Dude, I loved CS2 Bang.
I never really like CS1 Bang because you don't have to work for his damage.
In CS2, it introduced Bang's IAD mid screen to corner combo which was awesome.
The potential of his corner combo was epic. I love how his throw slides and you can combo off of that in corner.
Also that Fatal j623B in corner and 2D counter to 5C, 6D daifunka damage >=D!
The changes in CSEX were kinda sad, I think most of his drives got nerfed in proration by a bit and the air enders were somewhat changed a bit due to j4C putting you lower.
But because of that change of j4C, we got Kaeru's FRKZ combo =D. Also, not forgetting the proration buff of 2C which makes corner combos a bit stronger.
Anyway, back to CP.
He does feel weaker compare to the rest of the cast. His mix ups did get more buffs than nerfs in a way but his corner combos need work.
I also feel that it will take time to properly adjust his air combos a bit because it doesn't seem very stable.
Also, for some odd reason, I saw a match where Bang's throw slides and didn't do a wall bounce, I have to find that video.
I have mix feelings on seal prioritizing so I can't comment on that.
Did anyone mention that FRKZ 2C lost its untechtime? His Daifunka damage now does 2.8k but I've never seen a raw 4 seal overdrive version of it. (Raw without 4 seals did like 1.8k?)
I've seen a decent corner combo that did almost 4.8k but that requires the opponent to stand.
Does overdrive gives you invincibility frame (someone posted a vid of a FRKZ combo by Dora against a Jin, he did wake up overdrive while Jin was doing something)?
And finally, D-nails then overdrive, good option?
I apologize if some of these questions were asked and answered already.
*EDIT: There was 2 things I hated about CS2 Bang: it was his 5D, which was hard to confirmed sometimes and there was a small issue against Makoto where Daifunka wouldn't connect...*