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helix

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  1. The Middle East community So i searched the forums for a Middle East matchmaking thread and i found nothing, so here we are. The Middle East is basically the arabian peninsula, but we don't discriminate, this thread also welcomes North African and people close to the Middle east to be regulars. Anybody can post in the thread. Now we all know that the Middle east isn't the greatest place for video games, especially not fighting games (ESPECIALLY not anime games). The scene in the middle east is fairly small but still exists, so i hope to expand it, and where is a better place than the biggest blazblue forum? Here we discuss blazblue, try to meet up, discuss tournaments and the middle east scene, commute and make friends, discuss any fighting games (not just blazblue) and try our best to expand the scene, also, we can regularly hold online matches since we all know that internet connections are really bad in the middle east. Before we start, i'd like to introduce this: https://www.facebook.com/groups/BlazBlueArabia1/ this is blazblue arabia, the arabic blazblue community, if you have a facebook account or want to commute with them, i recommend that you join and be social, but since facebook is such a crappy system sometimes i think that discussing here is better. When you join the thread as a newcomer, i want you to introduce yourself, personal information is optional and unnecessary, but it would help us get to know you better, what IS important, is stating the country you are in, giving details like the city or street you live in would be very helpful in identifying where you are so you and somebody else can meet up, or you can just meet up on some sort of meeting place. You should also state your PSN account (or XBL account if you want to play other games with people) so we can connect and play. Mentioning your local scene, any tournaments that are going on, arcades etc. is very helpful. So enough with the formalities, let me begin by introducing myself and my scene: My name is Abdullah Al-Kuwari, i'm from Qatar, i prefer to be called helix though because that's my forum name. Qatar's fighting game scene is not very large so to say, not many people play fighting games here but there is a scene here, more specifically in a place called The Gaming Lounge (TGL) which is a game center that hosts Dota2, League of Legends, call of duty, battlefield and different fighting games for tournaments and casuals: THE GAMING LOUNGE IN DOHA, QATAR FOR ALL PS3, XBOX, AND PC GAMERS. WE HAVE WEEKLY TOURNAMENTS FOR ALL MAJOR GAMES. VISIT OUR LOCATION IN AL SAAD BETWEEN AL ASMAKH (CENTERPOINT MALL) AND COMMERCIAL BANK AL SAAD. OUR PHONE NUMBER IS 44146073. taken from the facebook page. https://www.facebook.com/tglqatar this is the facebook page, not only do they have tournaments, but they also have set-ups where you can play with other people, blazblue and P4A are not regular tournaments, but they do appear from time to time, check the facebook page to tell, and they do have set-ups for casuals. You may know my brother, who's a MUCH better player than me who plays bang, who goes by the name cerebrs (sometimes cerbers ignite). So enough of this, how about we start?
  2. Yeah, so i'm redirecting my post from the general discussion here: There's zero Bang discussion in the match-up threads, so i want to ask a few questions about the match-up I know that all of bang's drive moves are punishable except for J.D, but for some reason i'm really struggling to punish it, what should i use for a punish? Whenever i try to jump in on him, and this might sound REALLY weird, but i get anti-aired, he uses 2D and it anti-airs me, so i'm having trouble getting in on him. I struggle a lot when getting in, Bang is good at keeping the lifelead and make me come to him, especially when he uses a poison nail (which makes me panic for some reason) and i don't know how to approach him because i know he wants me to come to him, but i can't zone him obviously. What should i do at the start of the round? i'm really struggling at the start of the round because jump back nails beats all my options (i try back dashing but it doesn't really benefit me). Also, for some reason after hitting the opponent with 5A, 5B, 2C into 6D the opponent is too far away for a 5B and i always mess up TCL in that situation, so what should i be doing in that situation? Any help would be appreciated.
  3. Have i ever done anything to you or speak about you ? What the hell do you expect me to do ? my first language isn't english and i tend to type fast, why are you such a grammar nazi, if you're so offended by my post then here, i'm going to adjust it.
  4. and don't talk shit about other people's opinions because you are making yourself look like a dick, where did i talk shit in my post, because i don't see a single thing that made fun of your treasured GG, did i insult the game ? did i insult you or yukiblue ? no, i don't understand what you're talking about, stop pulling stuff out of your ass, and of course i have an opinion, because every human does. and i understand that the two are similar, but they're like the moon and the sun if you play the two of them and compare each other ? and i'm still grasping at straws trying to find out why you even thought i talked shit, i'm sorry but try again.
  5. i never said that cassandra didn't have a personality, she doesn't speak much which is why i said that, in a fighting game, she can't express her so called personality because she can't show it with body language, personally, barbra has a better personality to me because she makes a lot of clever, humorous retorts and remarks and she exudes personality all around her like dick when he was robin, i personally find that more appealing than what cassandra has to offer, because we already have batman. and even though stephanie and cassandra are both respectable likeable characters that i and many comic book fans like (except stephanie, poor girl doesn't get recognition most of the time), you've got to admit that barbra is the most famous and popuiar, everybody associates batgirl with barbra, she's appeared in the adam west live action and cartoon shows, in batman : TAS, in the batman, in animated movies, in young justice, and in several videogames, the only places in which the other batgirls got recognition and exposure in media is stephanie as a cameo in young justice. also, i'm surprised nobody mentioned that ed boon has made an unofficial voting poll for who you want as dlc , containing red hood, zatanna, swamp thing, dr fate, static, blue beetle and others, with dr fate apparently losing and red hood leading, vote as many times as you possibly can through different computers and browsers. vote for red hood ! we have to get as many bat characters as we possibly can ! let's get mr freeze, poison ivy, the penguin and let's not forget batwoman into this game ! #becausewedonthaveenoughbatmancharacters
  6. BB and GG are two completely different things that should never be compared to each other, but comparing the both of them is like comparing injustice to MK9 or SFXT to SSF4AE, please stop with the "BB is just a watered down GG with easier combos", that is degrading to all of those people who actually love blazblue, and this is just your opinion so i think that you should have added an IMO, because other people (like me) like BB more than GG.
  7. imo, barbra is the best batgirl to me, but who cares about my opinion. cassandra cain doesn't have much of a personality so so she would be boring, stephanie is boring and unappealing and she seems to be the weakest/least capable batgirl (barbra learned gymnastics , cassandra is a deadly assassin and stephanie is the daughter of a third-rate unkown villian... wait what ?) barbra's batgirl comic in the new 52 is also really popular (more popular than the other batgirl comics i think) and barbra is the most well known and liked batgirl and cassandra and stephanie are both wiped out of continuity, so it would only be logical that they put barbara.
  8. it's an amazing, really fun game, try it out. it has all sorts of cool stuff, great iconic DC characters who have interesting playstyles (each of them have a specific character ability), an amazing 3 hour long cinematic story mode with one of the best story modes of all time, tons of content that will keep you busy for weeks (especially if you're a completionist), and it has an interesting and deep combo and fighting system, it might be a little weird and hard to get used to it at first, but it WILL be fun once you get the hang of it.
  9. thank you. i also just started looking at the frame data and noticed some stuff: 5C is -3 on block, but in the official frame data, it was stated that max range 5C is 0 on block, the start-up of max range 5C is also 18 frames as opposed to 15 frames. how can 2C, 3C, 6A, 6B and 6C have better p2 than p1, is it a typing error or is it legit? why aren't attack levels listed ? what is an F starter and what is an N starter ? 5BB ground bounces on CH, no need for confirmation. it should be noted that 6C ground bounces aerial opponents on CH and that it has different frame data against crouching opponents (start-up 32 and +6 on block) how did you get the full frame data when the frame data a few pages ago didn't have all that information ? why don't you list the head invulnerablity and when it starts for 6B and 2C ? you should probably note that sentinel dump GP starts at the first frame up to the ninth frame. you should probably note that 214D is an anti air. 6A is listed to have 19 frames of start-up when nokita stated it was 20 frames of start-up, the same applies to 5B, it is listed as +2 on nokita's list, when you have it as 0 on block, 6B is stated by nokita to be 12 frames on start-up, but you listed it as 13 frames, start-up of 3D on nokita's list is 25 frames, but you list it as 24 frames, you have 6D listed as 27 frames of start-up when nokita stated it was 26 frames of start-up. and by "you" i mean zeth. EDIT: the attack level question was answered when i saw the full frame data page though.
  10. could somebbody please direct me to place that will actually EXPLAIN how proration works ? there is an article that teachs how to read frame data but nothing about proration. i couldn't understand what all that stuff mean, what is p1 ? what is p2 ? what is the purpose of those numbers under them ? what is an F starter ? what is proration ? what purpose does it serve ? is there anything else i need to know ? please help me.
  11. http://www.dustloop.com/forums/showthread.php?15328-CP-Azrael-Combo-Thread&p=1476356&viewfull=1#post1476356 that's my original post with all the links, go to the final 7 links on the post and you'll see what i mean. i don't even know why the links didn't work EDIT: nevermind, fixed all the links, go check them out.
  12. wonder who said azrael doesn't have oki?: http://www.youtube.com/watch?v=A1lkZii8I3A&feature=player_detailpage#t=230s (sentinel dump was used immediately after the opponent teched so he couldn't avoid it, he had 2 options: block or get hit, if the opponent gets hit they are launched and comboed for around 3k, if they block, they cannot punish and are in a disadvantage because it's ridiculously + on block) CH 214D launches grounded opponents into the air: http://www.youtube.com/watch?v=sYO_CDNsMB4&feature=player_detailpage#t=210s j.2D staggers on ground hit so you can follow up for a two weakpoint combo: http://www.youtube.com/watch?v=sYO_CDNsMB4&feature=player_detailpage#t=314s this is a strange combo: http://www.youtube.com/watch?v=sYO_CDNsMB4&feature=player_detailpage#t=453s (he does a low airdash after the 2C, i'm not sure if this is CH exclusive or not, but it looks damn cool) CH 6C ground bounces aerial opponents, needless to say, you can follow up:http://www.youtube.com/watch?v=A1lkZii8I3A&feature=player_detailpage#t=179s 6C can be followed up WITHOUT CH if the opponent is really high in the air, this can be done against opponents at the tip of their jump or after a throw, it is worth noting only 5A is used in this scenario:http://www.youtube.com/watch?feature=player_detailpage&v=YnwirYa4SMA#t=198s I also ask: has any new tech been discovered? did anything new happen other than the frame data and the unlimited video, i haven't watched BB in about a month.
  13. you can change the MK style motions in the game into street fighter motions by going to the BUG-ME1 menu (press triangle on batman in the character select screen ) and press up 3 times, right 1 time, down 1 time and then press X, this is only available in the ps3 version though. press all attack buttons plus meter burn to do a super in an arcade stick, and pressing all 3 attacks at once does a stance flip.
  14. I don't understand all the hate for this game, in fact, it's actually wonderful! i don't understand all this hate over the default control layout, it's actually pretty fine and i've had no problems whatsoever with the game (only at the beggining though) i just thought i should share some stuff i found that is pretty intresting: the game doesn't have roman cancels, but it has something similar, it is known as a bounce cancel and you have to use 2 bars from your super meter to activate, it actually cancels your combo into either a wallbounce or groundbounce allowing for follow-ups, it is done by pressing the meter burn button and doing a QCF motion for ground-bounce and QCB motion for wallbounce. you can pushblock by holding the meter burn button while blocking( uses a full bar). there are four bars for the super meter, the first one is really easy to get, the second is also easy, the third and fouth bars are harder to get though (a strange choice of design) you get more meter by getting comboed then comboing your opponent, the first one who hits gets one full bar of meter. hit trades are in this game, unlike MK9, double KO'S are probably almost impossible in a real match since the are extended matchs for people who knock each other out at the same time. you can dash-cancel your heavy forward and heavy backwards move, you can use one bar by pressing the MB (meter burn) button to give your self one hit armor. you can press the MB button while using an interactable to give yourself one hit armor, there is also more than one use of an interactable with a gadget character, for example: batman can press the interact button near the batsignal to wall jump, however, pressing interact and down near the batsignal makes batman set an explosive on the bat signal and destroy it , or he can press the interact button and forward when the enemy is close to smash their head at the batsignal. interactables are unblockable. press heavy and back near the edge of a stage for a stage transition. clash can only happen in your second health bar, you activate it by pressing RT forward or A forward on the xbox controller while getting comboed to break the cobo like bursts, if the one who does the clash wins the wager it regenerates their health, and if the other person wins the wager, they deal extra damage. I also suggest that you don't turn off interactables and stage transitions, the interactables add a whole new layer of depth to the game and change your metagame completely, they also help you with zoning, combos, additional damage and getting in, and even gives you unblockable resets. Stage transitions are your only way to take a breather and strategize since there are no pauses in between fights.
  15. i checked the video thread and the combo thread, i actually like your idea, it makes it much easier to surf and go through specific combo routes in the combo thread, but it's probably not as good in the video thread. I have also subscribed to the video posting thread, any new post that comes out i will check and post the videos on that post with Azrael so you don't have to worry about constantly updating the thread. Unfortunately, some of the buttons on my keyboard are broken so i can't follow the same style you do in the combo thread when i post my combos, so i'm going to have to replace the signs with commas.
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