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Everything posted by hipikachu
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That's me, by the way. Just in case you didn't get it. Yay. And daddy-daycare is ending in exactly 3 days. I know you're all waiting for my destined return. I will liberate you all from common sense and good judgement.
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I guess I'll join the fray as well. So, based on previous posts, is there really no way out of this magical option select other than superhuman tech delays? Based off of what I've seen of the matchup so far, it's way too easy for Slab to get that one knockdown that could potentially end the match right there and then.
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That died fast. Okay then, how 'bout this: What do we do off an All-Out-Attack Starter if we forgot to activate Orgia beforehand. Please don't tell me we're stuck with j.B>dj.B>dj.C. My Yukiko has better options than that.
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He'll probably be my scrub sub, like my Ragna. He looks extremely flashy, which I love, but only being able to mash j.C 2 times feels kinda weird. So far, CP is a PS3 exclusive, so I don't know how things will turn out for us. Can only hope for the best.
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hur dur our 6D and j.2A got nerfed and stuff dis jus makez up 4 it Behold. Justification. SEIGI.
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Press C and a direction to go places. If you run out of meter, cry and beg for buffs.
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Since Dreize hasn't posted here for a while. I'll just say this: Use Valkenhayn; w[7C] will go through anything that w[5C] doesn't.
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I'll try shooting for some tonight if possible. I can't say for parental units though. EDIT: Never mind. Can't make it.
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Can't say I'm looking forward to it, I hate playing that way. I don't even hit and run against Tager. In fact, I've never needed to really "zone" until Dreize came along and decided that running around throwing out w[5B] was the infallible neutral game. It can technically be done off anything before 5C OTG, but since Zaneiga is Hazama's only real launcher, it pretty much means you can only really do it off Zaneiga. Technically, you can also do it off Jabaki in the corner, but you either only get one rep and a j.C mash, or you get three reps without any style. Not to mention it's character specific midscreen, and even more character specific if you want to end it with a distortion in the corner.
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Wow, 5AA>214A just like that? I though losing bullets was supposed to be devastating for us. Technically, if you really wanted too, all you'd have to do is get someone to block 236 once and burn it all to get access to air unblockables and funky floaties. Welp, it never hurts to have something up your sleeve. Just something. Thanks for the help.
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I didn't even finish a single TK loop combo. A cocktail of rust, lag, losing mood, and random contributed to this. Friends don't let friends TK Loop drunk.
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Except for delay tech and shenanigans. I've never seen you play the matchup, but I'm guessing you're trying to Led Ley on wakeup. Bad idea here. Either way, Ignis's projectile absorbing properties should help here, use that to your advantage. That, and I hope you don't mind if I start playing the Hazama vs Carl matchup correctly next time. I try to avoid being a dick and resorting to timeouts, but you do have to realize it is the most effective way to deal with this matchup on my end.
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Dude. You haven't played domokins.
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lol @ Safros meeting me for the first time: (plays against my Hazama for the first time) "This guy ain't too bad." (joins my room one day to see me spamming Inferno Divider against everyone I face) "Hmm, I could've sworn...nah, must be someone else completely." (After I clear up misunderstanding) "Hi_Pikachu is the definition of random."
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Nah, you're great at both. Sorry about the huge delay in the end, my lil bro went down to play MMORPGs and shit. Still, I need to kill that habit of refusing to use bursts, refusing to use meter, giving people rounds so I can pull off a near-death dramatic Astral, refusing to win. It's actually costing me quite a few matches. Still, no one ever stays in my room any longer then 2 matches when I'm actually putting my tech to use. D: GGs to Blackwing55, Necro, Terminator, and alienhuntur.
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I can try again today if possible. Hang in there.
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Hey guys. Well, I don't have access to the game right now, so could I ask two really simple questions? First of all, do 5AA>22B combos still work completely fine without bullets? Second of all, it looks like 5AAA gains groundbounce properties when you're out of bullets; is there any special way to utilize this?
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I'll try getting on tonight. May the Rust be with me.
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I haven't played in quite a while, but I remember my biggest issue being backdashing too early. If I were you, I'd wait to see the wallbounce happen, then quickly input 446C without waiting for the dash to come out. Noel's sprite will not be able to catch up with your input, so don't wait until you see the backdash before you input 6C. I guess. Just remember the most important thing is to get a feel for AST's recovery time. If you're having trouble with that, I suggest hitting the training dummy with AST while holding 4. The time it takes for Noel to begin walking backwards is the timing for AST's recovery.
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Goorandoh Vipah. The most retarded input in the history of Aksys fighters.
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Then face me. I give ranks out for free.
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https://www.youtube.com/watch?feature=player_detailpage&v=gPAWPhL-IFM&t=121 Blow. That. Shit.
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It's here; it's finally here! Da long-awaited sequel~
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Actually, I encourage everyone to use Inferno Divider.
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What I like to do delay 66C after 6C(2). It may not matter much, but do remember that the dummy can't tech until it hits the ground after the 6C(2) wallbounce, allowing you to catch them with 66C whenever you want. I found a very insignificant problem with 4D is that not delaying it enough causes the opponent to be launched higher than they should be, and delaying it too much causes 6C(2) to come out. Either way, it's completely based non personal preference, so do whatever suits you.