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About nnecron
- Birthday 04/25/1990
Other Info
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Location
Beppu Japan
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I knew that's the point, but I thought the dummy was programmed to automatically stand up when they got hit by a high attack and crouch back afterwards. Regardless, I'll try your method. Thanks.
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What's the timing for fuzzy guard setup like J.S(blocked)>J.HS>J.D? I can hit J.S deep enough that it hits a crouching opponent, but I can't hit J.HS>J.D consistently. I've set dummy's guard behavior to "first" and let it crouch. This is how I'm practicing it but if this isn't a good simulation for the setup let me know about it and tell me why this setup isn't working for me.
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Sol is more popular than Order Sol. HOS is higher on the tier list mostly because of much slower charge meter depletion and superior supers (especially lvl.2s). lvl.2 BHB now blows your enemy across the screen to abide time for full charge and at the corner causes a wallstick that is long enough to action charge and do the usual dustloop for guaranteed knockdown, and lvl.2&3 RI is as fast as Slayer's Pile Bunker. More minor editions are the various new properties that has added to his moves, which opened up new combos and possibly increased his average damage output especially when you consider how long he can maintain higher levels. His J.S now crosses up, so when combined with the fuzzy guard setup Order Sol is even more capable of unpredictable Oki game.
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I think they changed Lv2 RI to + on block. Japanese wiki says recovery has changed from 17F to 14F. Test it and you can see that RI animation ends earlier than opponent's block stun.
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I found a possibly useful combo that can be done after fuzzy guard setup when you got 2.5 charge meter at corner. J.S(Blocked)>JC>J.HS>JD>5S>5HS>lvl.2BRP>dash 5K>5S>J.HS>J.D>JC>J.D>lvl.2BRP. This does 227 damage on sol. Off course, you can just go to regular dust loop after you catch your opponent with 5S, which does 205 damage on Sol. It was also pretty hard for me, so I don't know if this is worth it. Although this may be due to my below average combo execution skill. If you would like to make some arrangement to this recipe pls let me know. I don't know if this is possible on other characters.
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I heard that prorate of throw, Gunblaze and JHS has changed to 40%, 85% and 90% respectively. So I feel like arranging my usual combos to something else, especially the corner throw and Gunblaze combos. I'll try to come up with something by my self, but I also need some suggestions.
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So I guess the only solution is to IAD JHS sparingly and delay the JHS part?
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How should I utilize JHS to close in the gap? Whenever I try to close in towards my opponent by IAD JHS, I get punished right after JHS is blocked even without it being instant blocked. I'm noticing the pattern that whenever I get punished for it I'm usually hitting the opponent at higher altitude so I try to delay JHS but that seems a bit too risky to me because I'm giving more time to react to my attack.
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It's also useful to know that lvl2.BHB wallstick is long enough to do things at corner like "5.K>c.S>5.HS>lvl2.BHB AC> dash c.S>HD.JC>HD>lvl2.BRP". Lvl3.GB is also guaranteed to come out just like lvl2 version of it.
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Oh you better not underestimate lvl2 RI. It's so fast that it'll take your opponent off guard from afar and safe on block so the changes compensates for the lack of damage.
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[Xrd] News & (Theoretical) Gameplay Discussion
nnecron replied to Shinjin's topic in Guilty Gear General
I wonder if anybody can keep their loyalty towards Bridget even after he becomes older in Xrd. Sigh, time is cruel indeed. -
[Xrd] News & (Theoretical) Gameplay Discussion
nnecron replied to Shinjin's topic in Guilty Gear General
I should add that there was no actual speed tweaks between Slash and AC. So I'm saying that Xrd in the trailer isn't any slower than the current Guilty Gear. -
W...well you can still build up tension meter using 6HS followed up by...you know...fake Gunflame...right? Eh, I got nothing. But seriously it does make you gain near 25% of the meter that way. But yeah, 6HS is such a wasted move.
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[Xrd] News & (Theoretical) Gameplay Discussion
nnecron replied to Shinjin's topic in Guilty Gear General
I actually uploaded a comparison video of Xrd and Slash on youtube, which shows my attempt of recreating the combos from the trailer. Even though I couldn't synch them at the end (I had to put some delays in some combos) it turns out that they are roughly at the same speed like you guessed. watch?v=mSr4h71oqis -
[Xrd] News & (Theoretical) Gameplay Discussion
nnecron replied to Shinjin's topic in Guilty Gear General
Like Sol's air version of BR? What if they make it so that the game will still recognize the FRC button when pressed at the same time like I said in the previews comment? You still don't have to press it at the same time, but it'll help for those moves with short FRC window because there is basically no timing involved.