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Eggz Benedikt

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About Eggz Benedikt

  • Birthday 08/09/1990

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  • Location
    Boston
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    Eggz Benedikt
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    EggzBenedikt
  1. Thank you. Thank you thank you thank you.
  2. Yo guys, new to posting on these forums, and I'm also scrubalicious, but I've been playing mainly Bullet since the JP release of this game. 1.1 really did give us a few new options. A few things I figured I'd point out just in case people don't know (I have read through this forum, but apologize if some of this was brought up already): -6B is an OTG. Nobody has ever told me this, but it actually is very useful for initial pickup after a backwards grab. Due to the change in same-move properties, this will allow you to save your 236[A] for a post-Snaphance 6A>236[A] pickup later on in the combo. As always dash momentum will help the pickup -6D seems to hit late jumpers as long as they don't instant airdash/super jump. I'd have to test this again, but my roommate said it hit him through air block. In corner at H2 this can Roman Cancel into ~4200 with a reset to H1. Not a bad mixup tool but use sparingly. -6A is wicked useful now and i think should be overused. It's a great conditioning tool and with your fireballs will make visual mixups for your opponent. Nobody seems to see the 2B through the fireball when I dash approach - They're too busy worrying about the 6A possibility or my drive threat. Just a few things :] like i said I'm a scrub but 1.1 has definitely made me feel more formidable as a CHARACTER. Now I just need to learn how to beat the zoners.
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