Sorry for starting such a big argument, guys, I like to see pressure game not in such blunt numbers of frame advantage, but rather the ease of conditioning. And I think that Ragna's pressure tools are solid enough to keep the opponent on their toes. It's not Tao/Hazama/Carl good, but it's certainly better than....say...Tager's, Noel's, Arakune's (imo), and Relius.
Tager's attacks are all high level and can be barriered very easily, Tager doesn't get intimidating until he gets magnetism/knockdown/oki, but from Neutral, imo Tager's pressure is pretty bad and he has to take risks to even get leverage from that. Noel's pressure doesn't do much in the way of conditioning either, since it's mostly stagger pressure and drive, plus once Noel starts using drive for pressure, she's in a really dangerous spot, the drive strings are also not air tight, so characters who can DP can probably do so with confidence that Noel can get punished. Arakune can't do much without curse, I usually see him running away, then using the opponent's efforts to catch him to his advantage. I don't really agree with the lowest j.b thing, I've seen him get blown up for trying. A friend of mine who mains him told me it's kind of hard to condition the (good) opponent before curse. Relius, I'm sure is a controversial pick, but his pressure isn't too scary either, just watch out for whatever overhead he's trying and wait for him to retreat Ignis. His Pressure from the start is very limited and dependent on the Ignis gauge and meter.
On the other hand, Ragna has a variety of decent tools that allows him to pressure the opponent without taking too many risks in doing so. He has good stagger pressure, very good spacing tools that can control the flow of his approach, and an overall solid gatling table, if the opponent doesn't barrier, Ragna doesn't even really have to take risks, since he can end his pressure with 3c and jump away, if your opponent has to barrier out, then either resort to stagger pressure or just let them get away and return to neutral. You guys do say that he has good neutral, getting back in safely shouldn't be that difficult. I really think that Ragna has an average pressure game, it's not too good that he can just derp away and get results, but not terrible that he has to rely completely on certain strings or meter. Sure he can get mashed out or barrier blocked, every character can, even Tao, but the ease of conditioning that makes them not want to is what matters.
How does the Ragna gods go about their pressure, I've seen them at work, but what do you guys see (read: perceive)?