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Raziel1845

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Everything posted by Raziel1845

  1. I'll just repost the ones I have in the combo thread, use any/none you want. I am sorta partial to the last full screen one. Just a note, some were found out by xlolxlolx and are marked as such.
  2. You are letting the 5D before the gauntlet hades hit twice instead of just once in the video. 5D's second hit (5D(2)) has repeat proration, so when you do the two hit 5D the second time for hell's fang, the proration is so low that they auto tech.
  3. "Izuna's Theme from guilty gear Overture." from youtube comments for the first song in that video. Seeing if I can find the other song you're looking for. Edit: Not in the Overture OST or Korean Reload. Pretty sure anyway.
  4. Midscreen-ish Blood Kain to Yami Combos that don't involve RC's or 6C's Requires 50% Heat P2 to Corner 5B 6A 214B 5A 5B 5D(1) 214214D 5B 623D 236C 214D falling j.214B 214D 5D(2) 214D 5D(1) 214A 214D reverse 214A 214D 3C 214A 214D 214214D Damage: 5014, Heatgain: 51 Video: http://www.youtube.com/watch?v=Xf3V3flq1tU You can delay the DS a bit to get delay the DS to get 3 hits for 5082 dmg and 52 meter gain (as pointed out by xlolxlolx). Edit 2: ================================================== Alternate Better Version P2 to Corner 5B 6A TK j.214B 5B 5D(1) 214214D 5B 623D 236C 214D Air Dash j.D 214C 5D(1) 214B 214D 5D(2) 214D 5D(1) 214A 214D reverse dash 3C 214A 214D 214214D Damage: 5451, Heatgain: 50 This is with the DS hitting 3 times, which requires a bit of delay after the 5D(2) hits Video: http://www.youtube.com/watch?v=ADSim_m8iFw ================================================== Edit 3: ================================================== Alternate Even Better Version combo by xlolxlolx P2 to Corner 5B 6A TK j.214B 5B 5D(1) 214214D dash 5B 5D(1) 214B 214D 6D 623D 236C 214D falling j.D j.214C 5D(2) 214D 5D(1) 214A 214D reverse dash 3C 214A 214D 214214D Damage: 5638, Heatgain: 53 This is with the DS hitting 3 times, which requires a bit of delay after the 5D(2) hits. Also the D.ID can hit twice, but the video I did didn't have it, so the damage may increase a bit. Video: http://www.youtube.com/watch?v=g4AglaKB6g0 ================================================== Edit 1: ================================================== BK to Yami fullscreen Combo 1 Fullscreen cornered combos Cornered to other corner 5B 6A 214B 5A 5B 5D(1) 214214D 5B 623D 236C 214D falling j.214B 214D dash 5D(1) 214A 214D 3C 2D 5D(1) 214A 214D 3C 214A 214D 214214D Damage: 4912, Requires: 49+ starting heat, Heatgain: 51 Video: http://www.youtube.com/watch?v=CEQcKBR-sJ4 The spacing is kinda weird on this one, because if the last HF is done too close to the other wall, Yami won't link cause they'll hit the ground before it comes out. BK to Yami Fullscreen to Midscreen Combo 2 care of xlolxlolx Cornered to other corner 5B 6A 214B 5A 5B 5D(1) 214214D 5B 623D 236C 214D Air Dash j.D j.214B 214D dash 5D(1) 214A 214D 5D(2) Dash Cancel 214A 214D reverse dashing 3C 214A 214D 214214D Damage: 4862, Requires: 49+ starting heat, Heagain: 51 Video: http://www.youtube.com/watch?v=2QeaqFqXxqU This one, I found it best to delay the j.D and the subsequent GH as much as possible for longer traveling distance. ================================================== Edit 4: ================================================== BK to Yami fullscreen Combo 3 Corned to other corner. 5B 6A 214B 5A 5B 5D(1) 214214D 5B 623D 236C 214D falling j.214B 214D dash 5D(1) 214A 214D 6D j.D land 5D(2) Dash Cancel 214A 214D reverse 214A 214D 214214D Damage: 4970 Heatgain: 51 Video: http://www.youtube.com/watch?v=_HBFwbmu55Q ==================================================
  5. There's one thing I've been wondering about. Since 2B>5D combos on crouching characters, then on standing characters 5B>2B>6C>j.D>2B>5D>air combo should work as well, right? It seems like it would be an easier 2 seal combo than 5B>2B>6C>j.D>jc>Web Nail>d.5C>6D is, plus it would also save you a nail. Also, does Bang still need to jump cancel 5D and 6D to do 623B or Daifunka after them?
  6. Just thought I'd share this with the forum. My brand new stick! Behold the knockoff fightan stick! Notice how I even haven't bothered to remove the sticker price tag! The guts are the standard Sanwa JLF with octagon restrictor plate, standard Sanwa 30mm buttons. I finished this stick mod a week ago, using some crap stick my dad got from an ebay lot purchase, and the board from another stick I had laying around. Took a bit of dremel'ing to get the button holes wide enough and to remove the extra plastic that the original buttons used as anchor points. It may look ghetto and beat up, but I like it that way. I did manage to switch the top and bottom row of buttons when I was wiring the sucker, but I didn't care enough to fix it cause I'd be reprogramming the buttons anyway in gg. I used to have the parts in this case. But the button layout was a little funky, and the angle of the top made it a little hard to play with it in my lap. Plus it was also larger than I would have wanted. Was only 10 bucks, though, and things did fit nicely in it. Plus it was wireless with no lag (or none that I noticed anyway). More image comparisons. Also, it had a stone block in it for added weight which I didn't really need, but I always find it interesting that companies put it in sticks to make them feel heavier.
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