'm looking to turn that 2C into a corner carry combo with 214A~B~C. I pretty much have ALL of Makoto's other combos down though. P.S. - I'm playing on a PS Vita lol.
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