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RurouniLoneWolf

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Everything posted by RurouniLoneWolf

  1. This forum was missing a link to her character discord so I thought I'd leave this here so you guys can find your way there easier. Hope it helps https://discord.gg/RTGRF57
  2. Hmmm, not sure if I was quoted by mistake or not but since I'm already here, Shin Oni made a list of who double snaphance combos work on a few days ago. I've added it tothe combo theory section on Bullet's wiki. The list is broken down into who 623C > dash 623C works on, who you have to do the 623C > dash 5B > 6B > 623C variation on and who it just doesn't work on entirely. I also added a few more combos to the wiki. Mostly 360B RC combos Shin Oni found a while ago. And a H0 Corner Throw combo someone else posted in the discord. I'll keep you guys posted on further updates to he wiki.
  3. This reply is quite late. Sorry. Didn't realize I wasn't following the thread to get alerts. I've fixed that now though. Not much to say though other than the general be patient and have good movement for Nu-13. Jump forward barrier block and do small dash forward and barrier brake when you can to try and get swords to whiff and gain ground. One Kokonoe specific thing you can do though is do super jump straight up and use 3D to place a graviton on her, which will open 2 extra options for you. It gives you the possibility to read a D sword and teleport past it to the Nu player for either a punish or start pressure. A poor read might end in you getting bopped though so be careful. It also gives you the possibility of jumping into a space where her swords can't easily reach and throwing out Flame Cage/fireball to track towards her. Can't recommend using either 5C or Black Hole. Risk reward is pretty skewed against you. That's about it. I don't think dealing with Nu-13 with any character with the average movement options is hard to deal with. You just need to, again, be patient and have good movement that minimizes the risks you're taking. Once you have these 2 things down, it's pretty straight forward. Also, note a lot of what I said was mainly aimed at Nu-13, which is worst case scenario. Lambda has a similar toolset but the bulk load of her rewards come from a different place than zoning in neutral, which makes approaching her overall more manageable for you. Es doesn't have good zoning tools. Breunor's primary objective is to be used every now and then to make an opponent more cautious about their movement and get them to move in certain ways. Extended use of Breunor can be blown up for low risk using patience and good movement for most characters with average movement options. In Kokonoe's case, you can just do super jump up > Set the Graviton on them > j.214A to deal with it if they're trying to do this since unlike Nu-13 and Lambda, Es doesn't have anything to hit you in this space from the ground.
  4. It is a tight delay to get used to. Perhaps you should consider trying out this route instead. It should be easier. 5C > 6C > en623C > falling j.D > 6C > delay 2D > delay IAD j.B > jC > (2D Crest Hits) > 6D > delay jc j.C > (6D Crest Hits) > j.D > 6C |> dash 6C > 214C > 214C Video Example Damage: 4051 from 5C starter Requires: Bors Buff Notes: Carries corner to corner As for your trouble with j.D, sounds like you're either pressing j.D too slow or not delaying your jump cancel from 6D enough. Ideally, the way this combo piece should work is you do a rising j.C and then do a slight delay cancel into j.D so that you have the whole falling portion of your jump cancel to get j.D out.
  5. Don't know the specific numbers for teleport dash. What I do know is neither teleport dash is 1f full invuln. I believe the back teleport dash 1f projectile invuln and the forward dash doesn't get it until frame 5. Not sure about when it ends exactly but visually, about when Nine reappears is when it ends so yes, the invuln will get extended if you do the double teleport. As for lack of diversity of play, the problem is really that to make the most use of her various spells usually requires a lot of planning and the ability to dynamically assess the situation, which a lot of people might not be capable of so they just go for the cookie cutter Nine instead. If you're looking for an alternative Nine to study, I'd recommend Saki personally. Footage of his Nine is rare now, possibly because he might've switched characterse, but there's still plenty of footage of him from like the first 5-6 months of the game's lifespan. Here's a keeponblaz.in link to find his footage easier https://keeponblaz.in/?p1=Saki&char1=ph
  6. On Ragna, if you delay the 214 [ B ] just a tiny bit, it should connect. Give it a shot.
  7. Not really sure what could be the problem then. What character are you trying it on?
  8. Just to be sure, are you doing charged Gawain for this combo piece? This particular combo piece requires you to do the charged version as indicated by the B in 214 [ B ] being in square brackets.
  9. I guess the best way to describe it is that you need to do this in a way that the j.C hits as low to the ground as you see in the video example. Also, I forgot to mention it but you can also delay the j.B instead of the IAD. Both methods work but some have an easier time doing it one way than the other.
  10. Oh, ok. Then yeah, 6C > 5D only connects on crouching opponents (Opening an opponent up crouching gives a bit more hitstun to connect things). Also, for the problem with the link into Gawain you were having, make sure you are doing the charged version of Gawain instead of the uncharged version. Other than that, can't think of what the problem could be except linking it too slow.
  11. I would need to the specific combo you're trying to confirm but 6C > 5D only connects on crouching opponents. In the corner, it's also character specific because 5D's crest won't hit on some characters when they're crouching.
  12. FYI, DISA's streaming his Mai right now. Check out his twitter for the recent link since Nico streams change their link every 30 minutes.
  13. Since these weren't posted here yet. Mai damage and proration values https://twitter.com/mekasueBI/status/792034704547471361 Mai frame data (Startup and frame advantage) https://twitter.com/bhd_MAVEN/status/791909525649358849
  14. Just a quick heads up guys. DISA's streaming Mai right now http://live.nicovideo.jp/watch/lv280692946 He's been streaming a lot of him playing Mai (and sometimes his Nine) the last couple of days so you might want to give him a follow on twitter since he streams on Nico and unless you have Nico Premium, you can't watch archives. Got to watch it as it happens. https://twitter.com/DISA1126
  15. Mai's out today so I made a combo and video thread for you guys to use so go nuts guys!!! I'll keep an eye on things but I shouldn't have to do much since you guys can add combos to her wiki on your own and I'll be continuing to add matches to keeponblaz.in for everyone, including Mai.
  16. Post, Analyze and discuss Mai matches and videos here. Matches can be found at Keeponblaz.in Mai Natsume's Keeponblaz.in Link - https://keeponblaz.in/?char1=ma
  17. Discuss Mai Combos here. Combos will be compiled on the combo section of her wiki page
  18. No idea what route you're talking about. You'd have to give me an example of it. The only other double ivy blossom route I know of from IOH j.A is this one and it's a pretty different route at the end https://youtu.be/cIWg3Uk9y1w?t=293 Let's go over the combo again with the notation from the combo section and explanations. Some of it is already in the combo theory section but I'm going to expand on it 2B > 5B > 5CDC > 6C (1) > j.C > delay j.236C > 5B > 6A > 4B > delay 5CC > 214B > 3C > 236C slightly late 8D > microdash 6A > 236B9D > 3C > 214B > 3C > 632146C > 8D 4B > delay 5CC > 214B > 3C In order to give yourself enough time to link 3C after throwing out the first Ivy Blossom in the combo, you'll need to delay the 5CC followup after 4B so that the opponent will wall splat higher up on the wall. This will make the opponent have to fall further and give you more time to link 3C. The timing on the delay is kind of specific in the sense that you need to hit them at the height of their ground bounce from 4B to get the highest possible wall splat. Furthermore, in order make sure they're high enough for 236C to connect, you should aim to do the quickest possible 3C from 214B. Play around with the timing until you get a feel for how quick you can do it 3C > 236C slightly late 8D For this part of the combo, you'll want to do the 8D slightly late from 236C in order to float the opponent a bit and give you time to connect 6A to keep the combo going. Depending on how late you do your 8D, linking the microdash 6A will go from hard to pretty easy so keep that in mind if you're having trouble connecting 6A Misc eh, I didn't really make any sense of your issues with the 236B9D part but if you're having trouble syncing up, make sure you're doing 236B9D right so that it goes as far up as it should (You should be pressing 9D as the lobelia is coming out, not while Rachel is still in the startup) and cancel into 214B from 3C (2). Also, just so it's clear, both lobelias you fire should be coming down and hitting the opponent during the second Ivy Blossom summon, one after the other.
  19. Hey guys, Sorry I've been so absent from the board recently. Too many things to get done with CF release, keeping track of new Es developments and building resources @.@ Anyway, I've been compiling some of the Es combos that have really caught my eye in this combo guide in case you guys are searching for combos. When we have a more final list of combos to go for, I'll start putting them on the combo section of her wiki page. http://www.evernote.com/l/AnAYjT1cNe9AWoapDePcJ6U1AC1vJRsJnGs/
  20. It's no problem To answer your questions, I use |> as a notation to show the next move needs to be linked from the preceeding normal. For your issue with the Ivy Blossom route form IOH j.2AD, I see you wrote you are doing j.236C. For the specific route that goes into 6C (4) > j.C, you actually need to do j.236B instead of j.236C as you would usually do.
  21. If you look closely, he indeed does do microdash 3C after landing from j.D.
  22. You had to preorder the PS4 version.
  23. Some AA combos Sugi tweeted AA CH 6B > jc j.D > 5B > 3C > 5D > 214[ B ] |> microdash 5B > 3C > 6D > jc j.BB > (6D Crest Hits) > j.D > land rejump j.C > falling j.D (whiff) Higher Up Video Example - https://twitter.com/sugi_vs/status/784638312875118592 Low to Ground Video Example - https://twitter.com/sugi_vs/status/784638793634709504 Damage: 2977 Notes: If you hit them high up, you need to hit them with j.D at the peak of your jump If you hit them lower to the ground, you need to hit them with falling j.D AA CH 2C > (Delay) 5D > 214 [ B ] |> microdash 5B > 3C > 6D > delay jc. j.C > (6D Crest Hits) > j.D > 6C |> microdash 6C > 6D > delay jc j.C > j.D > 3C > 214D or OD > 6C > 6D > 632146A > land 6C > 632146C Video Example - https://twitter.com/sugi_vs/status/784674999642710016 Damage: 3743 (5975) Requires: Burst and 100 meter for optional ender Notes: Depending on the height you hit the opponent at, you might have to delay 5D.
  24. yeah. For those who don't already know, if you preordered for the demo, you can start downloading the game now so that you can just start playing the moment it unlocks tomorrow.
  25. Added Mai will be playable at SoCal Regionals 2016 to the OP for those who haven't heard yet.
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