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Everything posted by TPPR10
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Just giving out my cents: First, those who are complaining that they are just bringing characters from SFXT: How many people wanted characters like Elena to appear in SFIV? Especially after SFXT? So you get what you ask for. Heck, if you people are now complaing them recycling resources, they have been doing this for a long time. I mean, Morrigan using her Darkstalkers 1 sprite in almost all the 2D games she is is a bit of a joke. Heck, MvC2 can be considered the official version of MUGEN. Second, porting in stages. If you think they can just import them straight out, yeah, no. Mind you, some of the background characters are from Tekken so there must be some changes for it. Heck, I wonder what will they do with stages like Halfpipe and the fact that Yun and Yang appear int he background. And if you think Capcom always goes the lazy way out, keep in mind the airport stage in SFIV. On background, Balrog in in the airplane. If you are playing as Balrog, Vega will replace him. If you play as those two characters, M. Bison will be there. SO what will happen with Yun and Yang? Cents over.
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This might be bit random to bring up but I decided to post it anyway: After looking through Taokaka's AH as frame by frame I could, I noticed one thing: one of the sprites on it has the two Kaka kittens doing double dive kick to the opponent. Sort of made me smile how they brought that up in Tao's new DD.
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...Linhau has nice butt :3
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I am not going to say that Terumi will be broken because of Heat stealing. What I am goign to say that he might be able to troll people out of their meter. The fact that he steals meter even on block sounds fantastic as it is.
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>OD Oh crap, I knew I forgot to add something to my previous post. ANyway, I think his OD should decrease the Heat cost of anything what needs it, at least with DDS. Why? Because screw how unbalanced it might be, I just wanna have fun :3 Oh yeah, on whole "It looks like a Astral Heat", his third DD in the trailer turned the background black for a brief moment if I remember right.
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Heat steal even on block? Yes please :3 Poor bastard who tries to save for Counter Assault, only to Terumi make it one point away. On Hakumen's meter, I think it might either steal any charging up meter or make it regenerate slower. Oh yeah, he still has Venom Sword
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You know, it would be possible that game just doesn't reset stage/song options when you begin a next match. The video had the song option start at Reppuu II after all. Besides, Random option is just next to Auto.
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Few news: First, Sakurai has stated that you shouldn't expect seeing a lot of third-party characters (I think Namco Bandai said they don't wish to add any, so MegaMan might be an expection) http://kotaku.com/dont-expect-a-lot-of-third-party-characters-in-the-nex-513203533 Second, he also said that the new direction they are taking with the game is to strike a balance between casual and hardcore players http://kotaku.com/the-next-smash-bros-will-balance-casual-and-hardcore-513211771
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Sakurai has confirmed that the game willnot have cross-platform play due of different stages but you still can interact with two versions by transfering customized characters between both versions. What it is, we don't know, but he also said that it will not involve costumes or something you hvae to unlock through repetitive tasks. http://www.joystiq.com/2013/06/13/wii-u-and-3ds-smash-bros-will-not-have-cross-platform-play-wil/
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I know I asked this question before, but has there been any word on possible Vita release? Or is the game solely for PS3?
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I think in CT Jin yells "Absolute Zero!" during one of his DD. The way he says is really *punglasses* cool.
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Is there any word on Vita release?
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Every crossover needs more villains.
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Forgot that part about the post. Sorry.
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http://www.youtube.com/watch?v=rqxDPJmO6f8 on-stage gameplay footage
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I think if that would be possible, it would also apply to the Villager. Also, I want SImon Belmont in the game. Just so that I can make references to Captain N
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Developer Diary of the game with Sakurai http://www.youtube.com/watch?feature=player_embedded&v=vQD1yJinzeQ -The roster size is the same for each version (not sure if characters are the same) -3DS version has more stages base on handheld games where as Wii U version has stages base on console games -Samus'design iscloser to Metroid: Other M rather than Super Metroid -Pit has Upper Dash and Guardian Orbitar -Villager has lots of moves base on items in Animal Crossing. He can also store items and projectiles and throw them back at the opponent -MegaMan has Mega Upper (uppercut), slide, Rush Coil (recovery movelike Sonic's Springboard), Mega Buster (can be fired while moving an jumping, can be charged up), Metal Blades (8 directional, can be picked up after use), Crash Bomb (sticks into opponent, behaves like Gooey Bomb from SSBB), Top Spin (forwards moving spinning attack), Hard Knuckle (projectile meteor move) Slash Claw (multi hitting aerial move), Flame Sword (aerial melee move), Spark Shot (charges up, hits upwards) and Flame Blast (surrounds him in flame pillars, both Spark Shot and Flame Burst have cool down) -Wii Fit Trainer has a lot of moves base on exertices in the Wii Fit games.
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...Well, if character roster have difference in each version, I know which one I will buy even if I had Wii U Looking at screenshots, I noticed few stuff: -Villager's screenshots are only from the Wii U versions. Wii U exclusive? -Link seems to be his TW self. Notably, his bombs look like they did in TW
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Source or it didn't happen
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#Neverniggas I don't trust online shops with my money. Tehn again, if I got an euro everytime some one mensions BBCP for X-Box, I would affort waste my money.
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All what I care about is #whenseubbcp