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MbiraBeat

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Everything posted by MbiraBeat

  1. With further practice I realized that certain moves forces the opponent into a crouching state where you can continue the combo with 2B, like 236AB. What I was trying to do was 5AA>2B on a standing opponent which doesn't really work for me. Watching tutorials has helped me immensely and I can finally combo into 2B and continue from there. Like 236AB>5AA>5B>2B>236C>236A/B and whatever else there is. I was confused with 5AA>2B with a standing opponent as "strict timing" but I guess certain moves don't necessarily connect as easily as others. Also, yes, 2B IS very slow. So @Circuitous, I wasn't being lazy, I just wasn't combo'ing right. And thanks @Osuna for your help as well. I'll definitely keep in mind your advice.
  2. So I generally take it that, ideally, you shouldn't combo into 2B, but rather use 2B as either an anti-air or go from 2B>236C/D as I've seen in videos. I remember that even one of the challenges has you go 236AB>5AA>2B... and so on. I just don't find that doing it is useful since the strict timing may be a risk.
  3. This may be a noobish question but, I am having a bit of trouble with one of Kanji's most basic combos. Usually the combo can be like: 5AA>5B>2B...etc. or 236AB>5AA>5B>2B...etc. and so on and so forth. What I have trouble is connecting literally anything to 2B. I realize it's a slow attack but it always gets blocked. Now, I'm not sure if this is because I normally use Yosuke as my main and his attacks are obviously a lot faster and input needs to be a lot quicker than most characters, so maybe the change from him to Kanji could be a result? But it just seems that the timing for linking a move into Kanji's 2B is very strict. I've tried for at least a good hour different methods and varying speeds upon when to attempt and execute the move but it never connects and it gets blocked. So, sorry if this is very noobish, but I literally just picked up the game yesterday. I appreciate the help, if any is given.
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