I picked up P4A recently, wanted to work my way into the more competitive scene of fighting games. I played a fair bit of BB and tried Skull Girls, but I'm only mediocre at BB and terrible at Skull Girls. The biggest difference is that I have PS3 and now I have online potential. But to skip the inane details, I mostly do spacing games. I don't like being close to my opponent, I'd prefer to keep my distance and occasionally punish. It just so happens that characters of this sort are generally hard to play. I'm still a novice, so I can't play these characters well.
I gave various characters a try and really liked playing Naoto. Yukiko was nice, but I love having my traps. I tried playing Lambda in Blazblue and found pathetic damage because my execution is bad. I'm finding similar issues with Naoto in that the only things I can execute well is my pound combo and my AoA aerial follow up. However, I can't seem to start up my combos without reverting to the same bad behaviors. Unless a combo consists of really common bread and butter connections (236b to bx5 for instance), I can't work the combo. Similarly, if the combo is a bit lengthy, I can't keep up with it and follow through. Worst of all, when I get to an actual fight my mind blanks and I just resort to mashing out buttons. My brain feels like it's lagging to find the actual combo so I just start attacking wildly so I don't miss my punishment window.
So why is it that I keep picking all these long combo dependent characters? Should I settle for a character that has higher damage for less execution and work on changing my habits? Should I spend more time grinding out combos until they've become muscle memory and happen naturally? I suppose the more logical choice would be to learn good execution and to calm down during a battle, but I'm really not enjoying myself playing a difficult character as a newbie.