Thanks for the friendly post and video. I'll take a look at it after I'm finished replying. =)
I definitely noticed/tried that, but it wasn't affecting my success at this point. Actually, after practicing it more, I think I wasn't throwing out 236D fast enough after the 6C. The dummy was hitting the ground and teching out, and since I've focused on that it's become much more reliable. So... sorry for asking a question and immediately figuring it out. <_<
That's interesting; it's definitely not my problem with this specific combo, but I'll keep it in mind when I'm working on more complex stuff later.
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Actually, now that I'm here, I have another question, though it's a bit vague. When an opponent is very close to me and I'm starting the combo finisher with DD > 2DD, I feel really awkward about going to that jD, since 2D pushes enemies closer to the deadzone, and especially when it's late in a combo and they're getting close to teching.
When I'm in that situation, I instinctively try to high-jump to land the 2D. Does that help at all? How often do Lambda's combos require high jumping?