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Radori

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About Radori

  • Birthday 03/02/1989

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    Baltimore, Maryland
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  1. Kinda mad I missed this.
  2. On second thought I'll try and go to the one on the 4th!
  3. Gonna try and come to this.
  4. 4.5k meterless with an aliment is absolutely idiotic. Anyway, thanks for the input, Omnix.
  5. Thank you for the analysis. I'll try and play the matchup more and consider what you said. And yes, Tahichi-san dropping Yukari for Margaret does give what you just posted a lot of weight. I'll try and get more matchup experience in.
  6. If she wants to jump out, that's fine with me! Yeah, I agree with the controlling the pace of the match. We kinda have to move with how she's setting things up.
  7. I just remembered that 5D is really cheap against Yukari as she doesn't have buttons to mash to hit Margaret out of it while cornered and her DP gets eaten. Then 3.6k meterless knockdown.
  8. I agree for the most part with this. Here's what I think: Here's my opinion of Margaret's matchups: The first number is Margaret. Yu: 4.5-5.5 Yosuke: 4.5-5.5 or even. Teddie: 4-6 Good lord this shit just sucks. Aigis: Even. Minazuki: Very very even. One of my personal favorites. Akihiko: 5.5-4.5 You gotta gamble when we are on defense and someone is gonna get hurt. Sho: 5.5-4.5 Ken: 5.5-4.5 or 6-4. We slaughter Koromaru. Shabrys: Even. Really f***ing obnoxious DP but our neutral eats Asterious. Rise: 4.5-5.5 or even. Getting locked down REALLY sucks. Yukari: Even but neutral is rather annoying. Chie: 5.5-4.5 Patience is key. Mitsuru: 5.5-4.5 or even. Adachi: 5.5-4.5 Marie: 5.5-4.5 Labrys: 5.5-4.5 6-4 Labrys' DP is actually viable! Oh noes! Liz: 5.5-4.5 This one of fun! Naoto: 6-4 Lol Syklone. Junpei: 6-4 Yukiko: 6-4 Our 5A makes a lot of her pressure unsafe.CH 5A = meterless 3k. Kanji: 7-3 I personally think this is the most advantageous matchup in the entire game. Seriously, what does Kanji do?
  9. I'd like to commentate but I I'd also consider playing maybe? I've been pretty burned out on this game lately.
  10. Isn't j.214A + on block? Hmm...
  11. Lord Knight got 10k damage with Margaret! https://www.youtube.com/watch?v=UVnGfAM12nQ& It's so beautiful! Pressing DP against Shabrys is very dangerous indeed. I've been hit by a fatal 5C from her as a result. I didn't DP for like 6 games after that. ._.
  12. Yeah, I did the same thing with BananaKen after we played for a while. Shabrys is something else. Alright, to Tartarus Fortune it is.
  13. Wanted to post first. I had no idea Tahichi-san was coming... Welp, time to really brush up on my Margaret.
  14. Played him more today. I'm starting to get it more but I still feel the same way. I also forgot that her 214A/B/SB only hits once. Power Slash beats the bite setup and even if they block, it's rather hard to punish. Of course if you have meter to rapid, you get out for free. Also, if you have 50 meter when she does Titanomachia, use Power Slash to break Asterious. And again, neutral is pretty easy. Not too easy but very managable. You can win games in neutral if the player can't defend. Sweep, Divine Vacuum, God Hand, j.5D and j.2D all break Asterious. So you can keep her on the other side of the screen for a while.
  15. After playing Bananamerica, I'll do some sort of write up. The general idea is that Margaret is really good at deal with Asterious in neutral (probably the best character in the game at breaking him) and that's where you'll wanna try and stay if you can help it. Offense is RPS with Shabrys because her DP ignores our safety range and hits us anyway. So things like stagger 5A lasers and sneaking a God Hand in there can get us blown up. Defense is really hard without meter. Like REALLY hard. Lord Knight, please play Bananamerica and give your in depth thesis on how to win that matchup outside of neutral. Because I have never had to play that hard in my entire life. Despite this, Shabrys is one of my favorite matchups in the game only behind Elizabeth.
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