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umbrage86

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    Rochester, NY
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    umbrage86
  1. I would think this is still in our favor, if not even better due to shorter gravity cooldown in Dia and Dia sickles. When you are blocking try to IB barrier to push her away and look for an opening.
  2. I'll be stuck at work till the evening EST, but then yeah I can setup a room. Thanks guys
  3. Kind of a general question, but it seems like input lag hurts us more than other characters. How do you deal with online connections that are 2 bars or less? Finding other players; playing on the Altar stage, making sure your buddy is wired and not streaming, etc., when you've done all that and it's still 2 bars how do you shift the way you play to compensate for it? When it happens to me I basically just start falling apart, because I want to block, but netplay is like, "Eh, I'll think about it." Thanks
  4. Between using a D-pad and my joystick doing 22A works better on the stick. It was something I noticed last weekend when I had to use the pad the majority of the time at my friend's place. If you're not using a stick maybe that's something to think about. I originally got my first one because I wanted to get better with Hakumen, but at the time I was like "Oh dear god there's BUTTONS!", so I went to Lambda because I could get away with pressing D the majority of the time. Freedom of movement though after getting used to the stick however has really paid off.
  5. With his options yeah it seems like Terumi is what you get when Hakumen ditches his sword for Ragna's running shoes and Hazama's personality. I don't feel like its impossible though, just a little in his favor.
  6. Yeah I'll usually try to keep him out as long as I can, but he is very fast and when he does get in I'm kind of at a loss on what's safe and what to look out for.
  7. For me the game speed threw off my timing initially, it takes some getting used to.
  8. Zoning him with Dia gravity lockdown and maintaining distance with 66/44 Act Parsers seems to be the best approach. Letting this guy get anywhere near you or any kind of momentum can end really badly due to his insane heat gain and damage. He also has a ranged super you need to be aware of, though I think that's only at 100 heat.
  9. Aside from ending combos, what other uses are there for 623C? Thanks
  10. GGs to the people in Star-demon's room
  11. I've been trying to get a grasp on lambda as of late
  12. GGs to koopa, connection wasn't bad, can't say the same for my ability to do combos though lol
  13. I'll be importing
  14. Wow, that sounds like it could be pretty useful against anyone who would usually rely on getting 50 heat to get out of pressure.
  15. It seems like a lot of the videos show her in Luna forma for most of the match. It might just be because that form has access to the reversal super and slightly better damage values, that or they're still used to playing lambda. I think there was only like one video where someone forcibly stayed in Dia forma the entire time and actually did well (and weren't playing against Tager or Hakumen) Is it just too high risk and not enough reward to have a style centered around being in Dia most of the time? Or are people just not comfortable yet?
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