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oDHAOSo

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Everything posted by oDHAOSo

  1. Lol looks like they're "done recruiting for the closed beta" oh well
  2. Information on the unib system, because I didn't know this : http://beastnote.blogspot.ca/2012/09/under-night-inbirth-how-to-play.html?m=1 I'm hoping that this changes a little because so far it seems to favor snowballing. Also, a romantic cancel that gives you meter? Well I guess that's pretty good motivation to do it. I'll try to get on kof tonight
  3. Judging by the wording used, probably still being loketested. Heck I don't even know if it's been announced for consumer release yet.
  4. Oh, unib might actually be interesting with the new update. http://www.dustloop.com/forums/showthread.php?11035-Under-Night-In-Birth/page264&p=1535316&viewfull=1#post1535316
  5. I'm definitely up for the 5 day trip but I can't guarantee anything right now since I don't know what my employment situation will be in December
  6. I want in for sure. NEC is the first big tourney I went to and didn't meet any of you. Would we be driving, bussing, flying? I rented a van and drove last time
  7. Bad times to be at a 9-5 job. It's too bad that it's a stream.
  8. When's everyone heading back to otakuthon today?
  9. Best (paraphrased) quote from last night : "I didn't know melty had auto combos." "It doesn't" For Dom: https://www.google.ca/search?q=melty+blood+pastebin . Have a great time in Cuba Kirb!
  10. Has trouble with particular mechanics, thinks things could be better but critical acclaim means he's wrong. Asks how to enjoy one of them more. Gets a bunch of useful advice, insight and simple examples to try. then K, working on it.
  11. I agree with you on the Castlevania cancels. I loved doing jump in slash, standing slash, backdash slash. I also loved doing similar things in the Megaman Zero games. Those are really just normal cancels though, the basics of most combos. I have a few problems with RC's that are really turning me off from them right now. 1. They're expensive, even at 25%. I would really much rather spend meter on a reversal or flashy damaging move. Meter is also pretty much required for basic defensive options in GG so you're giving up your reliable defensive options for a chance that you won't drop the follow up. Also the nature of costing anything makes them "unreliable" to me because its not a tool that I can rely on using. I don't even like that FBPuffball is an integral starter to Jam, and I need meter to do it. 2. It's a command that makes your character not do anything. With all other buttons you push in a fighter, they make you do some form of attack, or charge, or movement. RC's just make you stop and I have a hard time queuing my next move up when my cue is nothing. 3. You have to press 3 buttons. Again, its a "it's not what I'm used to" argument. Usually at any single time in combos, you're either pushing a button or inputting a motion. Its a very good habit to become precise in what buttons you push when (and not mash on multiple buttons at once), and this usually involves only pushing one attack button at a time. The exception is some Enders require a double button press (throw, super). FRC's require 3 buttons be held down at once, breaking the dial flow, and requires you to immediately start pushing buttons after. This might be more okay if I could macro it, but GG doesn't seem to have a KSH macro and everyone generally tells me macro keys are bad (hopefully not talking about melty). 4. It makes the impossible possible. Theres nothing shittier feeling to a starting player than being denied his small successes. If someone does an unsafe move, and I react appropriately, and try to punish it, and then I get punished in return, it feels like shit. Same thing with normal bursts: if I manage to hit confirm something for the first time in 10 rounds, and someone bursts out immediately, it feels like shit. 5. It doesn't guarantee damage. Even if you succeed to RC, dropping your combo after puts you in a worse spot than where you started. Again, a pretty strong deterrent if you're not 100% on your combos. So yeah, all of these things are in my way of appreciating RC's and why I'm so confused that everyone else but me seems to like them. TLDR; I don't have the RC feels.
  12. Thanks for the suggestions sagacious. I'll try these out tonight.
  13. I'm talking about the mechanic where you mash 3 buttons simultaneously to cancel the recovery of whatever move you were doing. It's in Arcana and melty too (though a lot more situational). From what I understand frc is just a harder, less expensive, more rewarding rc. I'm guessing that you would have to appreciate rc before you can appreciate frc.
  14. Can anyone suggest a fun and /or easy combo or something in any game to sell me on romantic cancels? I've been seeing a lot of praise for this mechanic recently and I really don't get it.
  15. Damn, I want to come but I have a family dinner planned for Friday. Have fun guys. Blow up the tourney
  16. It's not terrible, just don't look at it with a magnifying glass. Also put her on the top shelf because her bangs make her eye level really low
  17. Xillia just came in for me. My desktop is starting to look good.
  18. No foonzo. Don't come today. Dégâts d'eau
  19. I'm hoping it's Lan. I haven't played with him in a while
  20. Yo Pedro, you can add this to your list of why pets suck. Everytime I go in training mode, this happens:
  21. Yo chicken? Où ça? Quand ça?
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