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~KAZE~

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Everything posted by ~KAZE~

  1. I'm pretty sure there will be a fair amount NA players
  2. Inb4 Sonic SS-tier DLC character with unblockables, high-lows and left right cross ups
  3. Oh yay. I love challenge mode. I'll be spending plenty of time in there day one
  4. Well, it's perfectly do-able. I'd be up for it for sure.
  5. Yeah I figured the push block would have something to do with it. So sad
  6. Question... Does Kirino not have much synergy with Kuroneko assist? I mean, granted I haven't watched THAT many matches, it seems like Ruri's pedals would be extremely annoying to deal with which would give Kirino the chance to use some quick j.C/j.B overheads / any of her lows while staying safe with the pedals after Kirino using her 2.C (that does cause hard knockdown right?) There's probably a good reason why an Oreimo dream team wouldn't be considered good, but I'm still too new to understand I guess. I'll keep studying up though.
  7. It's nice that Setsuna has a huge archive of DFC matches, but there's only so much you (I) can learn from just watching without ever playing the game
  8. I'll certainly be picking up this game for Kirino hype, in addition to the fact that bursting is somewhat encouraged for combos/set-ups or whatever and the trump cards, all look pretty interesting to me. I've only had some experience in the Blazblues so this will be an interesting change of pace. Nov.13 is such a long time from now...
  9. When are the changes going to be applied?
  10. http://www.youtube.com/watch?v=dgYy1uKTXKE&feature=youtu.be Hello guys, I'm back and back for good this time. I'm going to try to be playing and being active on these forums, but for now I have this... Alright so I got completely blown up this first round. This is the first time I've fought an Amane and all I knew is this match-up is hard... The second round went a bit better for me but that's not saying much, I really hate this guy. Third round upsets me but I guess it was my fault for not being able to finish. Anyways if there's anything that I could have done/can do for future Amane battles please let me know and thanks in advance.
  11. Yeah the Red lock is definitely a factor, but I need to squeeze in the cutting shear near the end too but the timing for that link is dumb
  12. You guys wouldn't happen to know how to pull off this 10k combo? The highest I could get was around 9.3k here. http://www.youtube.com/watch?v=3tT_2aNfoOw
  13. alright i'll make note of those thanks for the tips
  14. Hey what does Lambda have in terms of blockstrings?
  15. so im guessing you guys play online a lot huh? i'll start once i get familiar with her combos. anyone interested in sparring?
  16. so im guessing you guys play online a lot huh? i'll start once i get familiar with her combos.
  17. yeah it makes sence. the best way to learn is to do it
  18. oh yeah i knew the question of what i play on would come up. i play on ps3 with a pad. i have 2 other local friends i play with who aren't any better than me (its a learning process for all 3 of us) and i do have access to online but im honestly scared to play online with my minimal character knowledge :P
  19. what are considered her bnb's? and how many does she have?
  20. Alright thanks for the tips guys. i've gotten used to pulling off j.214D~C so all thats left is getting used to gravity stuff and the 4B[2] distance correct? or am i missing another quirk with Lambda?
  21. Jeez thats some tough stuff... so just to recap the X>3C>gravity chain is pretty much impossible midscreen as for other gravity combos like... say in the corner combos you were talking about are you supposed to hit the opponent with the gravity animation? or just whiff and cancel into the 236C or whatever thats the part i'm most confused about. Is there any video tutorial that goes over how these should work?
  22. out of one hole and into another. i dont get how to use 214A in combos eg: after a 3C or 4B[2]>2DD>214A. tager always seems to tech before i can get the next move out either 236C or j.214D any tips?
  23. The way i've been trying to learn lambda was from the v2 combo thread thats up. I just noted down the combos that have practical starters eg: AA 6A or other starters that i feel would be useful in a real match that also have high damage and heat gain which i presume are the hard combos at least. I'll have to wait till i'm out of school to get more time to mess around with Lambda's combos. When i'm comfortable with her combos i guess it'd be smart to work on her set ups and resets and such huh? Thanks for the new 6A combo even if its easier its better than a dropped combo lol
  24. yeah at first i tried it on Jin which didn't go too well. after posting i tried it on tager and still couldn't land it but i didn't know it was height specific anyways the trouble was my falling j2C was always whiffing probably cuz i'm doing the hammer cancel too slow but if that 6A starting combo isn't worth it is there a better one i should learn? P.S. thanks for the move + feedback didn't mean to cause a problem :P
  25. I'm new with Lambda and pretty interested in learning her with no knowledge of her CS2 past. I was just now trying out some of the combos that were posted on the first page but I couldn't stop dropping them to save my life. Idk if this is a good spot to ask, but could I get some tips on landing the -j.214 D~C > falling j.2C- The full combo is... Anti-air 6A>2C>jDD>jc>j2DD>j214D~C>falling j2C>2DD>jDD>j2DD>jc>jDD>j2DD>j214D maybe the combo is dated or my timing is just bad but any tips would be appreciated. Sorry to derail the thread but is learning Lambda's combos and trying to incorporate them in my game a good way to go about learning a character?
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