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ShinHezekiah

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  • Birthday September 7

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  1. Only if they fixed that ridiculous unblockable orb setup he had. I never quite understood the finer points, but I was under the impression it was unblockable for some bizarre reason.
  2. I thought it was 22B/D or something similar. The point is, it's pretty shitty and Bravo has a lot of better grabs.
  3. I feel as if it's my fault for bringing attention to it, but then again... I'm pretty sure everyone else would have noticed regardless.
  4. I'm going to pretend I didn't see that...
  5. It's a little off the beaten path, but I've been surprised by the types of games that people in the area have actually bothered to play. For at least a little while, anyway.
  6. It definitely wouldn't hurt if they removed some of the more idiotic loops and infinites from this game. Celia's whip infinite, anyone?
  7. I was going to include Chizuru but then I wasn't sure for some reason. Also didn't know that Chris and Yashiro were just "popular". Thanks for the info. Whatever happened to K' in KoFXIII? Wasn't he also one of the people that people played the hell out of or was that only until the console version hit?
  8. Has balance really been that much of an issue in this game?
  9. It's like nobody remembers KoF98 and your choice of Kyo, Iori, Daimon, Chris, Orochi Chris, and Orochi Yashiro...
  10. The combos in this game remind me of Fate/Unlimited Codes, except they look slightly less stupid because you don't see characters bouncing off the ground with every air combo hit.
  11. I spent some time figuring out the stun rankings, but I couldn't quite figure out exactly how the health works in the game. There seem to be individual guts rankings or other types of scaling in place, but I really have no idea how they work. Stun Rating: (from highest to lowest) Bravo Cerberus, Celia I, Hikaru, MG Hikaru, Rui Kudlak-Sin, Vein, Catherine, Hermes Kagari Cthylla Cait & Sith, Celia II For health rankings I used Hermes' 5A and tried to see how many hits it took and broke it down like this. Bravo 54 Cerberus 52 Rui, Vein, Hikaru, MG Hikaru 49 Catherine 47 Hermes 46 Kagari 45 Celia I, II 44 Cait & Sith, Cthylla, Kudlak-Sin 43 I repeated this process and used her 5C instead (which is really shitty in terms of damage, by the way) which gave me different results for characters who seemed to have the same amount of "health" when hit by 5A. It was only later that I realized this whole process was flawed because I allowed characters to be dizzied before I continued hitting them. I did NOT hit them during the dizzy, but shortly thereafter because I thought that would not make a difference. From what I've seen, it apparently DOES make a difference, even if you damage a character after the dizzy period has expired. It seems to do more damage than usual, rather than less, as one might expect. I know, this is mostly speculation and whatnot, but I'm glad to hear that they have plans to release a book with tasty information. I assume frame data is one of the "and more" things to be included as well.
  12. That seems to be the main reason, but I think some characters just have bad Run dashes. Pretty much every Celia player I've seen picks Step instead of Run, although she can't seem to dash cancel. Or at least, I can't get it to work at all. She can cancel her dash at any time with an attack though. Weird... EDIT: Oh, and Star-Demon. The orb input is 214B to place one, 214D to fire a small blast which also travels to placed orbs (kinda, sorta like Mu's steins) and 214BD for the awesome EX blast.
  13. I'm still trying to get the hang of her whole corner loop (infinite, I suppose) shenanigans with the 2B, dash up cl.D 214B. The input buffer helps a lot, but it's still pretty rough to pull off, especially if you're trying to keep it going at least 3 reps until you're just out of range and have to use 5B and set off the orbs. Do you have any idea why anyone would bother picking Step with her? I've seen a few Japanese players do it, but I never really understood why. I mean, she can't do her loop without Run, and no one uses her command throw.
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