tgs: oh, i basically have no reload right now. I literally can't double check anything I say or write anymore. I'm CURRENTLY waiting on QCF to build my stick, but he stopped responding to my emails a week ago, and it's starting to make me think I should take my business elsewhere. Anyway, without a stick that works on PC, I have no way to even practice #reload, let alone double check combos and character specific things.
But yeah, my biggest problem is finding good frame data, and thinking of a way to organize a lot of the weirder sounding sections (wtf? zoning? As far as I know, it'll probably end up as a huge ass paragraph.. but that would suck to read).
Basically, the point of the faq WAS to serialize literally every part of millia's game. Which is why everything is broken down into sections and sub-sections and then listed.
I had planned to retool the combo section (throwing out the pretentious "guide") and simply take a c-god approach (list as many combos as possible, and eventually what one can do from a given situation will simlpy be infered by that knowledge.)
as for oki, crap like "...iad.S-H -> 214S, land, 6H(knockdown) -> 214H(2H 8H 2H 8H), iad.(falling)S. Continuations: A)land, 2K B)land, j.K -> 236K C) land, 2369K, throw..." and other flow tree type ideas that com from A, B, or C. (C works cuz being in the air makes them think you'll do badmoon or that you just tried to do a j.K).
just stuff like that... I have yet to add. And the burst baiting stuff, etc etc.
And... the character matchup section =) But that's not even close to being done.
...want to know something really funny?
after a High jump launch on may... you can follow with a lone 2H (instead of S©-2H) if your spacing and timing is PERFECT. Hilarious.