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guiltygearguy

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Everything posted by guiltygearguy

  1. Awesome stuff. I really frustrated some people I play with with Axl's zoning, the best part being when they yelled out of frustration "This isn't Dhalsim from street fighter!" As such, Shoto (and others), could you please update the long range and keep away tactics you had mentioned earlier? I'm familiar with the basic angles and ranges of Axl's normal attacks, but I know that there is more to Axl's keep away than that. If you could do something with keep away at close, mid, and long range, that would be wonderful.
  2. Hi, I have 2 stupid questions. 1) I'm trying to explore the depth of this game, so I went over to the ^C frame data site (http://www.dustloop.com/data/ac/select.html), but I'm having difficulty understanding the abbreviations for the following: TG GB+ GB- Lv <--(also, could someone elaborate further about this?) Guard <--(it says HLF; what does this mean?) Cancel <-(I think R= RC; F= FRC, but what does cCJR and CR mean?) Recovery <- (does this mean recovery on block? or recovery if you whiff the move?) SD 2) I see the abbreviation "TK," (e.g., TK Axl Bomber). What does TK mean? Thank you for your time
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