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hehwat

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About hehwat

  • Birthday 06/04/1991
  1. punish or off IAD JB. Ohh i try to do it off cross unders too if my JC launches them. Im a streetfighter player i just got in to anime games so im as cluessless as u now lol GOD damn jump over AC >C is the sickest cross up ever u get 2 hits and u can QCF CD after. Too bad it depends on opponents wakeup tech
  2. http://www.youtube.com/watch?v=T9UqQ9QoN-k some OKI after D megido if u dont wanna BC on landing.
  3. 5AA>22B>J.C> QCF CD > J.B>2B>A cannon >Jump A >Jump A> Jump C >QCF D >BC on landing should be around 3906 damage.
  4. Wasnt too bad. I rarely get a chance to use pandora missle so im gonna see if i can do a variation of this combo to get more dmg.
  5. If im in orgia mode and have 1 bar after a throw i would do Throw > Fly fwd JB >5B > QCF CD > fall a bit down C rockets fly forward >JB >QCF C > AB little over 3 k I dont know if theres anything else for this havent done research for throw follow up combos in orgia. I couldnt connect cannon after so i just went with pandora
  6. I thought that too but whne i delayed it even for a fraction it whiffed. Doing Dmegido fast is the way. I can mash it but when i have meter its not a option cuz of super lol IAD JB> JA> 5AA ( no more than 3 bullets or 2 i think or u too far) >22B >JC>QCF CD > A cannon > Jump A Jump A Jump C>QCF D land AB This is the combo i use. If u have execution after A cannon u can go for the NEW triple megido combo for 200-300 more.
  7. let me break it down 5AA 22B do it quick get it in your muscle memory try to go for as little bullets as possible the lower the more damage u get. If u use a lot of bullets u can lose 600 dmg JC QCF CD do it fast dont wait till opponent lowers JB 2B just do it fast it shouldnt be hard. 2B not really important just adds some dmg i did it without 2B before. A cannon, u can tell if u did it right if the bounce off the floor if u did 2B previously just delay doing it a millisecond when u get control after 2B. B QCF C should be straight forward after The hardest part for me is hitting the D megido after the A cannon. I usually wait for cannon to disapear. I will not use the combo yet in matches. Seems too easy to mess up for 300 extra damage.
  8. i have issues hitting the D megido at the end. The combo is much harder and its only 300 more than the combo im used to. Is it worth the effort lol
  9. holy crap i finally got the combo to work and it scales damn hard. U have to use as little bullets as possible to get good damage. I used 2 bullets for my 5AA and got 4248. I didnt think a couple more bullets would scale me s0o hard. I kept getting 3667 since i used like 5 or more bullets.
  10. hehwat can i get a add. Im new to anime games.
  11. is it character specific? When i do it on kanji i only get a measly 3666 damage around there. Im not sure whats the issue. Im getting 40 hits too
  12. How are u ending it with D megido. They always block or my special dont come out. Heres some stuff i have for throw good to finish opponent. Normal Mode 150SP Grab >OMC >pass over >J.B>J.B>J.C(2)> QCFQCF D (2460) can follow up AB> QCFQCF D (3647) 100SP Grab >OMC >pass over>J.A >J.B>J.B>J.C(2)>QCFQCF D >AB (2677)
  13. woops its a mistake it was the AB ender. I tried 1 jump B and the damage was slightly less so i just stuck with 2 jB
  14. I do a different combo. Its way to hard for me to get that combo to call it a bnb 5aa > 22b > j.c(1) > 236CD > j.2b ( while falling and they are getting hit by 236CD) > 214B > JB > JB >JC(2 hits)>236D> AB 3770 damage i usually get 3700 though cuz i always miss 2B some times.
  15. 5aa > 22b > j.c(1) > 236CD > j.2b ( while falling and they are getting hit by 236CD) > 214A > 236C > 214A (3814) is there a trick to hitting the 236 C
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