deci
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j.2k is not an overhead. i tested this as soon as i first saw someone use it on pot. instant overhead was too good to be true
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good shit chris. tourney was a lot of fun. gg's to everyone i played. oh and sorry this is late but in sf4: dj vest used blanka and rufus. jdeez used e honda. ike used ken. shonuff used gief and bison. and later some other character (maybe fei long?) mysticgof used abel as well as vega and i'm pretty sure leo used rufus. also, like as jo already mentioned. this tourney probably would have gotten more people if it was added to the calendar and front page of srk. also should have a results post on srk imo.
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go for forward option select throw with slash in that situation instead of back HS. his forward option select throw is pretty beastly actually.
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honestly, almost everyone needs their damage toned down a little. i know i've owned venom for a whole round, then got stuck in one pressure string into over head and lost 80% life. "AC is a retarded game." no way to argue against this. i can hear purrin saying "i told you so!" from here
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lol i see you go for it. at least you used to all the time back when you mained slayer.
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tons of slayers do iad hs into 5hs these days as it is the best damage in that situation. and i'm talking about using iad j.p j.k as pressure. not in the middle of a combo, which pretty much only hase does a lot.
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just look at his play style and his combos. iad j.p j.k is trademark hase. who else does that?
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lol how are you guys just seeing and talking about this video now? it's pretty damn old. shineiya is actually pretty beastly, he just likes to screw around when he plays. some of you guys actually think he is a bad player? lol apparently the only thing america sees when watching videos is combos. also... i'm pretty sure that red slayer was hase.
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Mike, vs Taokaka i've learned that 5c (tongue move) is really good anytime you can create a little space and anticipate him attacking from the air. 5c is really good anti air in general and leads to pretty good air combo / damage but it does come out a little slow. The other thing you can try if you want a quick anti air is 2b (the blob move). This doesn't work on every jump in, but it seems to be low profile and works on way more moves than you would think. So my suggestion is try 5c or 2b if you expect the over head. I'm not sure if this works for all spacings but these moves helped me get out of taokaka corner pressure.
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JC is jump cancel. It just means press jump in the middle of your move to cancel the end of it into jump. Jump install is doing the input for a jump but then doing another move before the jump comes out so that you basically store the jump property. This is mainly used in combos where after you get in the air, you are still able to jump again or air dash when normally you wouldn't be. The easiest example is that if you jump install like a 5h with slayer. Then super jump out of that 5h... (normally you would not be able to jump again) but since you jump installed it, now you can do another jump to make your air combo longer. Honestly at the level you seem to be at, I would not worry at all about jump installs. They really aren't necessary for playing slayer anyway. (If you start playing some other character that uses them a lot like HOS, then you would need to learn them)
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because it would take way too long to compile all of slayer's possible combos. also... did you try looking in the slayer 101 or the slayer character specific combo threads? all of the generic combos are already covered in there.
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if you hit a person with it's late... you can pretty much do anything you want that comes out in like 8 frames or less (maybe slightly more if it's meaty enough). which means you can do any 2k combo, 2s combo, 5k combo, etc. so with 25% tension you can go into 2k, 2h, bbu combos or 5k 6p frc stuff if they are in the corner and ducking... with 50% tension you can go into 2d rc 5hs stuff (iad j.k j.k, or iad j.hs, or j.hs j.k j.k.... etc.) pretty much what i'm getting at is i think it's fairly common knowledge that you can do whatever you want if you hit someone with It's Late
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actually... programmable pad could come in pretty handy when trying to learn new combos or figure out what works on which character (like hase slayer combos) more importantly. it would be pretty nice for figuring out things on a new game that comes out where people are just discovering the combos. good find blade. i'm going to go look for one online.
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lol lol lol testament is overall probably the best character in the game... but pot is by far the easiest character in the game to play and win with.