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mirr

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Everything posted by mirr

  1. Why would you do such a thing to yourself. Don't play that shitty game...
  2. Don't do that to yourself, that shit is just as trolly as the first one.
  3. Get online, I need to know when I can troll you in that bad game <.<
  4. WTB some sort of console port for those new charas, they both look awesome =D
  5. Is it possible to hit the 22[c] 5c 2c vs Jin? That went invalid invalid at the 5c part every time in the few matches i tried it tonight. If it's possible, do you have to do the 5c early or delayed to compensate for his weird fall speed?
  6. Must've been ninja edit...either that or my old eyes are failing me =) It'll just take a lot of lab time for me I think for the harder stuff, but that's fine -- can't get it all in an evening's worth. I must say it's odd though, she feels like an actual character now When people say dp wiffs give superior positioning, how does that compare to the standard draw to corner? It would appear dp wiff is similar to the state a corner combo would leave you in, so it's not like you get a clear-cut advantage like say...melty Ciel's command grab going into safe iad after that.
  7. Seemed odd to be in the 1bar section when it involved both 22D and j214D. I can't seem to get 5cc 2c on it as the chara seems too far, but I can get 6C into the follow up. Add 50 meter super and it's around 4.7k, which seems fairly decent. --- In all honesty, do you guys really think the midscreen dp wiff is worth it, especially with the changes to charge and given just how tiring it is on the hands? I can see myself doing that in corner, but damn that shit hurts after a while...
  8. I tried the buffer, and it did not work for me either, now I just do a hella delayed IAD. So the invalid for me randomly shifts between the 5B and the second hit of the 2CC afterward =) edit: that (5A/2A) > 5BB 5CC > 22D > 6CC > hjc j.C > jc dj.CC > j.214D > 5CC 2C > 236B 214B 22B in the sticky seems to be misplaced (and potentially not working, might need a dash 5cc?)
  9. neo-geo was BCD A right? You can pick that or XI style at the start. edit: As for getting here, I think 90 then bart is the least painful method since it doesn't require driving here and finding parking, both which blow chunks. On the negative side, it's like 20 for round trip (at least that's how much it is for me since I commute from Vallejo)...then you have the machine taking 50c per ....yeah. Hope y'all can mobilize, it's day 2 and people already went back to playing super bad fighter 4.
  10. Man stop talking the talk and actually get that AH3!
  11. If you want to go, better bring players that know what they're doing because here no one even knew how many buttons are there in KoF. In other words, no one knows what they're doing and would rather pump quarters in the SSF4: AE cab at 75 cents per game >.>
  12. It is on sanwa parts. They are still fixing the layout but it appears they'd be using style A config for it, 50 cents a game
  13. The sfsu arcade just replaced the Badblu cab with KoF XIII. A wise decision =D
  14. It's "trollbrag". I can't do the game because I'm too poverty to cover all the booze which will be required. Also, stop hating on , even the blind need some love~! Shit man, when you see big angry potentially drunk black guy, the last thing you want is to get him even more pissed off at you. Picking your battles and knowing when to run away like a bitch is tech! Utilizing proper spacing ftw
  15. My bad!!! I've played that guy. He was big, scary, and smelled like booze! Also got quite upset after I astralled his ass so I was scared for my well-being! Hell yeah, 6C+DP or 6C and that other fake DP. He also likes to meaty that EX fake DP thing that turns into unblockable on charge. Kid is pro! Wonder what happened to Isaiah. Last time I saw him, he was yelling from across the arcade that if he saw that arc drive finish one more time he'll shoot himself...then he stopped showing up. I might have done a bad bad deed~!
  16. Andrew = bigger troll than I am. Has figured out how to Jesus kick with 5B and American DP all day. Jin guy = jB, 6c->DP and falling jA. Once you figure how to beat that, it's a matter of not getting hit in the air and properly firing up the AA. every chara dude: dash in 2A without fear, not like he'll do anything about it. So again, outside of hella good bang guy and Isaiah, who are the good players there? Everyone else either is a troll or loses to mashing...
  17. Outside Isaiah and hella good bang guy, who exactly is worth playing there? Everyone else is either a troll or loses to the trolls
  18. Just troll the BB cab. Helps pass the time when bored
  19. Get some of them free lessons so you stop wasting money at the badblue cab losing to trolly trolls and whatnot. On the positive side though, at least you're learning the matchup~!
  20. I think you should concentrate on not dying before Tsubaki gets the 100 meter needed to astral your face...just a thought. There were a few times I had to do 2-4 22D's to reach 100 because a beastly 1800 bnb would have killed you
  21. http://smg.photobucket.com/albums/v646/l0k/lolz.jpg Am I doing it right? Also why so salty? Those 5-stock 100 meter install combos are totally legit and definitely not trolly!
  22. Don't hate on the blind~! She really doesn't have much else going for her aside from combo into astral (which lags the arcade cab lol).
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