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Everything posted by Powerstar7
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A cool little video http://www.youtube.com/watch?v=SSiMcCefhR8&hd=1 How do put videos on the post so people don't have to click the link?
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At the beginning of the game's life interactables were frowned upon because they were too strong and lopsided matches depending on the stage. If you won or lost could be greatly influenced by the stage picked. They have since been nerfed, a 5-5 won't become a 6-4 because of the stage selected and there are numerous universal and character specific tools to escape or even punish interactables so they can't be used mindlessly, but it does still have some influence on match-ups. That's what I don't like about them, I do like how there are resets and specific combos involving them. Characters have numerous stage specific combos, tricks, set-ups, and resets that can be used if you know your combos and can get to the place you want to be. Unfortunately, at this stage of the games life there are hardly any players doing it. It's a shame since aside from being used strategically they be pretty stylish, Batgirl's car bomb vortex was easily the most hype thing Injustice at Ev- oh wait! It was one of the only hype things there . I personally like the the health system, no reset to neutral, just goes right back up. The mechanic I dislike is clash, due to being unable to stop or bait it albeit dropping your combos and zoning them to death. I cry inside every time I know that someone is about to clash, but all I can do is let it happen. It also breaks up the pace of the battle, favors zoners, and pretty much destroys comebacks. By character powers to you mean how well they took the characters abilities from the comic books and translated them into interesting playstyles in game, or trait? I'm guessing trait. Giving a few examples, it ranges from: Retarded Aquaman: Let's him drop out of combos. Why the fuck is this in a fighting game? Most often used if you throw out unsafe shit and the opponent tries to punish. Thankfully has a longer recharge time now. Doomsday: Gives him super armor for a few seconds. Let's your brain go AFK until it runs out. Luckily has a pretty long recharge time. Great Superman: Increased damage, breaks armor, can cancel from stings for combos, blockstrings, or tick grabs. Black Adam: Recharges very quickly, let's you cancel normals, alot of chip, adds about 10% to combos. Interesting Zod: Summons a phantom beast behind the enemy. Allows for frame traps and mix-ups. Stops them from jumping since it tracks them. Bane: For each level of venom he pops he gets armor on all his specials and some normals and increased damage. In return for making him godlike for a while, when it runs out he has a debuff period. He will become slower, do less damage, and take more damage. The extent of the effects for the buff and debuff depend on the level used. Situational Killer Frost: There is an extra "bar" for her. When fully charged all your attacks have more hitstun for a brief period of time, allowing for new combos. Joker: A high and low parry. Whenever you get a successful parry joker receives a speed and agility buff. Garbage Harley Quinn: She takes 500 years to pick a random item that doesn't help in the fight at all. Use it if you want to insult someone's skill or you're trying to lose the match. Cyborg: Stands in place and recharges health, very slowly I might add, with the assumption the the opponent is too busy masturbating to go over and stop you.
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To put it, from my perspective MK9 is more fun than Injustice. In a marvel, retarded shit kind of way. In Injustice most of the playstyles are kind of boring. The top tiers are linear and the characters that aren't are lower on the tier chart. Injustice is more balanced and has set-ups, cross-ups, vortexs etc.
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I currently have version 1.2 and I'm completely lost on how to update to rev 1.4. I used this link but I have no idea what to do from there. http://www.mediafire.com/download/k1yu1c5qmfzfqax/MBAACC+REV+140+CRACKEAD.ZIP and tried this as well http://meltyblood.info/?p=747. Please help me.
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I know, but currently as long as this powerful tool is in the game I want to make the best of it. Just looked it up yesterday, were you referring to the picture? Either way it helped some, I realized I was doing it way to early. I get it around 70% now, I just need to speed up how fast I input c.S . On a side note it looks 5k c.S 2HS HFB jp jk j.c APB is impossible on characters like May. What should I use as a substitute?
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I'll still fairly new to potemkin. Can anyone give me some visual or sound cues they used when starting out to get the PB FRC? The blue flash is not helping.
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Phantom Breaker (Now coming to arcades)
Powerstar7 replied to Hecatom's topic in Misc Fighter Central
I never thought I would want to buy Phantom Breaker. Looks like I've lost another bet -
Nobody knows how the D2s are getting buffed actually. It's just my assumption that they'd have less start up frames. The aquaman skin looks so lazy.
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I read somewhere on TYM that they'll have less start up frames
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Which is a good thing. I hate how jumping is free unless your playing Grundy, Aquaman, and a few others. I love playing people that like jumping and got away with it so much, in other matches, to the extent that once you start anti-airing them consistently, they don't know what to do. Godbless the characters with godlike anti-airs. Green lantern is fine, and he's still the same. This was a while back, but Aquaman's lowscoop is -20ish on block.
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Because the thing is that it isn't just the casuals that are complaining, their communities "good" players are complaining as well. Except for black canary, but she won't make into into the game Here's hoping powegirl will look good
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So I saw the patch notes. Scorpion got nerfed way too hard. None of his other tools got buffed to compensate for the loss of the effectiveness of his jumping attacks and teleport aka the only things that mad him good? Now he's left with mediocre normals, low damage, a constant need for meter to be a threat, bad mobility, and a much harder time getting in. He has to MB to be -8? What the hell? Even characters that didn't need nerfs got nerfed, like Green fucking Arrow. Only buff I saw for low tier characters was Joker's trait (and slightly bigger hitbox for walking corpse, which does nothing. The move already had range to the point that people would warp into his hands), which still doesn't fix his fundamental gameplay problems. Though I won't lie, it's a start. Why can't they just buff low-tier characters instead of handing out nerfs left and right? Unnecessary ones at that. NRS, you truly are the masters of fighting game balance
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Wait, do you really have to block the trait like it's a cross-up?
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Thanks. What should I be doing against Dizzy? Edit: Never mind. Found the info while searching through the thread. Or does anyone have anything to add to what's been said?
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What is the 6k feint?
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Just started seriously playing and this is the hardest matchup for me so far. Multi hitting normals, greater range than pot, and that jumping move that can be used to poke at me while avoiding slidehead staying out of the range of heat knuckle.
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[May 25, 2013] NTF Monthly II (P4U/KOF13/BBCSE/GGACR/VF5/VS) - Brooklyn, NY
Powerstar7 replied to DaiAndOh's topic in Archive
Wait, what? We ban people just like that? Did he break some magic rule I'm not aware of? -
You play this game seriously now? It looks like you were finally able to get past your trauma
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Midwest: powerstar7 (Akihiko) I'd like to participate.
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The thing is that I'm never available on Thursdays.
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Any people here play on PSN?
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Unfortunately I haven't been able to attend gamepazzo due to moving and all that. How is the scene for injustice looking? When is the final date to sign up for UFGT?
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[CP] Azrael - Gameplay Discussion (Pre-Console Release)
Powerstar7 replied to zeth07's topic in Archive
Since his links are broken, can anyone lead me to a video with the things you're talking about? -
Sorry, Pssych, but the lag was too fucking strong.