Damn Yuzuriha, I keep trying to do UNiB stuff in-
>continues to not have UNiEL
>continues sulking
GGs to that Hazama player, Diseased something or other. Terumi vs Hazama is a pretty funny matchup.
Flailing? Pretty sure that was the usual zoner tag game we do all the time. I just did better than last time cause by now, I've kinda memorized how you play. Doesn't make it any less frustrating though lol. GGs.
And ggs Nineball, getting bodied as usual felt oddly nice in a weird way.
Those were problems I've had for a while, slowly tryin to work on them lol.
You two play somewhat similarly tbh, although he is more aggressive. Then again I played you right after he bodied me so I could be wrong.
Man what.
I have no idea who that is.
GGs Nineball Infinite and Etherial Albion. The strong Ragnas are too scary for me at times. One day in the distant future I'll block Ragna's 6B.
Oh my god this character and his normals are terribly slow and his dash is gross. But his combos are so fun and all this damage from the most basic combos is awesome. The charge stuff is annoying but I'm getting there. Also 28D is coolest super.
Candy, I can't handle all this 4D lmao
GGs though, I need to learn his charge projectile and flash kick.
Yeah, that's what I meant by timing, if you want to get two OD orochis, you gotta input the 2nd one as soon as possible or you'll get regular Orochi. At 30% HP, you'll have to Fuuenjin if you want full damage and at 20%, you can Soutenjin>Orochi
Random something in the corner:
6A(CH)>jcOD>Messenga>5C>3C>22C(Lvl1)>5B>5C>3C>5D>6D>236D>Double Orochi(timing is a little tight)
Damage: 6160
Done with 9% HP. fun combo if you anti-air someone trying to escape from the corner. At higher health, you can Soutenjin>Orochi or Fuuenjin
Yup.
6B knocking down on air hit is nice, I've needed that for a while. OD Hiyoku with no visual change is boring but the damage increase is cool. OD Yukikaze damage buff is gonna make me want to use it more. I'm curious about OD Touga animation.
Although we lost our main corner combo tools, I'm thinking new corner combos are gonna be something like:
5B>5C>5D>Sekka>6C>6D>5B>5C>2C>j.C>j.2C>j.C>hizansen
I've gotten used to new Bang now, he's not even that bad to me anymore.
But Valkenhayn's English wolf noises....
I can't play a Valk who uses English voices. I'll end up losing cause bark noises.
Other than that, I'm fine with the English VA. The JP VA is pretty good too so I just switch between them every now and again,
It's harder for me to follow up with raw OD after an air hit CT, it usually drops. Doing OD first feels easier for me at least. But yeah, it's a full OD in both cases anyways.
Kinda just felt like experimenting:
2D(CH)>Raw OD>CT>22C>236D>DID>Axe Kick>j.D>Gauntlet Hades>Keri Age>j.D>blood scythe>Carnage Scissors
Damage: 6163
Gotta do OD and CT as soon as possible, it drops sometimes if you're not fast enough. Also gotta delay the DID after Dead Spike a little so you can get both hits. This can probably be further optimized but I was just testing 2D CH. You can follow it up with basically anything lol. I had 1% HP doing it but I'm almost sure it can still work around 20-30% HP.