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[CP] News & Gameplay Discussion (Old)
spaghetti replied to kosmos badgirl's topic in BlazBlue Gameplay
You shouldn't get all your hopes up JUST yet. That humongous tager re-sprite looks implausible, WONKY at best. I seriously don't know how Fumajin will work with a projectile(?) that fills the whole screen. MoriP has finally stopped trolling!(*) I am especially curious of the icons at the bottom, as which everyone probably guessed by now, means ice and RED. I'm betting that her drive will be a projectile that has a "charge" system, whether it may overheat or require seconds of preparation, which will totally be LOW-TIER. high-tier. I especially love how her name was not typed at all in the previous page. (*) citation needed The quotes against Terumi are probably going to play out just like Hazama, but Terumi WILL have different responses because he's in a different persona. But, they might do a little for more Terumi, since I feel like Arc Sys has a fetish with Nakamura. -
Do some fancy stuff with Ouroburos to lower your opponent's self-esteem. dash 5B loop in blockstrings, 5C 214D~C on block and hit, point blank 5D~C(?), j.4D~B wind serpent(???), hell, it could be high jump j.2D~D crossup for all I care. There's always the option to play Hazama like every other FG character in the world, but that's too potato one of the most forgettable things is bloody fangs. never forget.
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[CP] News & Gameplay Discussion (Old)
spaghetti replied to kosmos badgirl's topic in BlazBlue Gameplay
Tell me when Kagura is voiced by Yuichi Nakamura, and MAYBE he's going to be broken. -
[CP] News & Gameplay Discussion (Old)
spaghetti replied to kosmos badgirl's topic in BlazBlue Gameplay
what did I tell you? DAY 1 TERUMI NERFS XXX HOT RAPID CANCEL ACTION XXX XXX COUNTER ASSAULT SPAM TIME-OUT STRATS LEGIT XXX XXX CRUSH TRIGGER RC GALORE XXX XXX UN-PUNISHABLE WAKE-UP RC DISTORTIONS XXX XXX OVERDRIVE DISTORTION LOOPS XXX -
[CP] News & Gameplay Discussion (Old)
spaghetti replied to kosmos badgirl's topic in BlazBlue Gameplay
I hope guard bonus remedies the meter LOSS on block. That is just a turd waiting to explode -
[CP] News & Gameplay Discussion (Old)
spaghetti replied to kosmos badgirl's topic in BlazBlue Gameplay
like I said before, INB4 ONLY TIME GUARD BONUS LEGIT HAPPENS IS BEFORE DAY 1 TERUMI NERFSZ easily not that big of a threat really. you can't let the block string last for more than 5 seconds or you'll be helping your enemy instead. Plus there is always the part where you give your opponent enough meter to counter assault you? (UNLESS HE STEALS METER WHEN YOU'RE BLOCKING. that's stupid by the way, don't do that) -
[CP] News & Gameplay Discussion (Old)
spaghetti replied to kosmos badgirl's topic in BlazBlue Gameplay
How in the world could anyone see Saya playable? I don't see how they could do this to something that isn't confirmed to have arms yet. Or legs. She's the omnipresent girl who rules over everything, and that's about it. No confirmed fighting skills for now, just god-girl who has no face. Yes, she's a key story character, but that's not evidence that she should be the next candidate for sexy robot armor. Of course everyone's thinking that Saya's going to use a magical backhand/something to fight and block with, but I'd personally save that magical magic magic aura scheme for Nine. -
[CP] News & Gameplay Discussion (Old)
spaghetti replied to kosmos badgirl's topic in BlazBlue Gameplay
The Imperator is not the evil possessed warrior, she's the evil possessed damsel-in-distress(hopefully she doesn't have revealing battle armor). It's not easy imagining the Imperator ground teching. For some reason if they do go through the hassle of sprite-animating that, I also doubt Arc Sys would pull out Imperator in CP, as it is definitely not the last title. All that aside, you should consider Kokonoe as a better and superior playable character. It's easy to imagine her overdrive, taunt and burst animations already. -
J.C STAFF ANIMATING SPIN-OFF HAZAMA ANIME get it? cause j.c staff? gorillion damage? animation studio? screw you
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[CP] News & Gameplay Discussion (Old)
spaghetti replied to kosmos badgirl's topic in BlazBlue Gameplay
Soooo no Mass Effect 3 jokes -
[CP] News & Gameplay Discussion (Old)
spaghetti replied to kosmos badgirl's topic in BlazBlue Gameplay
No one actually plays Hakumen or Mu. They are robots. -
[CP] News & Gameplay Discussion (Old)
spaghetti replied to kosmos badgirl's topic in BlazBlue Gameplay
So we just going to talk about bumming each other until 2014? I'm totally okay with this. -
[CP] News & Gameplay Discussion (Old)
spaghetti replied to kosmos badgirl's topic in BlazBlue Gameplay
Well, in that case, always listen to Jubei. Picking the incorrect answers in those "decision" parts of games shouldn't be the problem here, (cause that's the only screen time Kokonoe will be getting) who knows if they will pull the same trick they did with Tsubaki's story -
[CP] News & Gameplay Discussion (Old)
spaghetti replied to kosmos badgirl's topic in BlazBlue Gameplay
How to beat story mode 1. Stay back 2. CPU air-dashes 3. Invincible frames/anti-air 4. Win 5. ??? 6. * * [citation needed] -
[CP] News & Gameplay Discussion (Old)
spaghetti replied to kosmos badgirl's topic in BlazBlue Gameplay
not exactly talking about the entire song, but it IS better than Blue Sanction as a whole. I'm thinking about that one specific part that would play when astral hits EDIT: My bad, that specific part may or may not be the chorus