Hey guys, I wasn't sure which forum should I post this, but I've noticed some "TRANSLATION NEEDED" parts on the Guilty Gear XX Accent Core +R frame data and I'm willing to help! I don't think I can edit there, so if someone can add these stuff I'll be glad.
I've just started, so I have only 3 characters done so far. I'm going with the alphabetical order, I only did Dizzy first because it was when I was browsing her data that I noticed the missing parts.
[Dizzy]
6HS:FRC Timing is on the 1st and 2nd hits
214D: Blockstun: 19F; Tracks opponent horizontal position; Startup depends on the distance from the opponent; Hitbox is gone 25F after the active frames end, follow-up begins after these 25F
j.214D: Opponent can't hit the bubble (I guess they forgot to remove this from the loketests?); Bubble disappears if Dizzy is hit
421D: Move name: FB Ki no mi wo toru toki ni tsukattetan desu; The spears lose their hitbox if Dizzy is hit
Obs:
*1 = Doesn't raise Guard Gauge
*2 = Dizzy is in CH state until the move ends; Fish is guaranteed(?) after 34F; After the fish is gone, there's a 108F delay to use it again; The follow-up move must be inputted during Dizzy's recovery frames; The values in [] are the follow-up versions
Gamma Ray: FRC Timing: 53~58F (when the 2nd set of lasers come out)
IK: Move name: Chikara ga... Osaekirenai...
Frame data doesn't have the Guard Balance values, that sucks...
[ABA]
Throw: Causes wallbounce and knockdown in Normal Mode, causes ground bounce and knockdown in Moroha/Goku; Damage in Goku is 32dmg
Ketsugou: The recovery on the frame data is when the move is blocked. On hit, the recovery is 38F
Air Ketsugou: These 2 points are from Ken'in, not Air Ketsugou:
- Above knees invincible 1~2F, above feet invincible 3~25F
- FRC timing 11~13F
Bunri:Translation is complete, maybe someone forgot to erase the "TRANSLATION NEEDED" warning
Kashitsu: Translation is complete, maybe someone forgot to erase the "TRANSLATION NEEDED" warning
FB Danzai: 2nd hit has 80% Forced Prorate
Shouko: Inmetsu Ouro (Moroha): Untechable time: 44F
Shouko: Inmetsu (Fukuro): Untechable time: 44F
Henshitsu: Can be done from any move except aerial moves, Ketsugou, Houshoku and Konzetsu
Correction: Groundbounces Wallbounces opponent on air hit (untechable for 50F)
[Anji]
6P: Hitstun 21F
3K: I didn't get this one, there are only 3 notes about this move and not 4. There's nothing about Throw invincibility (although, if I remember well, this move is Throw invincible on GGAC...?)
Obs: *1 is translated right
Shitsu: Translation is right, just a small observation: The "Chip Damage x2" is only for the falling Shitsu
Shin:Isshiki: 8F recovery after landing
"Listed Frame Adv is for a standing opponent in the corner" = right
Sou: 4th hit has 23F hitstun; F.Adv. on hit = +5F;
"??? can only be used during the hit stop of an autoguarded move" = input timing is during the Guard Point hitstop
K Kai: "Anji automatically turns to face the opponent after FRC" = right
FB Shitsu: The falling Shitsu has Chip Damage x2
FB On: 10~18F low profile, 19~28F invincible to strikes;
"Anji can move after the attack ends in the air on hit" = Anji can move before landing
That's it so far, gonna sleep a bit (2AM here) and check the rest later!