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NikkiSlash

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Everything posted by NikkiSlash

  1. Valkenhayn's Challenge #30 Sample is a w.C Loop... 15x http://www.youtube.com/watch?v=nKAiRxDBD5A And I thought Esu's video with 6x was hard enough lol
  2. Done everyone except Robo-Ky. I tried figuring out the wiki format to use the AC Robo-Ky frame data into the ACR one, but I'm afraid I'll mess some stuff lol; I can fill in the data later if someone builds the ACR Robo-Ky frame data layout >_< Oh yeah, there might be some spelling mistakes and such in my edits... also, I didn't check everything - just the "translation needed" parts. So I maybe I skipped something, if there's anything missing I'll be glad to help! Edit: forgot to put these comments about some parts Axl: - I think Hachisubako has super armor, not autoguard as the frame data says... not sure Baiken: - Not sure what "Special hitstun" means on FB Baku Eddie: - added a "*3" observation regarding Shadow Hole and Weiss Drill Special costs - Not sure about the Shadow Hole translation too I-No, Jam, Johnny: no translation needed Justice: - Valkyrie Arc info is a bit weird. Understandable, but weird =p Kliff, Ky: no translation needed May: - Info on 6[P] and 6[H] "Can be cancelled back to neutral" means they can be cancelled like a feint Millia: - I can't understand the observation "*1: (1)1(1) ??? 2(1)xn" about K Silent Force Order-Sol: - Throw: "When the wall stick occurs, Order-Sol can move 18F before the opponent" - Air Throw: "Floats high and causes knockdown on CH" As weird as it sounds, that's what I could understand from the frame data - Rock It Lv3: "2nd hit is untechable for 40F ???"; I don't understand it, since they already put the untechable time for the 2nd hit before (25F)... Slayer: - j.2K "*Floats opponent on ground hit (untechable for 33F, on CH for 40F) *On air hit, untechable for 33F (on CH for 44F)" There's nothing saying the second line about untechable time is from an air hit, but that's the only explanation I saw for it since the ground hit untechable time is in the first line Sol: No translation needed Venom: No Translation needed
  3. Done up to Potemkin, then noticed Robo-Ky doesn't have his page O_o' I'll do him for last then, almost done with the rest!
  4. I did up to Justice so far, however I can't fill in the Tension and Guard Balance values since they aren't on the frame data ._. (also, weird stuff on the Valkyrie Arc info. I'm not sure what it means at all @_@) For who might be interested, it's this: 当て身成功後55から行動可能 追撃可能時間33(ソルの場合)
  5. Lol, only noticed it later. I'll do what I can there (zero experience with wiki editing >_<)
  6. Hey guys, I wasn't sure which forum should I post this, but I've noticed some "TRANSLATION NEEDED" parts on the Guilty Gear XX Accent Core +R frame data and I'm willing to help! I don't think I can edit there, so if someone can add these stuff I'll be glad. I've just started, so I have only 3 characters done so far. I'm going with the alphabetical order, I only did Dizzy first because it was when I was browsing her data that I noticed the missing parts. [Dizzy] 6HS:FRC Timing is on the 1st and 2nd hits 214D: Blockstun: 19F; Tracks opponent horizontal position; Startup depends on the distance from the opponent; Hitbox is gone 25F after the active frames end, follow-up begins after these 25F j.214D: Opponent can't hit the bubble (I guess they forgot to remove this from the loketests?); Bubble disappears if Dizzy is hit 421D: Move name: FB Ki no mi wo toru toki ni tsukattetan desu; The spears lose their hitbox if Dizzy is hit Obs: *1 = Doesn't raise Guard Gauge *2 = Dizzy is in CH state until the move ends; Fish is guaranteed(?) after 34F; After the fish is gone, there's a 108F delay to use it again; The follow-up move must be inputted during Dizzy's recovery frames; The values in [] are the follow-up versions Gamma Ray: FRC Timing: 53~58F (when the 2nd set of lasers come out) IK: Move name: Chikara ga... Osaekirenai... Frame data doesn't have the Guard Balance values, that sucks... [ABA] Throw: Causes wallbounce and knockdown in Normal Mode, causes ground bounce and knockdown in Moroha/Goku; Damage in Goku is 32dmg Ketsugou: The recovery on the frame data is when the move is blocked. On hit, the recovery is 38F Air Ketsugou: These 2 points are from Ken'in, not Air Ketsugou: - Above knees invincible 1~2F, above feet invincible 3~25F - FRC timing 11~13F Bunri:Translation is complete, maybe someone forgot to erase the "TRANSLATION NEEDED" warning Kashitsu: Translation is complete, maybe someone forgot to erase the "TRANSLATION NEEDED" warning FB Danzai: 2nd hit has 80% Forced Prorate Shouko: Inmetsu Ouro (Moroha): Untechable time: 44F Shouko: Inmetsu (Fukuro): Untechable time: 44F Henshitsu: Can be done from any move except aerial moves, Ketsugou, Houshoku and Konzetsu Correction: Groundbounces Wallbounces opponent on air hit (untechable for 50F) [Anji] 6P: Hitstun 21F 3K: I didn't get this one, there are only 3 notes about this move and not 4. There's nothing about Throw invincibility (although, if I remember well, this move is Throw invincible on GGAC...?) Obs: *1 is translated right Shitsu: Translation is right, just a small observation: The "Chip Damage x2" is only for the falling Shitsu Shin:Isshiki: 8F recovery after landing "Listed Frame Adv is for a standing opponent in the corner" = right Sou: 4th hit has 23F hitstun; F.Adv. on hit = +5F; "??? can only be used during the hit stop of an autoguarded move" = input timing is during the Guard Point hitstop K Kai: "Anji automatically turns to face the opponent after FRC" = right FB Shitsu: The falling Shitsu has Chip Damage x2 FB On: 10~18F low profile, 19~28F invincible to strikes; "Anji can move after the attack ends in the air on hit" = Anji can move before landing That's it so far, gonna sleep a bit (2AM here) and check the rest later!
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